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plugin.yml
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plugin.yml
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name: Sentinel
authors: ['mcmonkey']
version: ${project.version} (build ${BUILD_NUMBER})
main: org.mcmonkey.sentinel.SentinelPlugin
depend: [Citizens]
softdepend: [Vault, Sentry, CrackShot, Factions, Towny, SimpleClans, War]
api-version: 1.13
commands:
sentinel:
description: Lists Sentinel commands.
usage: /sentinel help
permission: sentinel.basic
permissions:
sentinel.*:
description: Gives access to Sentinel commands.
default: op
children:
# /sentinel
sentinel.basic: true
# /sentinel addtarget TYPE
sentinel.addtarget: true
# /sentinel removetarget TYPE
sentinel.removetarget: true
# /sentinel addignore TYPE
sentinel.addignore: true
# /sentinel removeignore TYPE
sentinel.removeignore: true
# /sentinel addavoid TYPE
sentinel.addavoid: true
# /sentinel removeavoid TYPE
sentinel.removeavoid: true
# /sentinel range RANGE
sentinel.range: true
# /sentinel damage DAMAGE
sentinel.damage: true
# /sentinel weapondamage MATERIAL DAMAGE
sentinel.weapondamage: true
# /sentinel health HEALTH
sentinel.health: true
# /sentinel armor ARMOR
sentinel.armor: true
# /sentinel attackrate RATE
sentinel.attackrate: true
# /sentinel healrate RATE
sentinel.healrate: true
# /sentinel respawntime TIME
sentinel.chaserange: true
# /sentinel chaserange RANGE
sentinel.respawntime: true
# /sentinel guarddistance MINIMUM_DISTANCE [SELECTION_RANGE]
sentinel.guarddistance: true
# /sentinel guard PLAYER
sentinel.guard: true
# /sentinel invincible
sentinel.invincible: true
# /sentinel protected
sentinel.protected: true
# /sentinel protectfromrange
sentinel.protectfromrange: true
# /sentinel fightback
sentinel.fightback: true
# /sentinel runaway
sentinel.runaway: true
# /sentinel needammo
sentinel.needammo: true
# /sentinel safeshot
sentinel.safeshot: true
# /sentinel chaseclose, chaseranged
sentinel.chase: true
# /sentinel drops, /sentinel dropchance
sentinel.drops: true
# /sentinel deathxp
sentinel.deathxp: true
# /sentinel spawnpoint
sentinel.spawnpoint: true
# /sentinel forgive
sentinel.forgive: true
# /sentinel enemydrops
sentinel.enemydrops: true
# /sentinel kill
sentinel.kill: true
# /sentinel respawn
sentinel.respawn: true
# /sentinel sentryimport
sentinel.sentryimport: true
# /sentinel targettime TIME
sentinel.targettime: true
# /sentinel speed SPEED
sentinel.speed: true
# /sentinel autoswitch
sentinel.autoswitch: true
# /sentinel accuracy
sentinel.accuracy: true
# /sentinel squad SQUAD
sentinel.squad: true
# /sentinel realistic
sentinel.realistic: true
# /sentinel debug
sentinel.debug: true
# /sentinel reach REACH
sentinel.reach: true
# /sentinel projectilerange RANGE
sentinel.projectilerange: true
# /sentinel weaponredirect MATERIAL_ONE MATERIAL_TWO
sentinel.weaponredirect: true
# /sentinel greeting GREETING, sentinel warning WARNING, sentinel greetrange RANGE, sentinel greetrate RATE
sentinel.greet: true
# /sentinel info, /sentinel targets, /sentinel stats
sentinel.info: true
# /sentinel reload
sentinel.reload: true
# /sentinel avoidreturnpoint
sentinel.avoidreturnpoint: true
# /sentinel knockback
sentinel.knockback: true
# /sentinel wgregion
sentinel.wgregion: true
# Edit other people's NPCs
sentinel.admin: true