From 9ef285d688d034b9a32a95ebbc39d0b2d7b4f5f6 Mon Sep 17 00:00:00 2001 From: David Zimmermann Date: Wed, 6 Jan 2021 03:18:39 -0800 Subject: [PATCH] Update AirSim.Build.cs add extra dependency on "PhysicsCore" to load definition for UPhysicalMaterial::StaticClass symbol --- Unreal/Plugins/AirSim/Source/AirSim.Build.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Unreal/Plugins/AirSim/Source/AirSim.Build.cs b/Unreal/Plugins/AirSim/Source/AirSim.Build.cs index 493c77bd0b..986dc14a50 100644 --- a/Unreal/Plugins/AirSim/Source/AirSim.Build.cs +++ b/Unreal/Plugins/AirSim/Source/AirSim.Build.cs @@ -78,7 +78,7 @@ public AirSim(ReadOnlyTargetRules Target) : base(Target) bEnableExceptions = true; - PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ImageWrapper", "RenderCore", "RHI", "AssetRegistry","PhysXVehicles", "PhysXVehicleLib", "PhysX", "APEX", "Landscape" }); + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ImageWrapper", "RenderCore", "RHI", "AssetRegistry", "PhysicsCore", "PhysXVehicles", "PhysXVehicleLib", "PhysX", "APEX", "Landscape" }); PrivateDependencyModuleNames.AddRange(new string[] { "UMG", "Slate", "SlateCore" }); //suppress VC++ proprietary warnings