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[Feature request] Hard mode #201

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dominikbell opened this issue Aug 1, 2024 · 8 comments
Open

[Feature request] Hard mode #201

dominikbell opened this issue Aug 1, 2024 · 8 comments
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enhancement New feature or request

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@dominikbell
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I would be a fun challenge to have a hard mode additionally to the normal mode now. It may include

  • not highlighting incorrect maths
  • not highlighting duplicates
  • no possible number entries allowed
  • no hints
@meikpiep
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meikpiep commented Aug 2, 2024

Relates to #144.

Thank you for your thoughts!

I will think throught this, keeping #144 in mind and the need to enable an intuitive way to present these settings.

@mccartney FYI, would be happy to hear your opinion.

@meikpiep meikpiep added the enhancement New feature or request label Aug 2, 2024
@mccartney
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I think it's an interesting idea. And we end up having natural three levels:

  • easy (hints allowed)
  • normal (hints allowed, but with penalty)
  • hard (no hints allowed)

This could be built into the start new game flow, especially for the new users. This way people do not feel lost at first encounter, and at the same time they see some challenge ahead.

@meikpiep
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meikpiep commented Aug 5, 2024

@mccartney

...

This could be built into the start new game flow, especially for the new users. This way people do not feel lost at first encounter, and at the same time they see some challenge ahead.

The three difficulty modes make great sense. I don't really get want you mean by 'start new game flow' - I guess that would be an option while starting a new game with a reasonable default value? Could you explain how to treat the new users, how to show them the possibilities? Sorry, seems like my head is stuck dealing with is kind of stuck...

@Tobertet
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Would it make sense to have a "Hardcore" mode where as soon as you enter a wrong value the game terminates? Maybe it is easier to implement and more challenging than the proposed Hard mode.

@nitinsooni
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@meikpiep Hey, because your app's layout is very similar to sudoku, any plan's on adding sudoku game in gauguin or make another app? I don't know much, but maybe it would be easier because only the functionality is different but all layout of app will be same.
I use libresudoku but its's input layout functionality is not good as yours (buttons are small and it don't use gestures). Thought i created a issue on their's repo today, maintainer's not very active on opened issues.

@meikpiep
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@nitinsooni thanks for your thoughts!

I will have to think about this, to hopefully answer it next week. I am unsure if a Sudoku mode fits into Gauguin or not, but let me think about this.

If any other user likes to share its opinion, feel free.

@meikpiep
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@nitinsooni I created a New issue for your request to separate it from this issue regarding to the hard mode.

@codebywinston
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Hi! Love this project. I wanted to discuss the possible naming of this "Hard mode".

I'm not sure if this should be called "Hard mode" unless the naming scheme of the current game difficulties changes to not include "Hard". Right now, the difficulties are the following:

  • Very easy
  • Easy
  • Medium
  • Hard
  • Very hard

I could see it being confusing if the word "Hard" is used multiple times with different meanings, one as a difficulty (as shown above) and one as this new feature.

@mccartney proposed three levels:

* easy (hints allowed)
* normal (hints allowed, but with penalty)
* hard (no hints allowed)

It could be less ambiguous with the current difficulties if there were just two levels instead, named something like:

  • Freeplay (hints allowed)
  • Strict or Master (no hints allowed)

Alternatively, there could be a checkbox on the new game screen with a label like "No hints".

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