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abstract_classes.py
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abstract_classes.py
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from enum import Enum
from abc import ABC, abstractmethod
from struct import pack, iter_unpack
from typing import Dict, List
class UserAction(Enum):
NO_ACTION = -1
SHOW_ALL_DATA_FROM_AR = 0
IMPORT_ALL_DATA = 1
EXPORT_ALL_DATA = 2
DELETE_SINGLE_GAME = 3
END_PROGRAM = 4
MODIFY_DATA = 5
ADD_NEW_GAME = 6
MOD_ADDRESS = 7
PRINT_GAME = 8
ERROR_MSG = 9
# TODO integrate these values (-> in GameCheatData.parse_model_data)
class ParsingReturnValues(Enum):
MODEL_DATA_ERROR = 0
MODEL_DATA_CORRECT = 1
FILENAME_ERROR = 2
class ViewTypes(Enum):
COMMAND_LINE = 0
TKINTER_GUI = 1
class AbstractDriverAR(ABC):
@abstractmethod
def exit_driver(self):
pass
@abstractmethod
def read_data(self):
pass
@abstractmethod
def write_data_to_device(self):
pass
############--View--############
class UserInput:
def __init__(self, useraction: UserAction, data: Dict[str, Dict[str, List[str]]]):
self.useraction_with_data = [UserAction.MODIFY_DATA,
UserAction.DELETE_SINGLE_GAME,
UserAction.MOD_ADDRESS]
self.useraction = useraction
self.data = data
def is_user_input_needed(self) -> bool:
return self.useraction in self.useraction_with_data
def set_data(self, data: Dict[str, Dict[str, List[str]]]):
self.data = {**self.data, **data}
def get_data(self) -> Dict[str, Dict[str, List[str]]]:
return self.data
def get_action(self) -> UserAction:
return self.useraction
def get_action_and_data(self) -> dict:
return {"useraction": self.get_action(), "data" : self.get_data()}
class UserInterface(ABC):
@abstractmethod
def interact(self):
pass
@abstractmethod
def prepare_and_exec_callback(self):
pass
@abstractmethod
def update_gui(self):
pass