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33463E11899166BB.yaml
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# Tokyo Mirage Sessions #FE Encore 1.0.0
# BID: 33463E11899166BB
# What is still not adjusted: movement speed in cutscenes, 2D animations speed (it includes UI and 2D effects on 3D objects), none of them uses 1/30 nor 1/60 float
unsafeCheck: true
MASTER_WRITE:
# Triple buffer
-
type: bytes
main_offset: 0x2F3CD8
value_type: uint32
value: 0xE3A01003
-
type: bytes
main_offset: 0x35C218
value_type: uint32
value: 0xE3A00003
-
type: bytes
main_offset: 0x35C2C0
value_type: uint32
value: 0xE3A02003
-
type: bytes
main_offset: 0x35C2D0
value_type: uint32
value: 0xE3A02003
# Code Cave, read speed from MAIN + 0x1B1CF00
# Animation speed
# Jump to MAIN + 0x4EFBE0
-
type: bytes
main_offset: 0x1CE4B4
value_type: uint32
value: 0xEA0C85C9
-
type: bytes
main_offset: 0x4EFBE0
value_type: uint32
value:
- 0xE28F0616
- 0xE30D1318
- 0xE0800001
- 0xE3A01802
- 0xE0800001
- 0xED909A00
- 0xEAF37A2E
# Movement speed
# Jump to MAIN + 0x4EFBFC
-
type: bytes
main_offset: 0x20B750
value_type: uint32
value: 0xEA0B9129
-
type: bytes
main_offset: 0x4EFBFC
value_type: uint32
value:
- 0xE28F0616
- 0xE30D62FC
- 0xE0800006
- 0xE3A06802
- 0xE0800006
- 0xED901A00
- 0xEAF46ECE
type: bytes
main_offset: 0x1B1CF00
value_type: float
value: 0.0333333333
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0x1B1CF00]
value_type: float
value: 1 / FPS_TARGET