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Matcha 🍵

Generate type-safe Gleam modules from text-based template files.

This project provides a Rust program that parses a basic template format and outputs Gleam modules with 'render' functions that can be imported and called to render the template with different parameters.

Status

Matcha is basic but currently feature complete and well tested. If the repository looks inactive it is because it is stable.

Recommended Usage

Template languages like Matcha are useful to have in general and are particularly useful for generating unstructured text. Matcha generates well typed code that avoids issues that some more dynamic templating systems have.

That said, if you're planning to generate structured output, it is sensible to use a better suited approach. For data formats, this should be serialization and deserialization libraries. For formats like HTML, you would likely be better using a library like lustre or nakai.

Installation

Download pre-built binaries for the latest release from the Releases page.

Build from source with:

cargo install --path .

Usage

Run:

matcha

At the root of your project and it will walk your project folder structure and compile any template files it finds.

Template files should have a .matcha extension. Templates are compiled into .gleam files that can be imported like any other regular module. The modules expose a render function, that returns a String, and render_tree function that returns a StringTree.

Some errors, mostly syntax, will be picked up by the Rust code but it is possible to generate invalid modules and so the Gleam compiler will pick up further errors.

Syntax

The syntax is inspired by Jinja.

With

You can use {> syntax to add with statements to declare parameters and their assoicated types for the template and the generated render function. All parameters must be declared with with statements.

{> with greeting as String
{> with name as String

{{ greeting }}, {{ name }}

String Value

You can use {{ name }} syntax to insert the value of name into the rendered template.

{> with name as String
Hello {{ name }}

StringTree Value

You can use {[ name ]} syntax to insert a StringTree value into the rendered template. This has the advantage of using string_tree.append_tree in the rendered template and so it more efficient for inserting content that is already in a StringTree. This can be used to insert content from another template.

{> with name as StringTree
{[ name ]}

If

You can use {% %} blocks to create an if-statement using the if, else and endif keywords. The else is optional.

{> with is_admin as Bool
{% if is_admin %}Admin{% else %}User{% endif %}

For

You can use {% %} blocks to create for-loops using the for, in and endfor keywords.

{> with list as List(String)
<ul>
{% for entry in list %}
    <li>{{ entry }}</li>
{% endfor %}
</ul>

Additionally you can use the as keyword to associate a type with the items being iterated over. This is necessary if you're using a complex object.

{> import organisation.{type Organisation}
{> import membership.{type Member}
{> with org as Organisation
<ul>
{% for user as Member in organisation.members %}
    <li>{{ user.name }}</li>
{% endfor %}
</ul>

Import

You can use the {> syntax to add import statements to the template. These are used to import types to use with the with syntax below to help Gleam check variables used in the template.

{> import my_user.{type MyUser}

Functions

You can use the {> fn ... {> endfn syntax to add a local function to your template:

{> fn full_name(second_name: String)
Lucy {{ second_name }}
{> endfn

The function always returns a StringTree value so you must use {[ ... ]} syntax to insert them into templates. The function body has its last new line trimmed, so the above function called as full_name("Gleam") would result in Lucy Gleam and not \nLucy Gleam\n or any other variation. If you want a trailing new line in the output then add an extra blank line before the {> endfn.

The function declaration has no impact on the final template as all lines are removed from the final text.

Like in normal code, functions make it easier to deal with repeated components within your template.

{> fn item(name: String)
<li class="px-2 py-1 font-bold">{{ name }}</li>
{> endfn

<ul>
    {[ item(name: "Alice") ]}
    {[ item(name: "Bob") ]}
    {[ item(name: "Cary") ]}
</ul>

You can use the pub keyword to declare the function as public in which case other modules will be able to import it from gleam module compiled from the template.

{> pub fn user_item(name: String)
<li class="px-2 py-1 font-bold">{{ name }}</li>
{> endfn

If a template only includes function declarations and no meaningful template content then matcha will not add the render and render_tree. Instead the module will act as a library of functions where each function body is a template.

Output

A template like:

{> import my_user.{type User}
{> with user_obj as User
Hello{% if user_obj.is_admin %} Admin{% endif %}

is compiled to a Gleam module:

import gleam/string_tree.{StringTree}
import gleam/list
import my_user.{User}

pub fn render_tree(user_obj user_obj: User) -> StringTree {
  let tree = string_tree.from_string("")
  let tree = string_tree.append(tree, "Hello")
  let tree = case user_obj.is_admin {
    True -> {
      let tree = string_tree.append(tree, " Admin")
      tree
    }
    False -> tree
  }
  let tree = string_tree.append(tree, "
")

  tree
}

pub fn render(user_obj user_obj: User) -> String {
  string_tree.to_string(render_tree(user_obj: user_obj))
}

Which you can import and call render or render_tree on with the appropriate arguments.

Tests

Rust tests can be run with cargo test. They use insta for snapshots.

Gleam tests can be run with cargo run && gleam test.