From 68fc04d9f6e6c6c84d7684dde9cfb8dc141c13b3 Mon Sep 17 00:00:00 2001 From: Travis Ralston Date: Thu, 4 Apr 2019 13:45:20 -0600 Subject: [PATCH] Use the most recent version of the room in breadcrumbs Fixes https://github.com/vector-im/riot-web/issues/8662 --- src/components/views/rooms/RoomBreadcrumbs.js | 29 ++++++++++++++----- 1 file changed, 22 insertions(+), 7 deletions(-) diff --git a/src/components/views/rooms/RoomBreadcrumbs.js b/src/components/views/rooms/RoomBreadcrumbs.js index 314b2912cd3..d68d7b6c4c4 100644 --- a/src/components/views/rooms/RoomBreadcrumbs.js +++ b/src/components/views/rooms/RoomBreadcrumbs.js @@ -77,9 +77,9 @@ export default class RoomBreadcrumbs extends React.Component { const rooms = this.state.rooms.slice(); if (rooms.length) { - const {room, animated} = rooms[0]; - if (!animated) { - rooms[0] = {room, animated: true}; + const roomModel = rooms[0]; + if (!roomModel.animated) { + roomModel.animated = true; setTimeout(() => this.setState({rooms}), 0); } } @@ -159,16 +159,31 @@ export default class RoomBreadcrumbs extends React.Component { } _appendRoomId(roomId) { - const room = MatrixClientPeg.get().getRoom(roomId); - if (!room) { - return; - } + let room = MatrixClientPeg.get().getRoom(roomId); + if (!room) return; + const rooms = this.state.rooms.slice(); + + // If the room is upgraded, use that room instead. We'll also splice out + // any children of the room. + const history = MatrixClientPeg.get().getRoomUpgradeHistory(roomId); + if (history.length > 1) { + room = history[history.length - 1]; // Last room is most recent + + // Take out any room that isn't the most recent room + for (let i = 0; i < history.length - 1; i++) { + const idx = rooms.findIndex((r) => r.room.roomId === history[i].roomId); + if (idx !== -1) rooms.splice(idx, 1); + } + } + const existingIdx = rooms.findIndex((r) => r.room.roomId === room.roomId); if (existingIdx !== -1) { rooms.splice(existingIdx, 1); } + rooms.splice(0, 0, {room, animated: false}); + if (rooms.length > MAX_ROOMS) { rooms.splice(MAX_ROOMS, rooms.length - MAX_ROOMS); }