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[Feature request] Hard mode #201
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Relates to #144. Thank you for your thoughts! I will think throught this, keeping #144 in mind and the need to enable an intuitive way to present these settings. @mccartney FYI, would be happy to hear your opinion. |
I think it's an interesting idea. And we end up having natural three levels:
This could be built into the start new game flow, especially for the new users. This way people do not feel lost at first encounter, and at the same time they see some challenge ahead. |
The three difficulty modes make great sense. I don't really get want you mean by 'start new game flow' - I guess that would be an option while starting a new game with a reasonable default value? Could you explain how to treat the new users, how to show them the possibilities? Sorry, seems like my head is stuck dealing with is kind of stuck... |
Would it make sense to have a "Hardcore" mode where as soon as you enter a wrong value the game terminates? Maybe it is easier to implement and more challenging than the proposed Hard mode. |
@meikpiep Hey, because your app's layout is very similar to sudoku, any plan's on adding sudoku game in gauguin or make another app? I don't know much, but maybe it would be easier because only the functionality is different but all layout of app will be same. |
@nitinsooni thanks for your thoughts! I will have to think about this, to hopefully answer it next week. I am unsure if a Sudoku mode fits into Gauguin or not, but let me think about this. If any other user likes to share its opinion, feel free. |
@nitinsooni I created a New issue for your request to separate it from this issue regarding to the hard mode. |
Hi! Love this project. I wanted to discuss the possible naming of this "Hard mode". I'm not sure if this should be called "Hard mode" unless the naming scheme of the current game difficulties changes to not include "Hard". Right now, the difficulties are the following:
I could see it being confusing if the word "Hard" is used multiple times with different meanings, one as a difficulty (as shown above) and one as this new feature. @mccartney proposed three levels:
It could be less ambiguous with the current difficulties if there were just two levels instead, named something like:
Alternatively, there could be a checkbox on the new game screen with a label like "No hints". |
I would be a fun challenge to have a hard mode additionally to the normal mode now. It may include
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