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player_double_effect_param.rs
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player_double_effect_param.rs
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use binrw::{binrw, BinReaderExt, BinWriterExt, NullString};
use binrw::io::{Cursor, Seek, SeekFrom};
use serde::{Serialize, Deserialize};
use super::{NuccBinaryParsed, NuccBinaryType};
use super::HEADER_SIZE;
// Format reversed by EliteAce170 (https://www.youtube.com/c/EliteAce)
#[binrw]
#[derive(Serialize, Deserialize, Debug)]
pub struct Entry {
pub characode_index: u32,
pub unk1: i32,
#[serde(skip)]
pub bone_name_ptr: u64,
pub animation_start_frame: i32,
pub animation_end_frame: i32,
pub unk2: i32,
pub unk3: i32,
#[serde(skip)]
pub effect_name_ptr: u64,
#[serde(skip)]
pub anm1_name_ptr: u64,
#[serde(skip)]
pub anm2_name_ptr: u64,
#[serde(skip)]
pub anm3_name_ptr: u64,
#[serde(skip)]
pub anm4_name_ptr: u64,
#[serde(skip)]
pub anm5_name_ptr: u64,
pub unk4: f32,
pub spawn_location: f32,
pub common_sound_id: i32,
pub unk5: u32,
pub unk6: u32,
pub unk7: u32,
pub unk8: u32,
pub unk9: u32,
#[brw(pad_after = 4)]
pub unk10: u32,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub bone_name: String,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub effect_name: String,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub anm1_name: String,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub anm2_name: String,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub anm3_name: String,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub anm4_name: String,
#[brw(ignore)]
#[bw(map = |x| x.parse::<u8>().unwrap())]
pub anm5_name: String,
}
#[binrw]
#[derive(Serialize, Deserialize, Debug)]
pub struct PlayerDoubleEffectParam {
#[serde(skip)]
pub version: u32,
pub entry_count: u32,
#[serde(skip)]
pub entry_ptr: u64,
#[br(count = entry_count)]
pub entries: Vec<Entry>
}
impl NuccBinaryParsed for PlayerDoubleEffectParam {
fn binary_type(&self) -> NuccBinaryType {
NuccBinaryType::PlayerDoubleEffectParam
}
fn extension(&self) -> String {
String::from(".json")
}
fn serialize(&self) -> Vec<u8> {
serde_json::to_string_pretty(self).unwrap().into()
}
fn deserialize(data: &[u8]) -> Self
where
Self: Sized,
{
serde_json::from_slice(data).unwrap()
}
}
impl From<&[u8]> for PlayerDoubleEffectParam {
fn from(data: &[u8]) -> Self {
let mut reader = Cursor::new(data);
let version = reader.read_le::<u32>().unwrap();
let entry_count = reader.read_le::<u32>().unwrap();
let entry_ptr = reader.read_le::<u64>().unwrap();
let mut entries = Vec::new();
entries.reserve_exact(entry_count as usize); // Make sure we reserve enough space to avoid reallocations
for _ in 0..entry_count as usize {
let entry = reader.read_le::<Entry>().unwrap();
entries.push(entry);
}
fn read_string_from_ptr(reader: &mut Cursor<&[u8]>, ptr: u64, curent_offset: u64) -> String {
if ptr != 0 {
reader.seek(SeekFrom::Start(curent_offset as u64)).unwrap();
reader.seek(SeekFrom::Current(ptr as i64)).unwrap();
reader.read_be::<NullString>().unwrap().to_string()
} else {
String::from("")
}
}
for (current_offset, entry) in entries
.iter_mut()
.enumerate()
.map(|(i, e)| (((0x78 * i + HEADER_SIZE) as u64, e)))
{
entry.bone_name = read_string_from_ptr(&mut reader, entry.bone_name_ptr, current_offset + 0x8);
entry.effect_name = read_string_from_ptr(&mut reader, entry.effect_name_ptr, current_offset + 0x20);
entry.anm1_name = read_string_from_ptr(&mut reader, entry.anm1_name_ptr, current_offset + 0x28);
entry.anm2_name = read_string_from_ptr(&mut reader, entry.anm2_name_ptr, current_offset + 0x30);
entry.anm3_name = read_string_from_ptr(&mut reader, entry.anm3_name_ptr, current_offset + 0x38);
entry.anm4_name = read_string_from_ptr(&mut reader, entry.anm4_name_ptr, current_offset + 0x40);
entry.anm5_name = read_string_from_ptr(&mut reader, entry.anm5_name_ptr, current_offset + 0x48);
}
Self {
version,
entry_count,
entry_ptr,
entries
}
}
}
impl From<PlayerDoubleEffectParam> for Vec<u8> {
fn from(mut player_double_effect_param: PlayerDoubleEffectParam) -> Self {
// Consumes the deserialized version and returns the bytes
let mut writer = Cursor::new(Vec::new());
player_double_effect_param.entry_count = player_double_effect_param.entries.len() as u32; // Update entry count
writer.write_le(&1000u32).unwrap(); // Write the version
writer.write_le(&player_double_effect_param.entry_count).unwrap();
writer.write_le(&8u64).unwrap(); // Write the ptr to the entries
writer.write_le(&player_double_effect_param.entries).unwrap();
fn write_ptr_to_string(
writer: &mut Cursor<Vec<u8>>,
string: &String,
current_offset: u64,
adjustment: u64,
) {
if !string.is_empty() {
writer.seek(SeekFrom::End(0)).unwrap();
let string_pos = writer.seek(SeekFrom::End(0)).unwrap();
writer.write_be::<NullString>(&NullString::from(string.clone())).unwrap();
// Align to 8 bytes
let pos = writer.seek(SeekFrom::Current(0)).unwrap() - string_pos;
if 8 - (pos % 8) != 8 {
writer.write_le::<Vec<u8>>(&vec![0; 8 - (pos % 8) as usize]).unwrap();
}
writer.seek(SeekFrom::Start((current_offset + adjustment) as u64)).unwrap();
writer.write_le::<u64>(&(string_pos - current_offset - &adjustment)).unwrap();
}
}
for (current_offset, entry) in player_double_effect_param.entries
.iter_mut()
.enumerate()
.map(|(i, e)| (((0x78 * i + HEADER_SIZE) as u64, e)))
{
write_ptr_to_string(&mut writer, &entry.bone_name, current_offset as u64, 0x8);
write_ptr_to_string(&mut writer, &entry.effect_name, current_offset as u64, 0x20);
write_ptr_to_string(&mut writer, &entry.anm1_name, current_offset as u64, 0x28);
write_ptr_to_string(&mut writer, &entry.anm2_name, current_offset as u64, 0x30);
write_ptr_to_string(&mut writer, &entry.anm3_name, current_offset as u64, 0x38);
write_ptr_to_string(&mut writer, &entry.anm4_name, current_offset as u64, 0x40);
write_ptr_to_string(&mut writer, &entry.anm5_name, current_offset as u64, 0x48);
}
writer.into_inner()
}
}