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quickstart.md

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Quickstart

Basic knowledge of Python 3 is assumed before using Drake. This section stays above the hood to give a quick functional overview of drake. If anything seems magical, it really isn't, we are just using all the available shortcut to keep things as simple as possible. Further section dive deeper into the actual interfaces.

Minimal setup

The simplest setup to build with drake is a drakefile, which is a python file, that contains a configure function. This function defines all the buildable things, the structure of you project. Here is the empty drakefile:

def configure():
  pass

Invoking drake in this directory will build everything - which is, exactly nothing.

$ drake
drake: Entering directory ...
drake: Leaving directory ...

Nodes

In drake, anything that can be built is called a node. This is often a file, the produce of a compilation for instance, but it can really be anything: a Docker image, a database, a remote upload ...

The simplest way to create a node is through the drake.node function, passing it the path to the node.

import drake

def configure():
  n = drake.node('file')
  print('this is my node:', n)

Since this is plain Python, we can do pretty much anything, including printing to see what it looks like. While drakefiles tend to be mostly declarative, this can be useful. If we run drake now:

$ drake
this is my node: file
drake: Entering directory ...
drake: Leaving directory ...
drake: error: no builder to make file
[1]

Drake first ran the configure, showing our print statement. It then went on to build everything, which is, our file node. Unfortunately we never specified how to do so, hence the "no builder to make file" error.

Builders

In drake, a builder is an operations that takes zero or more nodes as an input, and generate zero or more node as an output. Typically for instance, a builder would compile some C++ source files into a binary object file. This shed some light on the previous error message: we asked to build file, but there is no builder for it and Drake can't fulfill our request.

To fix this, we can use one of the simplest builder there is: the touch builder. It has no source and simply create its target as empty files, similarly to the touch (1) Unix utility. The drake.touch convenience function is the fastest way to declare a touch builder:

import drake

def configure():
  n = drake.node('file')
  drake.touch(n)
  print('this is my node:', n)
$ drake
print('this is my node:', n)
drake: Entering directory ...
Touch file
drake: Leaving directory ...
$ ls
drakefile  file
$ cat file
$

Running drake now creates file as expected. It is important to understand that the configure function itself did not touch the file. While touch(n) sounds imperative for concision, what it really means is "the node n can be created by touching it", not "touch n right now". The print statement was left to illustrate this: we first run the configure entirely, as the output proves, and it's when we actually build our project that drake will use the information provided to actually run some commands. This is important because we could, for instance, build some specific nodes instead of all of them, and file would thus not necessarily be touched. More on that pretty soon.

Being a build system, Drake tracks dependencies to rerun builders only if needed. Since the creation of file is not dependent on anything, and it is already created, re-running Drake will do nothing:

$ drake
drake: Entering directory ...
drake: Leaving directory ...

Another simple builder is the copy builder. The drake.copy helper let you instantiate it to copy file(s) in a directory:

import drake

def configure():
  n = drake.node('file')
  drake.touch(n)
  drake.copy(n, 'subdir')
$ drake
drake: Entering directory ...
Copy subdir/file
drake: Leaving directory ...
$ cat subdir/file
$

If we remove the created files, we can see that drake runs all the actions in the correct order to recreate everything:

$ rm file subdir/file
$ drake
drake: Entering directory ...
Touch file
Copy subdir/file
drake: Leaving directory ...

Source files and built files

So far we have only created files out of thin air, but real project start with some files that get transformed. Drake calls files provided to it "source nodes", and nodes produces by some builder "built nodes". As the name indicate though, both are nodes, the only difference being whether they have a builder or not. Let us now provide file as a source node with some content instead of touching it.

import drake

def configure():
  n = drake.node('file')
  drake.copy(n, 'subdir')

In this setup, file must be present or drake will complain once more that it has no builder. If we now run drake:

$ ls
drakefile  file
$ cat file
contents
$ drake
drake: Entering directory ...
Copy subdir/file
drake: Leaving directory ...
$ cat subdir/file
contents
$

As a rule of thumb, any (useful) node will always either have a builder, either exist before running drake. Now, it might seem a bit strange to insist on this difference, while the result is pretty much the same. It has however its importance as the upcoming points will show.

$ drake --clean

Cleaning and other modes

We've said so far that invoking drake builds every node it knows about. That's however just a default. Drake is in "build" mode by default, but other exist. For instance, the "clean" mode is the reciprocate, where any built file will be removed.

$ drake --build # this is the same as plain "drake"
drake: Entering directory ...
Copy subdir/file
drake: Leaving directory ...
$ drake --clean
drake: Entering directory ...
Remove subdir/file
drake: Leaving directory ...
$

We can see here a first difference between source nodes and built nodes: file was not removed as it is a source node - we wouldn't want drake to erase our source code.

Build tree and source tree

Source tree and build tree are a common concept, where built files go in a different folder -- the build tree -- that the source directories -- the source tree. This has several advantages, notably:

  • Keeping the sources clean.
  • Enable to have several build tree for the same source tree - eg. compiled with different options.
  • Avoid mistakes where built files could overwrite source files.

While Drake does support "source = build" -- what we used so far -- it is generally considered good practice to separate them. This can be achieved with the --workdir option:

$ drake --workdir _build
drake: Entering directory ...
Copy subdir/file
drake: Leaving directory ...

While the output of drake stays neutral no matter what the build directory is set to, the copy really was made in "_build":

$ ls
_build  drakefile  file
$ ls _build/subdir
file
$

This underline another key difference between source nodes and built nodes: the first one live in the source tree, while the latter live in the build tree.

Building specific nodes

So far we have always asked Drake to build "everything", it is however possible to instead pass the list of node we want to build. If we consider the following drakefile:

import drake

def configure():
  n = drake.node('file')
  drake.touch(n)
  drake.copy(n, 'foo')
  drake.copy(n, 'bar')

We can build only one those files specifically:

$ drake --workdir _build foo/file
drake: Entering directory ...
Touch file
Copy foo/file
drake: Leaving directory ...
$ ls _build/
file  foo
$

Drake only built the node we asked for -- and its dependencies as prerequisites of course. Note that the name of the nodes are independent from the potential build tree, i.e. we built foo/file, not _build/foo/file. If we ask Drake to build the rest of our project it will now run only the missing operations to do so:

$ drake --workdir _build
drake: Entering directory ...
Copy bar/file
drake: Leaving directory ...
$

Rules and non-file nodes

As previously hinted, most nodes are files, but they can really be anything that can be built. The most basic example of this is the Rule node, which represents nothing and takes no action to build. Its only use is to fit it with dependencies, so that building it will build all of the dependencies. This is really about grouping nodes under a common convenience shortcut as per the make concept of rules, e.g. make all, make check, ...

import drake

def configure():
  # drake.nodes is like drake.node, but with multiple arguments
  a, b, c = drake.nodes('a', 'b', 'c')
  drake.touch(a)
  drake.touch(b)
  drake.touch(c)
  drake.Rule('myrule', [a, c])

There's a trick to invoking the rule : any node not representing a file in Drake has its name prefixed with "//". This is to ensure there can never be a collision between such a "virtual" node and file on disk (avoiding .PHONY, if you catch my drift). That explains the "//install" to install Drake in the first place !

$ drake --workdir _build //myrule
a b c
drake: Entering directory ...
Touch a
Touch c
drake: Leaving directory ...
$

Rules are often used to //install, //check the project, ...

Configure arguments

Some builds being parametric, Drake support passing arguments to configure. These parameters are then reflected in your drakefile help message, and can be passed from the command line. A common usage is for instance to define an installation prefix.

import drake

def configure(prefix = '/usr/local'):
  n = drake.node('f')
  drake.Rule('install', drake.copy(n, prefix))
$ drake
drake: Entering directory ...
Copy /usr/local/f
copy of /usr/local/f: [Errno 13] Permission denied: '/usr/local/f'
drake: *** copy of /usr/local/f failed: [Errno 13] Permission denied: '/usr/local/f'
drake: Leaving directory ...
$ drake --prefix=/tmp
drake: Entering directory ...
Copy /tmp/f
drake: Leaving directory ...
$

That's it for a quick overview of Drake !

We didn't build anything complex yet, but that's what drake is though : a framework, a library really, providing a model to describe builds and an engine to run them. Anything else is defined one layer above and not technically core Drake. In a sense, even the touch and copy builders we've seen are not core, and simply part of the "standard Drake library" of common builders.

Drake does however come with subpackages to build specific stuff, like drake.cxx to build C/C++ projects. If a library exist for you purpose, you may proceed to its quickstart below, or you may refer to the drake API guide if you want to implement your own specific commands.

Further specific quickstarts