From f238deb91bba6a2233f52ebfc0f066a30d845cf5 Mon Sep 17 00:00:00 2001 From: mek-translations <79369718+mek-translations@users.noreply.github.com> Date: Sat, 16 Nov 2024 11:41:58 +0800 Subject: [PATCH] New translations en_us.json (Chinese Simplified) (#8259) [ci skip] --- .../assets/mekanismtools/lang/zh_cn.json | 619 +++++++++++++++++- 1 file changed, 617 insertions(+), 2 deletions(-) diff --git a/src/tools/resources/assets/mekanismtools/lang/zh_cn.json b/src/tools/resources/assets/mekanismtools/lang/zh_cn.json index 82c45a6f146..4c038bf31f1 100644 --- a/src/tools/resources/assets/mekanismtools/lang/zh_cn.json +++ b/src/tools/resources/assets/mekanismtools/lang/zh_cn.json @@ -1,7 +1,7 @@ { "advancements.mekanismtools.alternate_armor.description": "合成任意通用机械的盔甲", "advancements.mekanismtools.alternate_armor.title": "更多样的盔甲!", - "advancements.mekanismtools.alternate_tools.description": "合成任意通用机械的工具或武器(除了镐尖斧)", + "advancements.mekanismtools.alternate_tools.description": "合成任意通用机械的工具或武器 (除了镐尖斧)", "advancements.mekanismtools.alternate_tools.title": "更多样的工具!", "advancements.mekanismtools.better_than_netherite.description": "用任意强化黑曜石盔甲来保护自己", "advancements.mekanismtools.better_than_netherite.title": "这点比下界合金好", @@ -9,8 +9,616 @@ "advancements.mekanismtools.loved_by_piglins.title": "猪灵至爱", "advancements.mekanismtools.not_enough_shielding.description": "合成任意由通用机械添加的盾牌", "advancements.mekanismtools.not_enough_shielding.title": "更多样的盾牌!", - "advancements.mekanismtools.paxel.description": "合成任意镐尖斧", + "advancements.mekanismtools.paxel.description": "制作任何镐尖斧 (镐、斧、铲)", "advancements.mekanismtools.paxel.title": "多功能工具", + "configuration.mekanismtools.client.durability_tooltips": "耐久提示文本", + "configuration.mekanismtools.client.durability_tooltips.tooltip": "启用工具耐久提示由 \"通用机械: 工具\" 提供。", + "configuration.mekanismtools.server.gear_spawn_chance": "怪物装备生成几率", + "configuration.mekanismtools.server.gear_spawn_chance.armor": "护甲几率", + "configuration.mekanismtools.server.gear_spawn_chance.armor.tooltip": "\"通用机械: 工具\"的护甲可以生成在怪物身上的概率。这个几率会被区块的难度修正值所修改。原版游戏中护甲生成的几率为0.15,我们默认使用0.1以降低怪物生成部分原版护甲和部分\"通用机械\"护甲的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.chance.boots": "靴子几率", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.chance.boots.tooltip": "怪物生成时穿着青铜靴子的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.chance.chestplate": "胸甲几率", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.chance.chestplate.tooltip": "怪物生成时穿着青铜胸甲的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.chance.enchantment.armor": "护甲附魔几率", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.chance.enchantment.armor.tooltip": "如果一个怪物生成时装备青铜盔甲,它被附魔的几率。这个几率会乘以区块的难度修正值。", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.chance.enchantment.weapon": "武器附魔几率", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.chance.enchantment.weapon.tooltip": "如果一个怪物生成时装备青铜武器,它被附魔的几率。这个几率会乘以区块的难度修正值。需要启用canSpawnWeapon。", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.chance.helmet": "头盔几率", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.chance.helmet.tooltip": "怪物生成时穿着青铜头盔的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.chance.leggings": "护腿几率", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.chance.leggings.tooltip": "怪物生成时穿着青铜护腿的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.chance.multiple_piece": "多件装备几率", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.chance.multiple_piece.hard": "困难模式 多件装备几率", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.chance.multiple_piece.hard.tooltip": "在困难模式下,每添加一件青铜盔甲后,生成一个怪物的几率,并停止添加后续的盔甲部件。盔甲的添加顺序为靴子、护腿、胸甲和头盔。", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.chance.multiple_piece.tooltip": "每添加一件青铜盔甲后,生成一个怪物的几率,并停止添加后续的盔甲部件。盔甲的添加顺序为靴子、护腿、胸甲和头盔。", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.spawn_weapon": "携带武器", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.spawn_weapon.tooltip": "如果启用,僵尸可以携带青铜武器生成。", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.sword_weight": "剑的权重", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.sword_weight.tooltip": "怪物使用青铜剑而不是青铜铲生成的几率,需要启用canSpawnWeapon", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.top_level": "青铜装备", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.top_level.button": "编辑生成几率", + "configuration.mekanismtools.server.gear_spawn_chance.bronze.top_level.tooltip": "生成青铜装备的几率。注意:这些数值是在检查过一般的mobArmorSpawnRate (或相应的武器生成率) 并在材质类型之间均匀分配之后得到的。", + "configuration.mekanismtools.server.gear_spawn_chance.button": "编辑装备生成概率", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.chance.boots": "靴子几率", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.chance.boots.tooltip": "怪物生成时穿戴青金石靴子的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.chance.chestplate": "胸甲几率", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.chance.chestplate.tooltip": "怪物生成时穿戴青金石胸甲的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.chance.enchantment.armor": "护甲附魔几率", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.chance.enchantment.armor.tooltip": "如果一个怪物生成时装备青金石盔甲,它被附魔的几率。这个几率会乘以区块的难度修正值。", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.chance.enchantment.weapon": "武器附魔几率", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.chance.enchantment.weapon.tooltip": "如果一个怪物生成时装备青金石武器,它被附魔的几率。这个几率会乘以区块的难度修正值。需要启用canSpawnWeapon。", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.chance.helmet": "头盔几率", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.chance.helmet.tooltip": "怪物生成时穿着青金石靴子的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.chance.leggings": "护腿几率", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.chance.leggings.tooltip": "怪物生成时穿着青金石护腿的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.chance.multiple_piece": "多件装备几率", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.chance.multiple_piece.hard": "困难模式 多件装备几率", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.chance.multiple_piece.hard.tooltip": "在困难模式下,每添加一件青金石盔甲后,生成一个怪物的几率,并停止添加后续的盔甲部件。盔甲的添加顺序为靴子、护腿、胸甲和头盔。", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.chance.multiple_piece.tooltip": "每添加一件青金石盔甲后,生成一个怪物的几率,并停止添加后续的盔甲部件。盔甲的添加顺序为靴子、护腿、胸甲和头盔。", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.spawn_weapon": "携带武器", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.spawn_weapon.tooltip": "如果启用,僵尸可以携带青金石武器生成。", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.sword_weight": "剑的权重", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.sword_weight.tooltip": "怪物使用青金石剑而不是青金石铲生成的几率,需要启用canSpawnWeapon", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.top_level": "青金石装备", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.top_level.button": "编辑生成几率", + "configuration.mekanismtools.server.gear_spawn_chance.lapis_lazuli.top_level.tooltip": "生成青金石装备的几率。注意:这些数值是在检查过一般的mobArmorSpawnRate (或相应的武器生成率) 并在材质类型之间均匀分配之后得到的。", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.chance.boots": "靴子几率", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.chance.boots.tooltip": "怪物生成时穿着锇靴子的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.chance.chestplate": "胸甲几率", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.chance.chestplate.tooltip": "怪物生成时穿着锇胸甲的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.chance.enchantment.armor": "护甲附魔几率", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.chance.enchantment.armor.tooltip": "如果一个怪物生成时装备锇盔甲,它被附魔的几率。这个几率会乘以区块的难度修正值。", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.chance.enchantment.weapon": "武器附魔几率", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.chance.enchantment.weapon.tooltip": "如果一个怪物生成时装备锇武器,它被附魔的几率。这个几率会乘以区块的难度修正值。需要启用canSpawnWeapon。", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.chance.helmet": "头盔几率", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.chance.helmet.tooltip": "怪物生成时穿着锇头盔的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.chance.leggings": "护腿几率", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.chance.leggings.tooltip": "怪物生成时穿着锇护腿的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.chance.multiple_piece": "多件装备几率", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.chance.multiple_piece.hard": "困难模式 多件装备几率", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.chance.multiple_piece.hard.tooltip": "在困难模式下,每添加一件锇盔甲后,生成一个怪物的几率,并停止添加后续的盔甲部件。盔甲的添加顺序为靴子、护腿、胸甲和头盔。", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.chance.multiple_piece.tooltip": "每添加一件锇盔甲后,生成一个怪物的几率,并停止添加后续的盔甲部件。盔甲的添加顺序为靴子、护腿、胸甲和头盔。", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.spawn_weapon": "携带武器", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.spawn_weapon.tooltip": "如果启用,僵尸可以携带锇武器生成。", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.sword_weight": "剑的权重", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.sword_weight.tooltip": "怪物使用锇剑而不是锇铲生成的几率,需要启用canSpawnWeapon", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.top_level": "锇装备", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.top_level.button": "编辑生成几率", + "configuration.mekanismtools.server.gear_spawn_chance.osmium.top_level.tooltip": "生成锇装备的几率。注意:这些数值是在检查过一般的mobArmorSpawnRate (或相应的武器生成率) 并在材质类型之间均匀分配之后得到的。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.chance.boots": "靴子几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.chance.boots.tooltip": "怪物生成时穿戴强化荧石靴子的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.chance.chestplate": "胸甲几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.chance.chestplate.tooltip": "怪物生成时穿戴强化荧石胸甲的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.chance.enchantment.armor": "护甲附魔几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.chance.enchantment.armor.tooltip": "如果一个怪物生成时装备强化荧石盔甲,它被附魔的几率。这个几率会乘以区块的难度修正值。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.chance.enchantment.weapon": "武器附魔几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.chance.enchantment.weapon.tooltip": "如果一个怪物生成时装备强化荧石武器,它被附魔的几率。这个几率会乘以区块的难度修正值。需要启用canSpawnWeapon。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.chance.helmet": "头盔几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.chance.helmet.tooltip": "怪物生成时穿着强化荧石靴子的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.chance.leggings": "护腿几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.chance.leggings.tooltip": "怪物生成时穿着强化荧石护腿的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.chance.multiple_piece": "多件装备几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.chance.multiple_piece.hard": "困难模式 多件装备几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.chance.multiple_piece.hard.tooltip": "在困难模式下,每添加一件强化荧石盔甲后,生成一个怪物的几率,并停止添加后续的盔甲部件。盔甲的添加顺序为靴子、护腿、胸甲和头盔。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.chance.multiple_piece.tooltip": "每添加一件强化荧石盔甲后,生成一个怪物的几率,并停止添加后续的盔甲部件。盔甲的添加顺序为靴子、护腿、胸甲和头盔。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.spawn_weapon": "携带武器", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.spawn_weapon.tooltip": "如果启用,僵尸可以携带强化荧石武器生成。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.sword_weight": "剑的权重", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.sword_weight.tooltip": "怪物使用强化荧石剑而不是强化荧石铲生成的几率,需要启用canSpawnWeapon", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.top_level": "强化荧石装备", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.top_level.button": "编辑生成几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_glowstone.top_level.tooltip": "生成强化荧石装备的几率。注意:这些数值是在检查过一般的mobArmorSpawnRate (或相应的武器生成率) 并在材质类型之间均匀分配之后得到的。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.chance.boots": "靴子几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.chance.boots.tooltip": "怪物生成时穿戴强化黑曜石靴子的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.chance.chestplate": "胸甲几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.chance.chestplate.tooltip": "怪物生成时穿戴强化黑曜石胸甲的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.chance.enchantment.armor": "护甲附魔几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.chance.enchantment.armor.tooltip": "如果一个怪物生成时装备强化黑曜石盔甲,它被附魔的几率。这个几率会乘以区块的难度修正值。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.chance.enchantment.weapon": "武器附魔几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.chance.enchantment.weapon.tooltip": "如果一个怪物生成时装备强化黑曜石武器,它被附魔的几率。这个几率会乘以区块的难度修正值。需要启用canSpawnWeapon。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.chance.helmet": "头盔几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.chance.helmet.tooltip": "怪物生成时穿着强化黑曜石靴子的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.chance.leggings": "护腿几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.chance.leggings.tooltip": "怪物生成时穿着强化黑曜石护腿的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.chance.multiple_piece": "多件装备几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.chance.multiple_piece.hard": "困难模式 多件装备几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.chance.multiple_piece.hard.tooltip": "在困难模式下,每添加一件强化黑曜石盔甲后,生成一个怪物的几率,并停止添加后续的盔甲部件。盔甲的添加顺序为靴子、护腿、胸甲和头盔。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.chance.multiple_piece.tooltip": "每添加一件强化黑曜石盔甲后,生成一个怪物的几率,并停止添加后续的盔甲部件。盔甲的添加顺序为靴子、护腿、胸甲和头盔。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.spawn_weapon": "携带武器", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.spawn_weapon.tooltip": "如果启用,僵尸可以携带强化黑曜石武器生成。", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.sword_weight": "剑的权重", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.sword_weight.tooltip": "怪物使用强化黑曜石剑而不是强化黑曜石铲生成的几率,需要启用canSpawnWeapon", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.top_level": "强化黑曜石装备", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.top_level.button": "编辑生成几率", + "configuration.mekanismtools.server.gear_spawn_chance.refined_obsidian.top_level.tooltip": "生成强化黑曜石装备的几率。注意:这些数值是在检查过一般的mobArmorSpawnRate (或相应的武器生成率) 并在材质类型之间均匀分配之后得到的。", + "configuration.mekanismtools.server.gear_spawn_chance.steel.chance.boots": "靴子几率", + "configuration.mekanismtools.server.gear_spawn_chance.steel.chance.boots.tooltip": "怪物生成时穿着钢靴子的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.steel.chance.chestplate": "胸甲几率", + "configuration.mekanismtools.server.gear_spawn_chance.steel.chance.chestplate.tooltip": "怪物生成时穿着钢胸甲的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.steel.chance.enchantment.armor": "护甲附魔几率", + "configuration.mekanismtools.server.gear_spawn_chance.steel.chance.enchantment.armor.tooltip": "如果一个怪物生成时装备钢盔甲,它被附魔的几率。这个几率会乘以区块的难度修正值。", + "configuration.mekanismtools.server.gear_spawn_chance.steel.chance.enchantment.weapon": "武器附魔几率", + "configuration.mekanismtools.server.gear_spawn_chance.steel.chance.enchantment.weapon.tooltip": "如果一个怪物生成时装备钢武器,它被附魔的几率。这个几率会乘以区块的难度修正值。需要启用canSpawnWeapon。", + "configuration.mekanismtools.server.gear_spawn_chance.steel.chance.helmet": "头盔几率", + "configuration.mekanismtools.server.gear_spawn_chance.steel.chance.helmet.tooltip": "怪物生成时穿着钢头盔的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.steel.chance.leggings": "护腿几率", + "configuration.mekanismtools.server.gear_spawn_chance.steel.chance.leggings.tooltip": "怪物生成时穿着钢护腿的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.steel.chance.multiple_piece": "多件装备几率", + "configuration.mekanismtools.server.gear_spawn_chance.steel.chance.multiple_piece.hard": "困难模式 多件装备几率", + "configuration.mekanismtools.server.gear_spawn_chance.steel.chance.multiple_piece.hard.tooltip": "在困难模式下,每添加一件钢盔甲后,生成一个怪物的几率,并停止添加后续的盔甲部件。盔甲的添加顺序为靴子、护腿、胸甲和头盔。", + "configuration.mekanismtools.server.gear_spawn_chance.steel.chance.multiple_piece.tooltip": "每添加一件钢盔甲后,生成一个怪物的几率,并停止添加后续的盔甲部件。盔甲的添加顺序为靴子、护腿、胸甲和头盔。", + "configuration.mekanismtools.server.gear_spawn_chance.steel.spawn_weapon": "携带武器", + "configuration.mekanismtools.server.gear_spawn_chance.steel.spawn_weapon.tooltip": "如果启用,僵尸可以携带钢武器生成。", + "configuration.mekanismtools.server.gear_spawn_chance.steel.sword_weight": "剑的权重", + "configuration.mekanismtools.server.gear_spawn_chance.steel.sword_weight.tooltip": "怪物使用钢剑而不是钢铲生成的几率,需要启用canSpawnWeapon", + "configuration.mekanismtools.server.gear_spawn_chance.steel.top_level": "钢装备", + "configuration.mekanismtools.server.gear_spawn_chance.steel.top_level.button": "编辑生成几率", + "configuration.mekanismtools.server.gear_spawn_chance.steel.top_level.tooltip": "生成钢装备的几率。注意:这些数值是在检查过一般的mobArmorSpawnRate (或相应的武器生成率) 并在材质类型之间均匀分配之后得到的。", + "configuration.mekanismtools.server.gear_spawn_chance.tooltip": "配置\"通用机械: 工具\" 装备在怪物身上生成的几率", + "configuration.mekanismtools.server.gear_spawn_chance.weapon": "武器几率", + "configuration.mekanismtools.server.gear_spawn_chance.weapon.hard": "困难模式 武器几率", + "configuration.mekanismtools.server.gear_spawn_chance.weapon.hard.tooltip": "在困难模式下, \"通用机械: 工具\"的武器生成在僵尸的手中的几率。", + "configuration.mekanismtools.server.gear_spawn_chance.weapon.tooltip": "\"通用机械: 工具\"的武器生成在僵尸的手中的几率。", + "configuration.mekanismtools.startup.materials": "材料设置", + "configuration.mekanismtools.startup.materials.bronze.armor.boots": "靴子", + "configuration.mekanismtools.startup.materials.bronze.armor.boots.tooltip": "青铜靴的保护值。", + "configuration.mekanismtools.startup.materials.bronze.armor.chestplate": "胸甲", + "configuration.mekanismtools.startup.materials.bronze.armor.chestplate.tooltip": "青铜胸甲的保护值。", + "configuration.mekanismtools.startup.materials.bronze.armor.helmet": "头盔", + "configuration.mekanismtools.startup.materials.bronze.armor.helmet.tooltip": "青铜头盔的保护值。", + "configuration.mekanismtools.startup.materials.bronze.armor.leggings": "护腿", + "configuration.mekanismtools.startup.materials.bronze.armor.leggings.tooltip": "青铜护腿的保护值。", + "configuration.mekanismtools.startup.materials.bronze.attack_speed.axe": "斧头攻击速度", + "configuration.mekanismtools.startup.materials.bronze.attack_speed.axe.tooltip": "青铜斧的攻击速度。", + "configuration.mekanismtools.startup.materials.bronze.attack_speed.hoe": "锄头攻击速度", + "configuration.mekanismtools.startup.materials.bronze.attack_speed.hoe.tooltip": "青铜锄头的攻击速度。", + "configuration.mekanismtools.startup.materials.bronze.attack_speed.paxel": "镐尖斧攻击速度", + "configuration.mekanismtools.startup.materials.bronze.attack_speed.paxel.tooltip": "青铜镐尖斧的攻击速度。", + "configuration.mekanismtools.startup.materials.bronze.attack_speed.pickaxe": "镐子攻击速度", + "configuration.mekanismtools.startup.materials.bronze.attack_speed.pickaxe.tooltip": "青铜镐的攻击速度。", + "configuration.mekanismtools.startup.materials.bronze.attack_speed.shovel": "铲子攻击速度", + "configuration.mekanismtools.startup.materials.bronze.attack_speed.shovel.tooltip": "青铜铲的攻击速度。", + "configuration.mekanismtools.startup.materials.bronze.attack_speed.sword": "剑攻击速度", + "configuration.mekanismtools.startup.materials.bronze.attack_speed.sword.tooltip": "青铜剑的攻击速度。", + "configuration.mekanismtools.startup.materials.bronze.axe_damage": "斧头伤害", + "configuration.mekanismtools.startup.materials.bronze.axe_damage.tooltip": "青铜斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.bronze.damage": "基础伤害", + "configuration.mekanismtools.startup.materials.bronze.damage.hoe": "锄头伤害", + "configuration.mekanismtools.startup.materials.bronze.damage.hoe.tooltip": "青铜锄头的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.bronze.damage.paxel": "镐尖斧伤害", + "configuration.mekanismtools.startup.materials.bronze.damage.paxel.tooltip": "青铜镐尖斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.bronze.damage.pickaxe": "镐子伤害", + "configuration.mekanismtools.startup.materials.bronze.damage.pickaxe.tooltip": "青铜镐的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.bronze.damage.shovel": "铲子伤害", + "configuration.mekanismtools.startup.materials.bronze.damage.shovel.tooltip": "青铜铲的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.bronze.damage.sword": "剑伤害", + "configuration.mekanismtools.startup.materials.bronze.damage.sword.tooltip": "青铜剑的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.bronze.damage.tooltip": "青铜物品的基础攻击伤害。", + "configuration.mekanismtools.startup.materials.bronze.durability.boots": "靴子耐久", + "configuration.mekanismtools.startup.materials.bronze.durability.boots.tooltip": "青铜靴子的最大耐久。", + "configuration.mekanismtools.startup.materials.bronze.durability.chestplate": "胸甲耐久", + "configuration.mekanismtools.startup.materials.bronze.durability.chestplate.tooltip": "青铜胸甲的最大耐久。", + "configuration.mekanismtools.startup.materials.bronze.durability.helmet": "头盔耐久", + "configuration.mekanismtools.startup.materials.bronze.durability.helmet.tooltip": "青铜头盔的最大耐久。", + "configuration.mekanismtools.startup.materials.bronze.durability.leggings": "护腿耐久", + "configuration.mekanismtools.startup.materials.bronze.durability.leggings.tooltip": "青铜护腿的最大耐久。", + "configuration.mekanismtools.startup.materials.bronze.durability.paxel": "镐尖斧耐久", + "configuration.mekanismtools.startup.materials.bronze.durability.paxel.tooltip": "青铜镐尖斧的最大耐久。", + "configuration.mekanismtools.startup.materials.bronze.durability.shield": "盾牌耐久度", + "configuration.mekanismtools.startup.materials.bronze.durability.shield.tooltip": "青铜盾牌的最大耐久。", + "configuration.mekanismtools.startup.materials.bronze.durability.tool": "工具耐久", + "configuration.mekanismtools.startup.materials.bronze.durability.tool.tooltip": "青铜工具的最大耐久。", + "configuration.mekanismtools.startup.materials.bronze.efficiency": "效率", + "configuration.mekanismtools.startup.materials.bronze.efficiency.paxel": "镐尖斧效率", + "configuration.mekanismtools.startup.materials.bronze.efficiency.paxel.tooltip": "青铜镐尖斧的效率。", + "configuration.mekanismtools.startup.materials.bronze.efficiency.tooltip": "青铜工具的效率。", + "configuration.mekanismtools.startup.materials.bronze.enchantability": "附魔能力", + "configuration.mekanismtools.startup.materials.bronze.enchantability.paxel": "镐尖斧附魔能力", + "configuration.mekanismtools.startup.materials.bronze.enchantability.paxel.tooltip": "青铜镐尖斧的天然附魔系数。", + "configuration.mekanismtools.startup.materials.bronze.enchantability.tooltip": "青铜物品的天然附魔系数。", + "configuration.mekanismtools.startup.materials.bronze.knockback_resistance": "击退抗性", + "configuration.mekanismtools.startup.materials.bronze.knockback_resistance.tooltip": "青铜盔甲的基础击退抗性值。", + "configuration.mekanismtools.startup.materials.bronze.top_level": "青铜装备", + "configuration.mekanismtools.startup.materials.bronze.top_level.button": "编辑青铜设置", + "configuration.mekanismtools.startup.materials.bronze.top_level.tooltip": "青铜材料设置", + "configuration.mekanismtools.startup.materials.bronze.toughness": "盔甲韧性", + "configuration.mekanismtools.startup.materials.bronze.toughness.tooltip": "青铜盔甲的基础护甲韧性值。", + "configuration.mekanismtools.startup.materials.button": "编辑材料设置", + "configuration.mekanismtools.startup.materials.diamond.attack_speed": "攻击速度", + "configuration.mekanismtools.startup.materials.diamond.attack_speed.tooltip": "钻石镐尖斧的攻击速度。", + "configuration.mekanismtools.startup.materials.diamond.damage": "伤害", + "configuration.mekanismtools.startup.materials.diamond.damage.tooltip": "钻石镐尖斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.diamond.durability": "耐久度", + "configuration.mekanismtools.startup.materials.diamond.durability.tooltip": "钻石镐尖斧的最大耐久。", + "configuration.mekanismtools.startup.materials.diamond.efficiency": "效率", + "configuration.mekanismtools.startup.materials.diamond.efficiency.tooltip": "钻石镐尖斧的效率。", + "configuration.mekanismtools.startup.materials.diamond.enchantability": "附魔能力", + "configuration.mekanismtools.startup.materials.diamond.enchantability.tooltip": "钻石镐尖斧的天然附魔系数。", + "configuration.mekanismtools.startup.materials.diamond.top_level": "钻石镐尖斧", + "configuration.mekanismtools.startup.materials.diamond.top_level.button": "编辑钻石设置", + "configuration.mekanismtools.startup.materials.diamond.top_level.tooltip": "钻石原版材料 镐尖斧 设置", + "configuration.mekanismtools.startup.materials.gold.attack_speed": "攻击速度", + "configuration.mekanismtools.startup.materials.gold.attack_speed.tooltip": "金镐尖斧的攻击速度。", + "configuration.mekanismtools.startup.materials.gold.damage": "伤害", + "configuration.mekanismtools.startup.materials.gold.damage.tooltip": "金镐尖斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.gold.durability": "耐久度", + "configuration.mekanismtools.startup.materials.gold.durability.tooltip": "金镐尖斧的最大耐久。", + "configuration.mekanismtools.startup.materials.gold.efficiency": "效率", + "configuration.mekanismtools.startup.materials.gold.efficiency.tooltip": "金镐尖斧的效率。", + "configuration.mekanismtools.startup.materials.gold.enchantability": "附魔能力", + "configuration.mekanismtools.startup.materials.gold.enchantability.tooltip": "金镐尖斧的天然附魔系数。", + "configuration.mekanismtools.startup.materials.gold.top_level": "金镐尖斧", + "configuration.mekanismtools.startup.materials.gold.top_level.button": "编辑金设置", + "configuration.mekanismtools.startup.materials.gold.top_level.tooltip": "金质原版材料 镐尖斧 设置", + "configuration.mekanismtools.startup.materials.iron.attack_speed": "攻击速度", + "configuration.mekanismtools.startup.materials.iron.attack_speed.tooltip": "铁镐尖斧的攻击速度。", + "configuration.mekanismtools.startup.materials.iron.damage": "伤害", + "configuration.mekanismtools.startup.materials.iron.damage.tooltip": "铁镐尖斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.iron.durability": "耐久度", + "configuration.mekanismtools.startup.materials.iron.durability.tooltip": "铁镐尖斧的最大耐久。", + "configuration.mekanismtools.startup.materials.iron.efficiency": "效率", + "configuration.mekanismtools.startup.materials.iron.efficiency.tooltip": "铁镐尖斧的效率。", + "configuration.mekanismtools.startup.materials.iron.enchantability": "附魔能力", + "configuration.mekanismtools.startup.materials.iron.enchantability.tooltip": "铁镐尖斧的天然附魔系数。", + "configuration.mekanismtools.startup.materials.iron.top_level": "铁镐尖斧", + "configuration.mekanismtools.startup.materials.iron.top_level.button": "编辑铁设置", + "configuration.mekanismtools.startup.materials.iron.top_level.tooltip": "铁质原版材料 镐尖斧 设置", + "configuration.mekanismtools.startup.materials.lapis_lazuli.armor.boots": "靴子", + "configuration.mekanismtools.startup.materials.lapis_lazuli.armor.boots.tooltip": "青金石靴的保护值。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.armor.chestplate": "胸甲", + "configuration.mekanismtools.startup.materials.lapis_lazuli.armor.chestplate.tooltip": "青金石胸甲的保护值。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.armor.helmet": "头盔", + "configuration.mekanismtools.startup.materials.lapis_lazuli.armor.helmet.tooltip": "青金石头盔的保护值。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.armor.leggings": "护腿", + "configuration.mekanismtools.startup.materials.lapis_lazuli.armor.leggings.tooltip": "青金石护腿的保护值。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.attack_speed.axe": "斧头攻击速度", + "configuration.mekanismtools.startup.materials.lapis_lazuli.attack_speed.axe.tooltip": "青金石斧攻击速度", + "configuration.mekanismtools.startup.materials.lapis_lazuli.attack_speed.hoe": "锄头攻击速度", + "configuration.mekanismtools.startup.materials.lapis_lazuli.attack_speed.hoe.tooltip": "青金石锄攻击速度", + "configuration.mekanismtools.startup.materials.lapis_lazuli.attack_speed.paxel": "镐尖斧攻击速度", + "configuration.mekanismtools.startup.materials.lapis_lazuli.attack_speed.paxel.tooltip": "青金石镐尖斧攻击速度", + "configuration.mekanismtools.startup.materials.lapis_lazuli.attack_speed.pickaxe": "镐子攻击速度", + "configuration.mekanismtools.startup.materials.lapis_lazuli.attack_speed.pickaxe.tooltip": "青金石镐攻击速度", + "configuration.mekanismtools.startup.materials.lapis_lazuli.attack_speed.shovel": "铲子攻击速度", + "configuration.mekanismtools.startup.materials.lapis_lazuli.attack_speed.shovel.tooltip": "青金石铲攻击速度", + "configuration.mekanismtools.startup.materials.lapis_lazuli.attack_speed.sword": "剑攻击速度", + "configuration.mekanismtools.startup.materials.lapis_lazuli.attack_speed.sword.tooltip": "青金石剑攻击速度", + "configuration.mekanismtools.startup.materials.lapis_lazuli.axe_damage": "斧头伤害", + "configuration.mekanismtools.startup.materials.lapis_lazuli.axe_damage.tooltip": "青金石斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.damage": "基础伤害", + "configuration.mekanismtools.startup.materials.lapis_lazuli.damage.hoe": "锄头伤害", + "configuration.mekanismtools.startup.materials.lapis_lazuli.damage.hoe.tooltip": "青金石锄头的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.damage.paxel": "镐尖斧伤害", + "configuration.mekanismtools.startup.materials.lapis_lazuli.damage.paxel.tooltip": "青金石镐尖斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.damage.pickaxe": "镐子伤害", + "configuration.mekanismtools.startup.materials.lapis_lazuli.damage.pickaxe.tooltip": "青金石镐的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.damage.shovel": "铲子伤害", + "configuration.mekanismtools.startup.materials.lapis_lazuli.damage.shovel.tooltip": "青金石铲的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.damage.sword": "剑伤害", + "configuration.mekanismtools.startup.materials.lapis_lazuli.damage.sword.tooltip": "青金石剑的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.damage.tooltip": "青金石物品的基础攻击伤害。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.durability.boots": "靴子耐久", + "configuration.mekanismtools.startup.materials.lapis_lazuli.durability.boots.tooltip": "青金石靴子的最大耐久。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.durability.chestplate": "胸甲耐久", + "configuration.mekanismtools.startup.materials.lapis_lazuli.durability.chestplate.tooltip": "青金石胸甲的最大耐久。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.durability.helmet": "头盔耐久", + "configuration.mekanismtools.startup.materials.lapis_lazuli.durability.helmet.tooltip": "青金石头盔的最大耐久。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.durability.leggings": "护腿耐久", + "configuration.mekanismtools.startup.materials.lapis_lazuli.durability.leggings.tooltip": "青金石护腿的最大耐久。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.durability.paxel": "镐尖斧耐久", + "configuration.mekanismtools.startup.materials.lapis_lazuli.durability.paxel.tooltip": "青金石镐尖斧的最大耐久。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.durability.shield": "盾牌耐久度", + "configuration.mekanismtools.startup.materials.lapis_lazuli.durability.shield.tooltip": "青金石盾牌的最大耐久。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.durability.tool": "工具耐久", + "configuration.mekanismtools.startup.materials.lapis_lazuli.durability.tool.tooltip": "青金石工具的最大耐久。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.efficiency": "效率", + "configuration.mekanismtools.startup.materials.lapis_lazuli.efficiency.paxel": "镐尖斧效率", + "configuration.mekanismtools.startup.materials.lapis_lazuli.efficiency.paxel.tooltip": "青金石镐尖斧的效率。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.efficiency.tooltip": "青金石工具的效率。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.enchantability": "附魔能力", + "configuration.mekanismtools.startup.materials.lapis_lazuli.enchantability.paxel": "镐尖斧附魔能力", + "configuration.mekanismtools.startup.materials.lapis_lazuli.enchantability.paxel.tooltip": "青金石镐尖斧的天然附魔系数。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.enchantability.tooltip": "青金石物品的天然附魔系数。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.knockback_resistance": "击退抗性", + "configuration.mekanismtools.startup.materials.lapis_lazuli.knockback_resistance.tooltip": "青金石盔甲的基础击退抗性值。", + "configuration.mekanismtools.startup.materials.lapis_lazuli.top_level": "青金石装备", + "configuration.mekanismtools.startup.materials.lapis_lazuli.top_level.button": "编辑青金石设置", + "configuration.mekanismtools.startup.materials.lapis_lazuli.top_level.tooltip": "青金石的材料设置", + "configuration.mekanismtools.startup.materials.lapis_lazuli.toughness": "盔甲韧性", + "configuration.mekanismtools.startup.materials.lapis_lazuli.toughness.tooltip": "青金石盔甲的基础护甲韧性值.", + "configuration.mekanismtools.startup.materials.netherite.attack_speed": "攻击速度", + "configuration.mekanismtools.startup.materials.netherite.attack_speed.tooltip": "下届合金镐尖斧的攻击速度。", + "configuration.mekanismtools.startup.materials.netherite.damage": "伤害", + "configuration.mekanismtools.startup.materials.netherite.damage.tooltip": "下届合金镐尖斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.netherite.durability": "耐久度", + "configuration.mekanismtools.startup.materials.netherite.durability.tooltip": "下届合金镐尖斧的最大耐久。", + "configuration.mekanismtools.startup.materials.netherite.efficiency": "效率", + "configuration.mekanismtools.startup.materials.netherite.efficiency.tooltip": "下届合金镐尖斧的效率。", + "configuration.mekanismtools.startup.materials.netherite.enchantability": "附魔能力", + "configuration.mekanismtools.startup.materials.netherite.enchantability.tooltip": "下届合金镐尖斧的天然附魔系数。", + "configuration.mekanismtools.startup.materials.netherite.top_level": "下界合金镐尖斧", + "configuration.mekanismtools.startup.materials.netherite.top_level.button": "编辑下届合金设置", + "configuration.mekanismtools.startup.materials.netherite.top_level.tooltip": "下届合金原版材料 镐尖斧 设置", + "configuration.mekanismtools.startup.materials.osmium.armor.boots": "靴子", + "configuration.mekanismtools.startup.materials.osmium.armor.boots.tooltip": "锇靴子的保护值。", + "configuration.mekanismtools.startup.materials.osmium.armor.chestplate": "胸甲", + "configuration.mekanismtools.startup.materials.osmium.armor.chestplate.tooltip": "锇胸甲的保护值。", + "configuration.mekanismtools.startup.materials.osmium.armor.helmet": "头盔", + "configuration.mekanismtools.startup.materials.osmium.armor.helmet.tooltip": "锇头盔的保护值。", + "configuration.mekanismtools.startup.materials.osmium.armor.leggings": "护腿", + "configuration.mekanismtools.startup.materials.osmium.armor.leggings.tooltip": "锇护腿的保护值。", + "configuration.mekanismtools.startup.materials.osmium.attack_speed.axe": "斧头攻击速度", + "configuration.mekanismtools.startup.materials.osmium.attack_speed.axe.tooltip": "锇斧的攻击速度。", + "configuration.mekanismtools.startup.materials.osmium.attack_speed.hoe": "锄头攻击速度", + "configuration.mekanismtools.startup.materials.osmium.attack_speed.hoe.tooltip": "锇锄的攻击速度。", + "configuration.mekanismtools.startup.materials.osmium.attack_speed.paxel": "镐尖斧攻击速度", + "configuration.mekanismtools.startup.materials.osmium.attack_speed.paxel.tooltip": "锇镐尖斧的攻击速度。", + "configuration.mekanismtools.startup.materials.osmium.attack_speed.pickaxe": "镐子攻击速度", + "configuration.mekanismtools.startup.materials.osmium.attack_speed.pickaxe.tooltip": "锇镐的攻击速度。", + "configuration.mekanismtools.startup.materials.osmium.attack_speed.shovel": "铲子攻击速度", + "configuration.mekanismtools.startup.materials.osmium.attack_speed.shovel.tooltip": "锇铲的攻击速度。", + "configuration.mekanismtools.startup.materials.osmium.attack_speed.sword": "剑攻击速度", + "configuration.mekanismtools.startup.materials.osmium.attack_speed.sword.tooltip": "锇剑的攻击速度。", + "configuration.mekanismtools.startup.materials.osmium.axe_damage": "斧头伤害", + "configuration.mekanismtools.startup.materials.osmium.axe_damage.tooltip": "锇斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.osmium.damage": "基础伤害", + "configuration.mekanismtools.startup.materials.osmium.damage.hoe": "锄头伤害", + "configuration.mekanismtools.startup.materials.osmium.damage.hoe.tooltip": "锇锄头的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.osmium.damage.paxel": "镐尖斧伤害", + "configuration.mekanismtools.startup.materials.osmium.damage.paxel.tooltip": "锇镐尖斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.osmium.damage.pickaxe": "镐子伤害", + "configuration.mekanismtools.startup.materials.osmium.damage.pickaxe.tooltip": "锇镐的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.osmium.damage.shovel": "铲子伤害", + "configuration.mekanismtools.startup.materials.osmium.damage.shovel.tooltip": "锇铲的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.osmium.damage.sword": "剑伤害", + "configuration.mekanismtools.startup.materials.osmium.damage.sword.tooltip": "锇剑的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.osmium.damage.tooltip": "锇物品的基础攻击伤害。", + "configuration.mekanismtools.startup.materials.osmium.durability.boots": "靴子耐久", + "configuration.mekanismtools.startup.materials.osmium.durability.boots.tooltip": "锇靴子的最大耐久。", + "configuration.mekanismtools.startup.materials.osmium.durability.chestplate": "胸甲耐久", + "configuration.mekanismtools.startup.materials.osmium.durability.chestplate.tooltip": "锇胸甲的最大耐久。", + "configuration.mekanismtools.startup.materials.osmium.durability.helmet": "头盔耐久", + "configuration.mekanismtools.startup.materials.osmium.durability.helmet.tooltip": "锇头盔的最大耐久。", + "configuration.mekanismtools.startup.materials.osmium.durability.leggings": "护腿耐久", + "configuration.mekanismtools.startup.materials.osmium.durability.leggings.tooltip": "锇护腿的最大耐久。", + "configuration.mekanismtools.startup.materials.osmium.durability.paxel": "镐尖斧耐久", + "configuration.mekanismtools.startup.materials.osmium.durability.paxel.tooltip": "锇镐尖斧的最大耐久。", + "configuration.mekanismtools.startup.materials.osmium.durability.shield": "盾牌耐久度", + "configuration.mekanismtools.startup.materials.osmium.durability.shield.tooltip": "锇盾牌的最大耐久。", + "configuration.mekanismtools.startup.materials.osmium.durability.tool": "工具耐久", + "configuration.mekanismtools.startup.materials.osmium.durability.tool.tooltip": "锇工具的最大耐久。", + "configuration.mekanismtools.startup.materials.osmium.efficiency": "效率", + "configuration.mekanismtools.startup.materials.osmium.efficiency.paxel": "镐尖斧效率", + "configuration.mekanismtools.startup.materials.osmium.efficiency.paxel.tooltip": "锇镐尖斧的效率。", + "configuration.mekanismtools.startup.materials.osmium.efficiency.tooltip": "锇工具的效率。", + "configuration.mekanismtools.startup.materials.osmium.enchantability": "附魔能力", + "configuration.mekanismtools.startup.materials.osmium.enchantability.paxel": "镐尖斧附魔能力", + "configuration.mekanismtools.startup.materials.osmium.enchantability.paxel.tooltip": "锇镐尖斧的天然附魔系数。", + "configuration.mekanismtools.startup.materials.osmium.enchantability.tooltip": "锇物品的天然附魔系数。", + "configuration.mekanismtools.startup.materials.osmium.knockback_resistance": "击退抗性", + "configuration.mekanismtools.startup.materials.osmium.knockback_resistance.tooltip": "锇盔甲的基础击退抗性值。", + "configuration.mekanismtools.startup.materials.osmium.top_level": "锇装备", + "configuration.mekanismtools.startup.materials.osmium.top_level.button": "编辑锇设置", + "configuration.mekanismtools.startup.materials.osmium.top_level.tooltip": "锇质材料设置", + "configuration.mekanismtools.startup.materials.osmium.toughness": "盔甲韧性", + "configuration.mekanismtools.startup.materials.osmium.toughness.tooltip": "锇盔甲的基础护甲韧性值.", + "configuration.mekanismtools.startup.materials.refined_glowstone.armor.boots": "靴子", + "configuration.mekanismtools.startup.materials.refined_glowstone.armor.boots.tooltip": "强化荧石靴子的保护值。", + "configuration.mekanismtools.startup.materials.refined_glowstone.armor.chestplate": "胸甲", + "configuration.mekanismtools.startup.materials.refined_glowstone.armor.chestplate.tooltip": "强化荧石胸甲的保护值。", + "configuration.mekanismtools.startup.materials.refined_glowstone.armor.helmet": "头盔", + "configuration.mekanismtools.startup.materials.refined_glowstone.armor.helmet.tooltip": "强化荧石头盔的保护值。", + "configuration.mekanismtools.startup.materials.refined_glowstone.armor.leggings": "护腿", + "configuration.mekanismtools.startup.materials.refined_glowstone.armor.leggings.tooltip": "强化荧石护腿的保护值。", + "configuration.mekanismtools.startup.materials.refined_glowstone.attack_speed.axe": "斧头攻击速度", + "configuration.mekanismtools.startup.materials.refined_glowstone.attack_speed.axe.tooltip": "强化荧石斧的攻击速度。", + "configuration.mekanismtools.startup.materials.refined_glowstone.attack_speed.hoe": "锄头攻击速度", + "configuration.mekanismtools.startup.materials.refined_glowstone.attack_speed.hoe.tooltip": "强化荧石锄的攻击速度。", + "configuration.mekanismtools.startup.materials.refined_glowstone.attack_speed.paxel": "镐尖斧攻击速度", + "configuration.mekanismtools.startup.materials.refined_glowstone.attack_speed.paxel.tooltip": "强化荧石镐尖斧的攻击速度。", + "configuration.mekanismtools.startup.materials.refined_glowstone.attack_speed.pickaxe": "镐子攻击速度", + "configuration.mekanismtools.startup.materials.refined_glowstone.attack_speed.pickaxe.tooltip": "强化荧石镐的攻击速度。", + "configuration.mekanismtools.startup.materials.refined_glowstone.attack_speed.shovel": "铲子攻击速度", + "configuration.mekanismtools.startup.materials.refined_glowstone.attack_speed.shovel.tooltip": "强化荧石铲的攻击速度。", + "configuration.mekanismtools.startup.materials.refined_glowstone.attack_speed.sword": "剑攻击速度", + "configuration.mekanismtools.startup.materials.refined_glowstone.attack_speed.sword.tooltip": "强化荧石剑的攻击速度。", + "configuration.mekanismtools.startup.materials.refined_glowstone.axe_damage": "斧头伤害", + "configuration.mekanismtools.startup.materials.refined_glowstone.axe_damage.tooltip": "强化荧石斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.refined_glowstone.damage": "基础伤害", + "configuration.mekanismtools.startup.materials.refined_glowstone.damage.hoe": "锄头伤害", + "configuration.mekanismtools.startup.materials.refined_glowstone.damage.hoe.tooltip": "强化荧石锄的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.refined_glowstone.damage.paxel": "镐尖斧伤害", + "configuration.mekanismtools.startup.materials.refined_glowstone.damage.paxel.tooltip": "强化荧石镐尖斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.refined_glowstone.damage.pickaxe": "镐子伤害", + "configuration.mekanismtools.startup.materials.refined_glowstone.damage.pickaxe.tooltip": "强化荧石镐的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.refined_glowstone.damage.shovel": "铲子伤害", + "configuration.mekanismtools.startup.materials.refined_glowstone.damage.shovel.tooltip": "强化荧石铲的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.refined_glowstone.damage.sword": "剑伤害", + "configuration.mekanismtools.startup.materials.refined_glowstone.damage.sword.tooltip": "强化荧石剑的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.refined_glowstone.damage.tooltip": "强化荧石物品的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.refined_glowstone.durability.boots": "靴子耐久", + "configuration.mekanismtools.startup.materials.refined_glowstone.durability.boots.tooltip": "强化荧石靴子的最大耐久。", + "configuration.mekanismtools.startup.materials.refined_glowstone.durability.chestplate": "胸甲耐久", + "configuration.mekanismtools.startup.materials.refined_glowstone.durability.chestplate.tooltip": "强化荧石胸甲的最大耐久。", + "configuration.mekanismtools.startup.materials.refined_glowstone.durability.helmet": "头盔耐久", + "configuration.mekanismtools.startup.materials.refined_glowstone.durability.helmet.tooltip": "强化荧石头盔的最大耐久。", + "configuration.mekanismtools.startup.materials.refined_glowstone.durability.leggings": "护腿耐久", + "configuration.mekanismtools.startup.materials.refined_glowstone.durability.leggings.tooltip": "强化荧石护腿的最大耐久。", + "configuration.mekanismtools.startup.materials.refined_glowstone.durability.paxel": "镐尖斧耐久", + "configuration.mekanismtools.startup.materials.refined_glowstone.durability.paxel.tooltip": "强化荧石镐尖斧的最大耐久。", + "configuration.mekanismtools.startup.materials.refined_glowstone.durability.shield": "盾牌耐久度", + "configuration.mekanismtools.startup.materials.refined_glowstone.durability.shield.tooltip": "强化荧石盾牌的最大耐久。", + "configuration.mekanismtools.startup.materials.refined_glowstone.durability.tool": "工具耐久", + "configuration.mekanismtools.startup.materials.refined_glowstone.durability.tool.tooltip": "强化荧石工具的最大耐久。", + "configuration.mekanismtools.startup.materials.refined_glowstone.efficiency": "效率", + "configuration.mekanismtools.startup.materials.refined_glowstone.efficiency.paxel": "镐尖斧效率", + "configuration.mekanismtools.startup.materials.refined_glowstone.efficiency.paxel.tooltip": "强化荧石镐尖斧的效率。", + "configuration.mekanismtools.startup.materials.refined_glowstone.efficiency.tooltip": "强化荧石工具的效率。", + "configuration.mekanismtools.startup.materials.refined_glowstone.enchantability": "附魔能力", + "configuration.mekanismtools.startup.materials.refined_glowstone.enchantability.paxel": "镐尖斧附魔能力", + "configuration.mekanismtools.startup.materials.refined_glowstone.enchantability.paxel.tooltip": "强化荧石镐尖斧的天然附魔系数。", + "configuration.mekanismtools.startup.materials.refined_glowstone.enchantability.tooltip": "强化荧石物品的天然附魔系数。", + "configuration.mekanismtools.startup.materials.refined_glowstone.knockback_resistance": "击退抗性", + "configuration.mekanismtools.startup.materials.refined_glowstone.knockback_resistance.tooltip": "强化荧石盔甲的基础击退抗性值。", + "configuration.mekanismtools.startup.materials.refined_glowstone.top_level": "强化荧石装备", + "configuration.mekanismtools.startup.materials.refined_glowstone.top_level.button": "编辑强化荧石设置", + "configuration.mekanismtools.startup.materials.refined_glowstone.top_level.tooltip": "强化荧石的材料设置", + "configuration.mekanismtools.startup.materials.refined_glowstone.toughness": "盔甲韧性", + "configuration.mekanismtools.startup.materials.refined_glowstone.toughness.tooltip": "强化荧石盔甲的基础护甲韧性值.", + "configuration.mekanismtools.startup.materials.refined_obsidian.armor.boots": "靴子", + "configuration.mekanismtools.startup.materials.refined_obsidian.armor.boots.tooltip": "强化黑曜石靴子的保护值。", + "configuration.mekanismtools.startup.materials.refined_obsidian.armor.chestplate": "胸甲", + "configuration.mekanismtools.startup.materials.refined_obsidian.armor.chestplate.tooltip": "强化黑曜石胸甲的保护值。", + "configuration.mekanismtools.startup.materials.refined_obsidian.armor.helmet": "头盔", + "configuration.mekanismtools.startup.materials.refined_obsidian.armor.helmet.tooltip": "强化黑曜石头盔的保护值。", + "configuration.mekanismtools.startup.materials.refined_obsidian.armor.leggings": "护腿", + "configuration.mekanismtools.startup.materials.refined_obsidian.armor.leggings.tooltip": "强化黑曜石护腿的保护值。", + "configuration.mekanismtools.startup.materials.refined_obsidian.attack_speed.axe": "斧头攻击速度", + "configuration.mekanismtools.startup.materials.refined_obsidian.attack_speed.axe.tooltip": "强化黑曜石斧的攻击速度。", + "configuration.mekanismtools.startup.materials.refined_obsidian.attack_speed.hoe": "锄头攻击速度", + "configuration.mekanismtools.startup.materials.refined_obsidian.attack_speed.hoe.tooltip": "强化黑曜石锄的攻击速度。", + "configuration.mekanismtools.startup.materials.refined_obsidian.attack_speed.paxel": "镐尖斧攻击速度", + "configuration.mekanismtools.startup.materials.refined_obsidian.attack_speed.paxel.tooltip": "强化黑曜石镐尖斧的攻击速度。", + "configuration.mekanismtools.startup.materials.refined_obsidian.attack_speed.pickaxe": "镐子攻击速度", + "configuration.mekanismtools.startup.materials.refined_obsidian.attack_speed.pickaxe.tooltip": "强化黑曜石镐的攻击速度。", + "configuration.mekanismtools.startup.materials.refined_obsidian.attack_speed.shovel": "铲子攻击速度", + "configuration.mekanismtools.startup.materials.refined_obsidian.attack_speed.shovel.tooltip": "强化黑曜石铲的攻击速度。", + "configuration.mekanismtools.startup.materials.refined_obsidian.attack_speed.sword": "剑攻击速度", + "configuration.mekanismtools.startup.materials.refined_obsidian.attack_speed.sword.tooltip": "强化黑曜石剑的攻击速度。", + "configuration.mekanismtools.startup.materials.refined_obsidian.axe_damage": "斧头伤害", + "configuration.mekanismtools.startup.materials.refined_obsidian.axe_damage.tooltip": "强化黑曜石斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.refined_obsidian.damage": "基础伤害", + "configuration.mekanismtools.startup.materials.refined_obsidian.damage.hoe": "锄头伤害", + "configuration.mekanismtools.startup.materials.refined_obsidian.damage.hoe.tooltip": "强化黑曜石锄的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.refined_obsidian.damage.paxel": "镐尖斧伤害", + "configuration.mekanismtools.startup.materials.refined_obsidian.damage.paxel.tooltip": "强化黑曜石镐尖斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.refined_obsidian.damage.pickaxe": "镐子伤害", + "configuration.mekanismtools.startup.materials.refined_obsidian.damage.pickaxe.tooltip": "强化黑曜石镐的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.refined_obsidian.damage.shovel": "铲子伤害", + "configuration.mekanismtools.startup.materials.refined_obsidian.damage.shovel.tooltip": "强化黑曜石铲的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.refined_obsidian.damage.sword": "剑伤害", + "configuration.mekanismtools.startup.materials.refined_obsidian.damage.sword.tooltip": "强化黑曜石剑的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.refined_obsidian.damage.tooltip": "强化黑曜石物品的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.refined_obsidian.durability.boots": "靴子耐久", + "configuration.mekanismtools.startup.materials.refined_obsidian.durability.boots.tooltip": "强化黑曜石靴子的最大耐久。", + "configuration.mekanismtools.startup.materials.refined_obsidian.durability.chestplate": "胸甲耐久", + "configuration.mekanismtools.startup.materials.refined_obsidian.durability.chestplate.tooltip": "强化黑曜石胸甲的最大耐久。", + "configuration.mekanismtools.startup.materials.refined_obsidian.durability.helmet": "头盔耐久", + "configuration.mekanismtools.startup.materials.refined_obsidian.durability.helmet.tooltip": "强化黑曜石头盔的最大耐久。", + "configuration.mekanismtools.startup.materials.refined_obsidian.durability.leggings": "护腿耐久", + "configuration.mekanismtools.startup.materials.refined_obsidian.durability.leggings.tooltip": "强化黑曜石护腿的最大耐久。", + "configuration.mekanismtools.startup.materials.refined_obsidian.durability.paxel": "镐尖斧耐久", + "configuration.mekanismtools.startup.materials.refined_obsidian.durability.paxel.tooltip": "强化黑曜石镐尖斧的最大耐久。", + "configuration.mekanismtools.startup.materials.refined_obsidian.durability.shield": "盾牌耐久度", + "configuration.mekanismtools.startup.materials.refined_obsidian.durability.shield.tooltip": "强化黑曜石盾牌的最大耐久。", + "configuration.mekanismtools.startup.materials.refined_obsidian.durability.tool": "工具耐久", + "configuration.mekanismtools.startup.materials.refined_obsidian.durability.tool.tooltip": "强化黑曜石工具的最大耐久。", + "configuration.mekanismtools.startup.materials.refined_obsidian.efficiency": "效率", + "configuration.mekanismtools.startup.materials.refined_obsidian.efficiency.paxel": "镐尖斧效率", + "configuration.mekanismtools.startup.materials.refined_obsidian.efficiency.paxel.tooltip": "强化黑曜石镐尖斧的效率。", + "configuration.mekanismtools.startup.materials.refined_obsidian.efficiency.tooltip": "强化黑曜石工具的效率。", + "configuration.mekanismtools.startup.materials.refined_obsidian.enchantability": "附魔能力", + "configuration.mekanismtools.startup.materials.refined_obsidian.enchantability.paxel": "镐尖斧附魔能力", + "configuration.mekanismtools.startup.materials.refined_obsidian.enchantability.paxel.tooltip": "强化黑曜石镐尖斧的天然附魔系数。", + "configuration.mekanismtools.startup.materials.refined_obsidian.enchantability.tooltip": "强化黑曜石物品的天然附魔系数。", + "configuration.mekanismtools.startup.materials.refined_obsidian.knockback_resistance": "击退抗性", + "configuration.mekanismtools.startup.materials.refined_obsidian.knockback_resistance.tooltip": "强化黑曜石盔甲的基础击退抗性值。", + "configuration.mekanismtools.startup.materials.refined_obsidian.top_level": "强化黑曜石装备", + "configuration.mekanismtools.startup.materials.refined_obsidian.top_level.button": "编辑强化黑曜石设置", + "configuration.mekanismtools.startup.materials.refined_obsidian.top_level.tooltip": "强化黑曜石的材料设置", + "configuration.mekanismtools.startup.materials.refined_obsidian.toughness": "盔甲韧性", + "configuration.mekanismtools.startup.materials.refined_obsidian.toughness.tooltip": "强化黑曜石盔甲的基础护甲韧性值.", + "configuration.mekanismtools.startup.materials.steel.armor.boots": "靴子", + "configuration.mekanismtools.startup.materials.steel.armor.boots.tooltip": "钢靴子的保护值。", + "configuration.mekanismtools.startup.materials.steel.armor.chestplate": "胸甲", + "configuration.mekanismtools.startup.materials.steel.armor.chestplate.tooltip": "钢胸甲的保护值。", + "configuration.mekanismtools.startup.materials.steel.armor.helmet": "头盔", + "configuration.mekanismtools.startup.materials.steel.armor.helmet.tooltip": "钢头盔的保护值。", + "configuration.mekanismtools.startup.materials.steel.armor.leggings": "护腿", + "configuration.mekanismtools.startup.materials.steel.armor.leggings.tooltip": "钢护腿的保护值。", + "configuration.mekanismtools.startup.materials.steel.attack_speed.axe": "斧头攻击速度", + "configuration.mekanismtools.startup.materials.steel.attack_speed.axe.tooltip": "钢斧的攻击速度。", + "configuration.mekanismtools.startup.materials.steel.attack_speed.hoe": "锄头攻击速度", + "configuration.mekanismtools.startup.materials.steel.attack_speed.hoe.tooltip": "钢锄的攻击速度。", + "configuration.mekanismtools.startup.materials.steel.attack_speed.paxel": "镐尖斧攻击速度", + "configuration.mekanismtools.startup.materials.steel.attack_speed.paxel.tooltip": "钢镐尖斧的攻击速度。", + "configuration.mekanismtools.startup.materials.steel.attack_speed.pickaxe": "镐子攻击速度", + "configuration.mekanismtools.startup.materials.steel.attack_speed.pickaxe.tooltip": "钢镐的攻击速度。", + "configuration.mekanismtools.startup.materials.steel.attack_speed.shovel": "铲子攻击速度", + "configuration.mekanismtools.startup.materials.steel.attack_speed.shovel.tooltip": "钢铲的攻击速度。", + "configuration.mekanismtools.startup.materials.steel.attack_speed.sword": "剑攻击速度", + "configuration.mekanismtools.startup.materials.steel.attack_speed.sword.tooltip": "钢剑的攻击速度。", + "configuration.mekanismtools.startup.materials.steel.axe_damage": "斧头伤害", + "configuration.mekanismtools.startup.materials.steel.axe_damage.tooltip": "钢斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.steel.damage": "基础伤害", + "configuration.mekanismtools.startup.materials.steel.damage.hoe": "锄头伤害", + "configuration.mekanismtools.startup.materials.steel.damage.hoe.tooltip": "钢锄头的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.steel.damage.paxel": "镐尖斧伤害", + "configuration.mekanismtools.startup.materials.steel.damage.paxel.tooltip": "钢镐尖斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.steel.damage.pickaxe": "镐子伤害", + "configuration.mekanismtools.startup.materials.steel.damage.pickaxe.tooltip": "钢镐的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.steel.damage.shovel": "铲子伤害", + "configuration.mekanismtools.startup.materials.steel.damage.shovel.tooltip": "钢铲的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.steel.damage.sword": "剑伤害", + "configuration.mekanismtools.startup.materials.steel.damage.sword.tooltip": "钢剑的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.steel.damage.tooltip": "钢物品的基础攻击伤害。", + "configuration.mekanismtools.startup.materials.steel.durability.boots": "靴子耐久", + "configuration.mekanismtools.startup.materials.steel.durability.boots.tooltip": "钢靴子的最大耐久。", + "configuration.mekanismtools.startup.materials.steel.durability.chestplate": "胸甲耐久", + "configuration.mekanismtools.startup.materials.steel.durability.chestplate.tooltip": "钢胸甲的最大耐久。", + "configuration.mekanismtools.startup.materials.steel.durability.helmet": "头盔耐久", + "configuration.mekanismtools.startup.materials.steel.durability.helmet.tooltip": "钢头盔的最大耐久。", + "configuration.mekanismtools.startup.materials.steel.durability.leggings": "护腿耐久", + "configuration.mekanismtools.startup.materials.steel.durability.leggings.tooltip": "钢护腿的最大耐久。", + "configuration.mekanismtools.startup.materials.steel.durability.paxel": "镐尖斧耐久", + "configuration.mekanismtools.startup.materials.steel.durability.paxel.tooltip": "钢镐尖斧的最大耐久。", + "configuration.mekanismtools.startup.materials.steel.durability.shield": "盾牌耐久度", + "configuration.mekanismtools.startup.materials.steel.durability.shield.tooltip": "钢盾牌的最大耐久。", + "configuration.mekanismtools.startup.materials.steel.durability.tool": "工具耐久", + "configuration.mekanismtools.startup.materials.steel.durability.tool.tooltip": "钢工具的最大耐久。", + "configuration.mekanismtools.startup.materials.steel.efficiency": "效率", + "configuration.mekanismtools.startup.materials.steel.efficiency.paxel": "镐尖斧效率", + "configuration.mekanismtools.startup.materials.steel.efficiency.paxel.tooltip": "钢镐尖斧的效率。", + "configuration.mekanismtools.startup.materials.steel.efficiency.tooltip": "钢工具的效率。", + "configuration.mekanismtools.startup.materials.steel.enchantability": "附魔能力", + "configuration.mekanismtools.startup.materials.steel.enchantability.paxel": "镐尖斧附魔能力", + "configuration.mekanismtools.startup.materials.steel.enchantability.paxel.tooltip": "钢镐尖斧的天然附魔系数。", + "configuration.mekanismtools.startup.materials.steel.enchantability.tooltip": "钢物品的天然附魔系数。", + "configuration.mekanismtools.startup.materials.steel.knockback_resistance": "击退抗性", + "configuration.mekanismtools.startup.materials.steel.knockback_resistance.tooltip": "钢盔甲的基础击退抗性值。", + "configuration.mekanismtools.startup.materials.steel.top_level": "钢装备", + "configuration.mekanismtools.startup.materials.steel.top_level.button": "编辑钢设置", + "configuration.mekanismtools.startup.materials.steel.top_level.tooltip": "钢质材料设置", + "configuration.mekanismtools.startup.materials.steel.toughness": "盔甲韧性", + "configuration.mekanismtools.startup.materials.steel.toughness.tooltip": "钢盔甲的基础护甲韧性值。", + "configuration.mekanismtools.startup.materials.stone.attack_speed": "攻击速度", + "configuration.mekanismtools.startup.materials.stone.attack_speed.tooltip": "石镐尖斧的攻击速度。", + "configuration.mekanismtools.startup.materials.stone.damage": "伤害", + "configuration.mekanismtools.startup.materials.stone.damage.tooltip": "石镐尖斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.stone.durability": "耐久度", + "configuration.mekanismtools.startup.materials.stone.durability.tooltip": "石镐尖斧的最大耐久。", + "configuration.mekanismtools.startup.materials.stone.efficiency": "效率", + "configuration.mekanismtools.startup.materials.stone.efficiency.tooltip": "石镐尖斧的效率。", + "configuration.mekanismtools.startup.materials.stone.enchantability": "附魔能力", + "configuration.mekanismtools.startup.materials.stone.enchantability.tooltip": "石镐尖斧的天然附魔系数。", + "configuration.mekanismtools.startup.materials.stone.top_level": "石镐尖斧", + "configuration.mekanismtools.startup.materials.stone.top_level.button": "编辑石设置", + "configuration.mekanismtools.startup.materials.stone.top_level.tooltip": "石质原版材料 镐尖斧 设置", + "configuration.mekanismtools.startup.materials.tooltip": "配置 \"通用机械: 工具\" 材料设置。此配置不会在客户端和服务器之间自动同步。强烈建议确保服务器和客户端使用相同的配置值", + "configuration.mekanismtools.startup.materials.wood.attack_speed": "攻击速度", + "configuration.mekanismtools.startup.materials.wood.attack_speed.tooltip": "木镐尖斧的攻击速度。", + "configuration.mekanismtools.startup.materials.wood.damage": "伤害", + "configuration.mekanismtools.startup.materials.wood.damage.tooltip": "木镐尖斧的攻击伤害修正值。", + "configuration.mekanismtools.startup.materials.wood.durability": "耐久度", + "configuration.mekanismtools.startup.materials.wood.durability.tooltip": "木镐尖斧的最大耐久。", + "configuration.mekanismtools.startup.materials.wood.efficiency": "效率", + "configuration.mekanismtools.startup.materials.wood.efficiency.tooltip": "木镐尖斧的效率。", + "configuration.mekanismtools.startup.materials.wood.enchantability": "附魔能力", + "configuration.mekanismtools.startup.materials.wood.enchantability.tooltip": "木镐尖斧的天然附魔系数。", + "configuration.mekanismtools.startup.materials.wood.top_level": "木镐尖斧", + "configuration.mekanismtools.startup.materials.wood.top_level.button": "编辑木设置", + "configuration.mekanismtools.startup.materials.wood.top_level.tooltip": "木质原版材料 镐尖斧 设置", "constants.mekanismtools.mod_name": "通用机械:工具", "constants.mekanismtools.pack_description": "给通用机械:工具用的资源", "fml.menu.mods.info.description.mekanismtools": "通用机械的工具模组", @@ -182,6 +790,13 @@ "item.mekanismtools.steel_sword": "钢剑", "item.mekanismtools.stone_paxel": "石镐尖斧", "item.mekanismtools.wood_paxel": "木镐尖斧", + "mekanismtools.configuration.section.mekanism.tools.client.toml": "客户端配置", + "mekanismtools.configuration.section.mekanism.tools.client.toml.title": "通用机械: 工具 - 客户端配置", + "mekanismtools.configuration.section.mekanism.tools.materials.startup.toml": "材料配置", + "mekanismtools.configuration.section.mekanism.tools.materials.startup.toml.title": "通用机械: 工具 - 材料配置", + "mekanismtools.configuration.section.mekanism.tools.toml": "常规配置", + "mekanismtools.configuration.section.mekanism.tools.toml.title": "通用机械: 工具 - 常规配置", + "mekanismtools.configuration.title": "通用机械: 工具 配置", "tag.item.c.tools.paxel": "镐尖斧", "tooltip.mekanismtools.hp": "剩余耐久:%1$s" } \ No newline at end of file