From a74ffd3e66cb241643a4532b1d8b9a1c3ffb29d1 Mon Sep 17 00:00:00 2001 From: Michael Willis Date: Sat, 3 Jun 2023 16:26:53 -0600 Subject: [PATCH] Update web documents --- docs/donations.html | 40 ----- docs/dragonfly-early-manual.html | 43 ++--- docs/dragonfly-room-manual.html | 271 ++++++++++++++++--------------- docs/index.html | 46 +++--- docs/manuals.html | 43 ++--- docs/styles/common.css | 3 +- 6 files changed, 200 insertions(+), 246 deletions(-) delete mode 100644 docs/donations.html diff --git a/docs/donations.html b/docs/donations.html deleted file mode 100644 index d455712..0000000 --- a/docs/donations.html +++ /dev/null @@ -1,40 +0,0 @@ - - - - - - -
- Dragonfly Reverb - -
- - - diff --git a/docs/dragonfly-early-manual.html b/docs/dragonfly-early-manual.html index f72ce81..e50c12d 100644 --- a/docs/dragonfly-early-manual.html +++ b/docs/dragonfly-early-manual.html @@ -1,9 +1,12 @@ - - - - + + Dragonfly Early Reflections Manual + + + + +
@@ -23,11 +26,11 @@

Sliders

Dry Level
-

Level of the input signal sent to the output

+

Level of the input signal sent to the output

Wet Level
-

Level of the reverb signal sent to the output

+

Level of the reverb signal sent to the output

@@ -54,32 +57,32 @@

Dials

Size
-

- Size of the simulated space in meters. -

+

+ Size of the simulated space in meters. +

Width
-

- Output stereo width. -

+

+ Output stereo width. +

Low Cut
-

- A high pass filter applied to the output signal after - processing the reverb algorithm. -

+

+ A high pass filter applied to the output signal after + processing the reverb algorithm. +

High Cut
-

- A low pass filter applied to the output signal after - processing the reverb algorithm. -

+

+ A low pass filter applied to the output signal after + processing the reverb algorithm. +

diff --git a/docs/dragonfly-room-manual.html b/docs/dragonfly-room-manual.html index 3e8df36..32a6031 100644 --- a/docs/dragonfly-room-manual.html +++ b/docs/dragonfly-room-manual.html @@ -1,9 +1,12 @@ - - - - + + Dragonfly Room Reverb Manual + + + + +
@@ -24,20 +27,20 @@

Sliders

Dry Level
-

Level of the input signal sent directly to the reverb’s output

+

Level of the input signal sent directly to the reverb’s output

Early Level
-

Level of the early reflection signal in the reverb’s output

+

Level of the early reflection signal in the reverb’s output

Early Send
-

Level of the early reflection signal mixed into the input to - the late reverberation algorithm

+

Level of the early reflection signal mixed into the input to + the late reverberation algorithm

Late Level
-

Level of the late reverberation signal in the reverb’s output

+

Level of the late reverberation signal in the reverb’s output

@@ -56,55 +59,55 @@

Basic Dials

Size
-

- Length of the reverb’s internal delay lines. Increasing the - Size parameter generally leads to a smoother, less resonant - output however it can also increase the reverb’s attack time - and make individual early reflections more audible. - Decreasing the Size parameter generally has the opposite - effect, decreasing the reverb’s attack time and making - individual early reflections less audible although it can - increase the presence of metallic resonances. -

-

- In physical terms, the Size control corresponds to the - largest dimension of an imaginary space. When the size is - small, the “walls” of this space are closer together and the - resultant reflection density increases. When the size is - large, that reflection density decreases. -

+

+ Length of the reverb’s internal delay lines. Increasing the + Size parameter generally leads to a smoother, less resonant + output however it can also increase the reverb’s attack time + and make individual early reflections more audible. + Decreasing the Size parameter generally has the opposite + effect, decreasing the reverb’s attack time and making + individual early reflections less audible although it can + increase the presence of metallic resonances. +

+

+ In physical terms, the Size control corresponds to the + largest dimension of an imaginary space. When the size is + small, the “walls” of this space are closer together and the + resultant reflection density increases. When the size is + large, that reflection density decreases. +

Width
-

- The Width control sets the output stereo width. Note that - this applies to both the early reflections and the late - reverberation. -

+

+ The Width control sets the output stereo width. Note that + this applies to both the early reflections and the late + reverberation. +

Predelay
-

- Delay before the onset of the late reverberation. -

-

- Note that only the late reverberation is delayed. Early - reflections are always output immediately. You can see this - by doing the following: -

    -
  • Set Early Level to 100% and Late Level to 0%.
  • -
  • Observe on the spectrogram that changing the Predelay does not move the early reflections.
  • -
  • Set Early Level to 0% and Late Level to 100%.
  • -
  • Observe on the spectrogram that changing the Predelay moves the late reverberation.
  • -
-

+

+ Delay before the onset of the late reverberation. +

+

+ Note that only the late reverberation is delayed. Early + reflections are always output immediately. You can see this + by doing the following: +

    +
  • Set Early Level to 100% and Late Level to 0%.
  • +
  • Observe on the spectrogram that changing the Predelay does not move the early reflections.
  • +
  • Set Early Level to 0% and Late Level to 100%.
  • +
  • Observe on the spectrogram that changing the Predelay moves the late reverberation.
  • +
+

Decay
- Length of time for the late reverberation to decrease by 60dB. + Length of time for the late reverberation to decrease by 60dB.

Preset Browser

@@ -132,124 +135,124 @@

Advanced Dials

Diffuse
-

- Adjusts the coefficients of the allpass filters in the late - reverberation algorithm. It enables the user to balance echo - density against unpleasant colouration so that the result - enhances rather than detracts from the audio input signal. -

-

- A challenge that the designers of early digital reverbs - faced was generating a realistic number of early reflections - or echo density. One solution to this problem was to use - allpass filter networks. Although successful in increasing - echo density, the downside of allpass filter networks is - that they have a tendency to resonate, particularly when the - input signal is impulsive. This means that there is a - tradeoff between echo density and colouration. -

-

- In general, low echo density or diffusion settings increase - the perception of discrete echoes. In the case of - transient-rich sounds this can lead to “machine-gun-like” - effects in which individual echoes are heard. For sustained - sounds, this is less of an issue. Increasing the Diffusion - setting makes individual echoes less perceptible and - generally leads to a smoother, more lush reverb sound - however it also can introduce metallic resonances which can - be noticeable but depend to a large extent on the nature of - the input signal. -

-

- To better understand the effects of the Diffuse control, - open a track with clear percussive sounds. Decreasing the - Diffuse value will result in fewer, more discrete - reflections in the late reverberation. When set at very low - values the late reverberation has an almost "shattering" - sound to it. A higher Diffuse setting results in the late - reverberation having a smoother and richer sound. -

+

+ Adjusts the coefficients of the allpass filters in the late + reverberation algorithm. It enables the user to balance echo + density against unpleasant colouration so that the result + enhances rather than detracts from the audio input signal. +

+

+ A challenge that the designers of early digital reverbs + faced was generating a realistic number of early reflections + or echo density. One solution to this problem was to use + allpass filter networks. Although successful in increasing + echo density, the downside of allpass filter networks is + that they have a tendency to resonate, particularly when the + input signal is impulsive. This means that there is a + tradeoff between echo density and colouration. +

+

+ In general, low echo density or diffusion settings increase + the perception of discrete echoes. In the case of + transient-rich sounds this can lead to “machine-gun-like” + effects in which individual echoes are heard. For sustained + sounds, this is less of an issue. Increasing the Diffusion + setting makes individual echoes less perceptible and + generally leads to a smoother, more lush reverb sound + however it also can introduce metallic resonances which can + be noticeable but depend to a large extent on the nature of + the input signal. +

+

+ To better understand the effects of the Diffuse control, + open a track with clear percussive sounds. Decreasing the + Diffuse value will result in fewer, more discrete + reflections in the late reverberation. When set at very low + values the late reverberation has an almost "shattering" + sound to it. A higher Diffuse setting results in the late + reverberation having a smoother and richer sound. +

Spin
-

- Rate of modulated chorus effect on the late - reverberation. Higher Spin values can lead to an audible - “wobble” particularly in real instruments such as acoustic - guitar or piano and can also cause noise on pure tones. This - effect tends to be less noticeable on speech. -

+

+ Rate of modulated chorus effect on the late + reverberation. Higher Spin values can lead to an audible + “wobble” particularly in real instruments such as acoustic + guitar or piano and can also cause noise on pure tones. This + effect tends to be less noticeable on speech. +

Wander
-

- Length of modulated chorus effect on the late reverberation, - measured in milliseconds. -

-

- To better understand the effects of Spin and Wander, set a - large room size, a long delay, Modulation to 100%, and - Wander to 0%. Then play an abrupt sound such as a - percussion hit or a chord on piano or guitar. You'll notice - the reverb tail panning alternately left and right in the - stereo field at the rate set by Spin control. There are - multiple layers to the late reverberation, but they are all - synchronised in the stereo space when Wander is set to 0 - ms. Next, increase the Wander setting, which will make the - layers spread out in the stereo space. The layers all still - spin at the same rate, but at any given time each one has - its own location in the stereo field. -

+

+ Length of modulated chorus effect on the late reverberation, + measured in milliseconds. +

+

+ To better understand the effects of Spin and Wander, set a + large room size, a long delay, Modulation to 100%, and + Wander to 0%. Then play an abrupt sound such as a + percussion hit or a chord on piano or guitar. You'll notice + the reverb tail panning alternately left and right in the + stereo field at the rate set by Spin control. There are + multiple layers to the late reverberation, but they are all + synchronised in the stereo space when Wander is set to 0 + ms. Next, increase the Wander setting, which will make the + layers spread out in the stereo space. The layers all still + spin at the same rate, but at any given time each one has + its own location in the stereo field. +

High Cut
-

- Low pass filter frequency applied to the input signal before - it is processed by the early reflection and late - reverberation algorithms. -

+

+ Low pass filter frequency applied to the input signal before + it is processed by the early reflection and late + reverberation algorithms. +

Early Damp
-

- Low pass filter frequency applied to the output signal of - the early reflection algorithm. -

+

+ Low pass filter frequency applied to the output signal of + the early reflection algorithm. +

Late Damp
-

- Low pass filter frequency applied to the output signal of - the late reverberation algorithm. -

+

+ Low pass filter frequency applied to the output signal of + the late reverberation algorithm. +

Low Cut
-

- High pass filter frequency applied to the input signal - before it is processed by the early reflection and late - reverberation algorithms. -

+

+ High pass filter frequency applied to the input signal + before it is processed by the early reflection and late + reverberation algorithms. +

Low Boost
-

- Increases the decay time for a band of low frequencies. Note - that the boost feature does not have a significant effect - with a short decay time of less than 1s. -

+

+ Increases the decay time for a band of low frequencies. Note + that the boost feature does not have a significant effect + with a short decay time of less than 1s. +

Boost Freq
-

- Approximately the top of the frequency band to be boosted. -

+

+ Approximately the top of the frequency band to be boosted. +

diff --git a/docs/index.html b/docs/index.html index 571d8c8..c473877 100644 --- a/docs/index.html +++ b/docs/index.html @@ -1,37 +1,31 @@ - - - + + Dragonfly Reverb + + + + + -

Dragonfly Reverb is a bundle of free audio effect plugins (LV2 and VST) for Linux, MacOS, and Windows.

+

Dragonfly Reverb is a bundle of free audio effect plugins for Linux, MacOS, and Windows.

diff --git a/docs/manuals.html b/docs/manuals.html index 3f123e9..8ae7b72 100644 --- a/docs/manuals.html +++ b/docs/manuals.html @@ -1,34 +1,27 @@ - - - + + Dragonfly Reverb Manuals + + + +