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main.js
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main.js
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/*****************************************************************************
*
* This file is part of the Turing-Drawings project. The project is
* distributed at:
* https://github.com/maximecb/Turing-Drawings
*
* Copyright (c) 2012, Maxime Chevalier-Boisvert. All rights reserved.
*
* This software is licensed under the following license (Modified BSD
* License):
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote
* products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*****************************************************************************/
//============================================================================
// Page interface code
//============================================================================
/**
Called after page load to initialize needed resources
*/
function init()
{
// Get a reference to the canvas
canvas = document.getElementById("canvas");
// Set the canvas size
canvas.width = 512;
canvas.height = 512;
// Get a 2D context for the drawing canvas
canvas.ctx = canvas.getContext("2d");
// Create an image data array
canvas.imgData = canvas.ctx.createImageData(canvas.width, canvas.height);
// If a location hash is specified
if (location.hash !== '')
{
console.log('parsing program');
program = Program.fromString(
location.hash.substr(1),
canvas.width,
canvas.height
);
}
else
{
// Create a random program
randomProg();
}
// Set the update function to be called regularly
updateInterv = setInterval(
updateRender,
UPDATE_TIME
);
}
window.addEventListener("load", init, false);
/**
Generate a new random program
*/
function randomProg()
{
var numStates = parseInt(document.getElementById("numStates").value);
var numSymbols = parseInt(document.getElementById("numSymbols").value);
assert (
numSymbols <= colorMap.length,
colorMap.length + ' states currently supported'
);
console.log('num states: ' + numStates);
console.log('num symbols: ' + numSymbols);
program = new Program(numStates, numSymbols, canvas.width, canvas.height);
// Set the sharing URL
var str = program.toString();
var url = location.protocol + '//' + location.host + location.pathname;
var shareURL = url + '#' + str;
document.getElementById("shareURL").value = shareURL;
// Clear the current hash tag to avoid confusion
location.hash = '';
}
/**
Reset the program state
*/
function restartProg()
{
program.reset();
}
// Default console logging function implementation
if (!window.console) console = {};
console.log = console.log || function(){};
console.warn = console.warn || function(){};
console.error = console.error || function(){};
console.info = console.info || function(){};
//============================================================================
// Image update code
//============================================================================
/**
Map of symbols (numbers) to colors
*/
var colorMap = [
255,0 ,0 , // Initial symbol color
0 ,0 ,0 , // Black
255,255,255, // White
0 ,255,0 , // Green
0 ,0 ,255, // Blue
255,255,0 ,
0 ,255,255,
255,0 ,255,
];
/***
Time per update, in milliseconds
*/
var UPDATE_TIME = 40;
/**
Maximum iterations per update
*/
var UPDATE_ITRS = 350000;
/**
Update the rendering
*/
function updateRender()
{
var startTime = (new Date()).getTime();
var startItrc = program.itrCount;
// Until the update time is exhausted
for (;;)
{
// Update the program
program.update(5000);
var curTime = (new Date()).getTime();
var curItrc = program.itrCount;
if (curItrc - startItrc >= UPDATE_ITRS ||
curTime - startTime >= UPDATE_TIME)
break;
}
/*
console.log(
'x: ' + program.xPos +
', y: ' + program.yPos +
', st: ' + program.curState +
', cc: ' + program.itrCount
);
*/
// Produce the image data
var data = canvas.imgData.data;
var map = program.map;
for (var i = 0; i < map.length; ++i)
{
var sy = map[i];
var r = colorMap[3 * sy + 0];
var g = colorMap[3 * sy + 1];
var b = colorMap[3 * sy + 2];
data[4 * i + 0] = r;
data[4 * i + 1] = g;
data[4 * i + 2] = b;
data[4 * i + 3] = 255;
}
assert (
program.map.length * 4 === data.length,
'invalid image data length'
);
// Show the image data
canvas.ctx.putImageData(canvas.imgData, 0, 0);
}