-
Notifications
You must be signed in to change notification settings - Fork 16
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Multiple dynamics after another and not simultaneously #49
Comments
Hi, |
Hello, springender_Ball_schiefe_Ebene.zip Thanks for the fast reply. |
For motions in 3D you have to switch to "spatial coulomb friction" and "spatial coulomb impact". The modified model file is attached below. |
Ah i must have missed that. Thank u very much for the correction. |
Hello,
Ive been using MBSim to work on a semester project. One of the tasks is to give a short but efficient tutorial of the software.
For that i have decided to use a simulation of a bouncing ball on a declined plane in three variants. The first is only with a point on the ball to just get the jumping. The second is a circle that jumps on the plane and the third is a full ball contour. The last two ones are also set under friction.
Here I noticed that the ball initially bounces and only after the complete decay of these jumps the friction brings the ball to roll.
Realistically the ball should get a rotation as soon as the first contact occurs.
In another test, the ball was subjected to an initial rotation to the side and then dropped, but here, too, the bouncing subsides first, before a deflection to the side occurs.
Ive been quite stuck at this problem for a while. Maybe i did something wrong.
The text was updated successfully, but these errors were encountered: