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index.js
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index.js
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// Discord.js bot setup
const Discord = require('discord.js');
const disclient = new Discord.Client();
//Twit bot setup
//const Twit = require('twit');
//const Twitter = new Twit({
// consumer_key: process.env.TWIT_KEY,
// consumer_secret: process.env.TWIT_SECRET,
// access_token: '',
// access_token_secret: ''
//});
//GraphicsMagick setup
const gm = require('gm');
const imageMagick = gm.subClass({imageMagick: true});
//Cloudinary setup - this is the free file storage solution I'm using at the moment
const cloudinary = require('cloudinary');
//postgreSQL client setup
const { Pool } = require('pg');
const sql = new Pool({
connectionString: process.env.DATABASE_URL,
ssl: {
rejectUnauthorized: false
}
});
//profanity filter hosted on heroku
const profanity = process.env.PROFANITY.split(' ');
//Sends to my bot logs channel once the bot is ready for interaction
disclient.once('ready', () => {
disclient.channels.cache.get(`825934332027469866`).send(`hewwo. I'm back online.`)
//custom activity
disclient.user.setActivity('http://wilderne.st/', { type: 'PLAYING' })
.then(presence => console.log(`Activity set to ${presence.activities[0].name}`))
.catch(console.error);
});
//On a new message in a channel the bot has access to...
disclient.on('message', message => {
//profanity checking function first splits the message into words
const swearCheck = message.content.split(' ');
//keep the discord ID of the person who sent this message - we'll need it for basically all commands!
//fun fact, if i don't wrap this in single quotes, JS sometimes(!) interprets it as a big int and causes me problems later
const verifyDiscordID = `'${message.author.id}'`;
//only accepts commands if they begin with its prefix value I set up on Heroku
if (message.content.startsWith(process.env.PREFIX)) {
//split the message into arguments and commands
const args = message.content.slice(process.env.PREFIX.length).trim().split(' ');
const command = args.shift().toLowerCase();
//this helped me with a lot of bug testing
//console.log('cmd is ' + command);
//console.log('args is ' + args);
//in lieu of a sophisticated event handler i just have this block leading to some functions
if (command === 'i\'m' || command === 'im' || command === 'I’m' || command === 'user') userMake(message, args, verifyDiscordID);
if (command === 'info') getInfo(message, verifyDiscordID);
else if (command === 'pets' || command === 'pet') petsInfo(message, args, verifyDiscordID);
else if (command === 'make') makePetPrompt(message, verifyDiscordID);
else if (command === 'color') TestColorPet(args);
else if (command === 'hi' || command === 'hey' || command === 'hello' || command === 'hiya' || command === 'heya' || command === 'heyo' || command === 'howdy') HelloPet(message, args, verifyDiscordID);
}});
async function getInfo(message, verifyDiscordID) {
//~info command
const infoBlock = {
color: 0x0099ff,
title: `Wildernest Information`,
description: `something went wrong`,
footer: {text: `something went wrong harder`}
};
//check if user exists
try {
const sel = await sql.query(`SELECT exists(SELECT userid FROM users WHERE discordid = ${verifyDiscordID})`);
console.log(sel.rows[0].exists);
if (sel.rows[0].exists) {
const sel = await sql.query(`SELECT * FROM users WHERE discordid = ${verifyDiscordID}`);
infoBlock.description = `Your username is ${sel.rows[0].username} and you're user #${sel.rows[0].userid}.`
const hasPets = await sql.query(`SELECT exists(SELECT * FROM pets WHERE ownerid = ${sel.rows[0].userid})`);
if (hasPets.rows[0].exists) {
const pets = await sql.query(`SELECT * FROM pets WHERE ownerid = ${sel.rows[0].userid}`);
const petsArray = [];
for (i = 0; i < pets.rows.length; i++) {
petsArray.push(pets.rows[i].petname);
}
allPets = petsArray.join(', ');
infoBlock.footer.text = `Your pets are: ${allPets}. You can say **~hi** and then a pet name (like **~hi Bo**) to see one.`
}
else {
infoBlock.footer.text = `You don't have any pets yet, but you can change that with **~pets**.`
}
}
else {
infoBlock.description = `You aren't in my system yet, but you can try **~user** followed by your ideal name (like **~user Bob** or something) to make an account.`
}
message.reply({ embed: infoBlock });
} catch(err) { console.log(err) }
}
async function userMake(message, args, verifyDiscordID) {
if (!args.length) {
return message.reply(`Can you try sending that message again, with the username you want? Something like... **~user Bob** (but only if you're Bob)`);
}
else {
try {
//check if user has account
const sel = await sql.query(`SELECT exists(SELECT userid FROM users WHERE discordid = ${verifyDiscordID})`);
if (sel.rows[0].exists) {
//fetch info
const sel = await sql.query(`SELECT * FROM users WHERE discordid = ${verifyDiscordID}`);
return message.reply(`Hi ${sel.rows[0].username}. You're already in my system. Thanks for checking. Say **~info** for more.`);
}
else {
//check if username is taken
const sel = await sql.query(`SELECT exists(SELECT userid FROM users WHERE username = '${args[0]}')`);
if (sel.rows[0].exists) {
return message.reply(`It looks like the username ${args[0]} is taken, sorry! Can you try another?`);
}
else {
await sql.query(`
INSERT INTO users (username, discordid)
VALUES ('${args[0]}', ${verifyDiscordID})
`);
return message.reply(`Thanks, ${args[0]}! I made you an account, with Discord ID ${verifyDiscordID}.`);
}
}
} catch(err) { console.log(err) }
}
}
async function petsInfo(message, args, verifyDiscordID) {
try {
//does user exist?
const sel = await sql.query(`SELECT exists(SELECT userid FROM users WHERE discordid = ${verifyDiscordID})`);
if (sel.rows[0].exists) {
//fetch user info
const userInfo = await sql.query(`SELECT * FROM users WHERE discordid = ${verifyDiscordID}`);
//are there any pets?
const hasPets = await sql.query(`SELECT exists(SELECT * FROM pets WHERE ownerid = ${userInfo.rows[0].userid})`);
if (hasPets.rows[0].exists) {
const pets = await sql.query(`SELECT * FROM pets WHERE ownerid = ${userInfo.rows[0].userid}`);
const petsArray = [];
for (i = 0; i < pets.rows.length; i++) {
petsArray.push(pets.rows[i].petname);
}
allPets = petsArray.join(', ');
if (userInfo.rows[0].totalpets < userInfo.rows[0].allowedpets) {
return message.reply(`Your pets are: ${allPets}. You can say **~hi** and then a pet name (like **~hi Bo**) to see one.\nThat's ${userInfo.rows[0].totalpets} in all, and you can have up to ${userInfo.rows[0].allowedpets}. Try **~make** to start the process of creating a pet.`);
}
else {
return message.reply(`Your pets are: ${allPets}. You can say **~hi** and then a pet name (like **~hi Bo**) to see one.\nYou've filled all ${userInfo.rows[0].allowedpets} of your pet slots for now.`);
}
}
else {
return message.reply(`You don't have any pets yet. You can have up to ${userInfo.rows[0].allowedpets}. Try **~make** to start the process of creating a pet.`);
}
}
else {
return message.reply(`You need an account before you can have pets! Try **~user** followed by your ideal name (like **~user Bob** or something) to make an account.`);
}
} catch(err) { console.log(err) }
}
async function makePetPrompt(message, verifyDiscordID) {
try {
//does user exist?
const sel = await sql.query(`SELECT exists(SELECT userid FROM users WHERE discordid = ${verifyDiscordID})`);
if (sel.rows[0].exists) {
//user exists, fetch user info
const userInfo = await sql.query(`SELECT * FROM users WHERE discordid = ${verifyDiscordID}`);
if (userInfo.rows[0].totalpets < userInfo.rows[0].allowedpets) {
//let's make a pet
message.author.send(`Awesome, let's make a pet. First of all, what do you want your pet's name to be? Please reply with ONLY the name you want. No spaces in pet names, please.`)
.then(() => {
//create filter for the user who triggered the command
const filter = (user) => {
return user.id === verifyDiscordID;
};
message.channel.awaitMessages(filter, { max: 100, time: 60000, errors: ['time'] })
.then (async collected => {
const args = m.content.trim().split(' ');
const sel = sql.query(`SELECT exists(SELECT * FROM pets WHERE petname = ${args[0]})`);
if (sel.rows[0].exists) {
//pet name taken
return message.author.send(`I already have a pet named ${args[0]} in my system, can you try another name?`);
}
else {
//let's try making a pet
NewPetGen(message, userInfo, verifyDiscordID, args[0], bird);
}
})
.catch(collected => {
return message.author.send(`I've timed out and stopped listening... you can try **~make** to restart the process.`);
});
})
.catch(err => {
console.log(`Could not send help DM to ${message.author.tag}.\n`, err);
message.reply(`I think you've got your DMs turned off, but it's OK, we can do this right here.`);
});
}
else {
//too many pets
return message.reply(`You've filled all ${userInfo.rows[0].allowedpets} of your pet slots for now.`);
}
} else {
//no user
return message.reply(`You need an account before you can have pets! Try **~user** followed by your ideal name (like **~user Bob** or something) to make an account.`);
}
} catch(err) {console.log(err)}
}
async function NewPetGen(message, userInfo, discordUser, petName, species) {
//start defining pet values... color
let pet_rgb = [0, 0, 0];
//prompt user to select basic functions
const colorYourPet = {
color: 0x0099ff,
title: `${petname} the ${species}`,
description: `Cool, let's make a pet. Please hit the reaction below to pick your pet's color. You can change this later.`,
footer: {text: `Or, hit the X to cancel creating a pet named ${petname}.`}
};
let ownMsg = await message.reply({ embed: colorYourPet });
ownMsg.react('⚪');
ownMsg.react('🔴');
ownMsg.react('🟠');
ownMsg.react('🟡');
ownMsg.react('🟢');
ownMsg.react('🔵');
ownMsg.react('🟣');
ownMsg.react('❌');
//discord.js has its own framework for collecting reactions, which i use here
const filter = (reaction, user) => {
//this filter only responds to hear reactions, and only if they're sent by the pet maker
return ['⚪', '🔴', '🟠', '🟡', '🟢', '🔵', '🟣', '❌'].includes(reaction.emoji.name) && user.id === discordUser;
};
ownMsg.awaitReactions(filter, { max: 1, time: 60000, errors: ['time'] })
.then(collected => {
const reaction = collected.first();
if (reaction.emoji.name === '⚪') {
colorYourPet.description = `White? Why not. Consider it done.`;
ownMsg.edit({ embed: colorYourPet });
pet_rgb = [0, 0, 0];
}
if (reaction.emoji.name === '🔴') {
colorYourPet.description = `Red? Radical. Consider it done.`;
ownMsg.edit({ embed: colorYourPet });
pet_rgb = [220, 58, 57];
}
if (reaction.emoji.name === '🟠') {
colorYourPet.description = `Orange? Obviously the best. Consider it done.`;
ownMsg.edit({ embed: colorYourPet });
pet_rgb = [245, 132, 31];
}
if (reaction.emoji.name === '🟡') {
colorYourPet.description = `Yellow? Yesss. Consider it done.`;
ownMsg.edit({ embed: colorYourPet });
pet_rgb = [249, 191, 44];
}
if (reaction.emoji.name === '🟢') {
colorYourPet.description = `Green? Great. Consider it done.`;
ownMsg.edit({ embed: colorYourPet });
pet_rgb = [117, 173, 68];
}
if (reaction.emoji.name === '🔵') {
colorYourPet.description = `Blue? Brilliant. Consider it done.`;
ownMsg.edit({ embed: colorYourPet });
pet_rgb = [45, 141, 227];
}
if (reaction.emoji.name === '🟣') {
colorYourPet.description = `Purple? Perfect. Consider it done.`;
ownMsg.edit({ embed: colorYourPet });
pet_rgb = [129, 54, 148];
}
if (reaction.emoji.name === '❌') {
colorYourPet.description = 'Cool. Consider that pet unmade.';
ownMsg.edit({ embed: colorYourPet });
}
}).catch(collected => {
colorYourPet.description = `I didn't catch your reaction in time, so I didn't make that pet for you.`;
ownMsg.edit({ embed: colorYourPet });
});
//let's begin gm and fetch the base image for our pet species
gm(`./pets/base/${species}/normal_colorable.png`)
//colorize according to pet's color values
.colorspace('RGB')
.fill(rgb(redValue, greenValue, blueValue))
.colorize(100, 100, 100)
.write(`./pets/${petname}_colored.png`, function (err) {
if (!err) {
gm(`./pets/${petname}_colored.png`)
//composite with static pet image layer
.composite(`./pets/base/${species}/normal_static.png`)
.write(`./pets/${petname}_normal.png`, function (err) {
if (!err) {
console.log(`Attachment at: ./pets/${petname}_normal.png`);
}
else console.log(err);
});
}
else console.log(err);
});
//happy ver
gm(`./pets/base/${species}/happy_colorable.png`)
//colorize according to pet's color values
.colorspace(RGB)
.fill(rgb(redValue, greenValue, blueValue))
.colorize(100, 100, 100)
.write(`./pets/${petname}_colored_happy.png`, function (err) {
if (!err) {
gm(`./pets/${petname}_colored_happy.png`)
//composite with static pet image layer
.composite(`./pets/base/${species}/happy_static.png`)
.write(`./pets/${petname}_happy.png`, function (err) {
console.log(`Attachment at: ./pets/${petname}_happy.png`);
});
}
else console.log(err);
});
}
async function makePetPersonality(message, userInfo, discordUser, petName, species, pet_rgb) {
//personality values
let pet_boom = 50;
let pet_flex = 50;
let pet_heat = 50;
let pet_meat = 50;
const petPersonality = {
color: 0x0099ff,
title: `${petname} the ${species}`,
files: [{
attachment:`./pets/${petname}_normal.png`,
name:'normal.png'
}],
image: {
url: 'attachment://normal.png',
},
description: `One last thing... all pets are made of four flavours: 💥BOOM, 💃FLEX, 🔥HEAT and 🍖MEAT. Pick your favorite flavour from below. You can change this later.`,
footer: {text: `Or, hit the X to cancel creating a pet named ${petname}.`}
};
let finalMsg = await ownMsg.reply({ embed: petPersonality });
finalMsg.react('💥');
finalMsg.react('💃');
finalMsg.react('🔥');
finalMsg.react('🍖');
finalMsg.react('❌');
const filter = (reaction, user) => {
//this filter only responds to hear reactions, and only if they're sent by the pet maker
return ['💥', '💃', '🔥', '🍖', '❌'].includes(reaction.emoji.name) && user.id === discordUser;
};
finalMsg.awaitReactions(filter, { max: 1, time: 60000, errors: ['time'] })
.then(collected => {
const reaction = collected.first();
if (reaction.emoji.name === '💥') {
petPersonality.description = `Throw in some extra BOOM! 💥 Consider it done.`;
finalMsg.edit({ embed: petPersonality });
pet_boom = 75;
}
if (reaction.emoji.name === '💃') {
petPersonality.description = `Throw in some extra FLEX! 💃 Consider it done.`;
finalMsg.edit({ embed: petPersonality });
pet_flex = 75;
}
if (reaction.emoji.name === '🔥') {
petPersonality.description = `Throw in some extra HEAT! 🔥 Consider it done.`;
finalMsg.edit({ embed: petPersonality });
pet_heat = 75;
}
if (reaction.emoji.name === '🍖') {
petPersonality.description = `Throw in some extra MEAT! 🍖 Consider it done.`;
finalMsg.edit({ embed: petPersonality });
pet_meat = 75;
}
if (reaction.emoji.name === '❌') {
petPersonality.description = 'Cool. Consider that pet unmade.';
finalMsg.edit({ embed: petPersonality });
}
}).catch(collected => {
petPersonality.description = `I didn't catch your reaction in time, so I didn't make that pet for you.`;
finalMsg.edit({ embed: petPersonality });
});
}
async function PetCommit(message, userInfo, discordUser, petname, species, pet_rgb, pet_boom, pet_flex, pet_heat, pet_meat) {
try {
//write this new pet info into our database!
await sql.query(`
INSERT INTO pets (petname, ownerid, species, redval, greenval, blueval, boom, flex, heat, meat)
VALUES (${petname}, ${userInfo.rows[0].userid}, ${species}, ${pet_rgb[0]}, ${pet_rgb[1]}, ${pet_rgb[2]}, ${pet_boom}, ${pet_flex}, ${pet_heat}, ${pet_meat})
`);
//also increment pet amount for user
userInfo.rows[0].totalpets++;
await sql.query(`
UPDATE users
SET totalpets=${userInfo.rows[0].totalpets}
WHERE userid=${userInfo.rows[0].userid}
`);
//fetch pet ID for the upcoming thang
const newPetInfo = await sql.query(`
SELECT * FROM pets WHERE petname = ${petname}
`);
//let's begin gm and fetch the base image for our pet species
gm(`./pets/base/${newPetInfo.rows[0].species}/normal_colorable.png`)
//colorize according to pet's color values
.colorspace('RGB')
.fill(rgb(newPetInfo.rows[0].redval, newPetInfo.rows[0].greenval, newPetInfo.rows[0].blueval))
.colorize(100, 100, 100)
.write(`./pets/id/${newPetInfo.rows[0].petid}_colored.png`, function (err) {
if (!err) {
gm(`./pets/id/${newPetInfo.rows[0].petid}_colored.png`)
//composite with static pet image layer
.composite(`./pets/base/${newPetInfo.rows[0].species}/normal_static.png`)
.write(`./pets/id/${newPetInfo.rows[0].petid}_normal.png`, function (err) {
if (!err) {
cloudinary.uploader.upload(`./pets/id/${newPetInfo.rows[0].petid}_normal.png`,
function(result) {
console.log(result);
console.log(`Image is now accessible through Cloudinary: ${newPetInfo.rows[0].petid}_normal.png`);
}, {public_id: `${newPetInfo.rows[0].petid}_normal`})
}
else console.log(err);
});
}
else console.log(err);
});
//happy ver
gm(`./pets/base/${newPetInfo.rows[0].species}/happy_colorable.png`)
//colorize according to pet's color values
.colorspace(RGB)
.fill(rgb(newPetInfo.rows[0].redval, newPetInfo.rows[0].greenval, newPetInfo.rows[0].blueval))
.colorize(100, 100, 100)
.write(`./pets/id/${newPetInfo.rows[0].petid}_colored_happy.png`, function (err) {
if (!err) {
gm(`./pets/id/${newPetInfo.rows[0].petid}_colored_happy.png`)
//composite with static pet image layer
.composite(`./pets/base/${newPetInfo.rows[0].species}/happy_static.png`)
.write(`./pets/id/${newPetInfo.rows[0].petid}_happy.png`, function (err) {
cloudinary.uploader.upload(`./pets/id/${newPetInfo.rows[0].petid}_happy.png`,
function(result) {
console.log(result);
console.log(`Image is now accessible through Cloudinary: ${newPetInfo.rows[0].petid}_happy.png`);
}, {public_id: `${newPetInfo.rows[0].petid}_happy`})
});
}
else console.log(err);
});
BuildPetEmbed(message, newPetInfo, userInfo);
} catch(err) {
console.log(err);
}
}
async function HelloPet(message, args, verifyDiscordID) {
//check this users
try {
const sel = await sql.query(`SELECT userid FROM users WHERE discordid = ${verifyDiscordID}`);
//getting just the user ID val from this query
const checkUsers = sel.rows[0].userid;
if (!args.length) {
//if no arguments
return message.reply(`Hi! Were you trying to say hi to a pet? Make sure you include the pet name, like **~WN hi Bo** or something.`);
} else {
//if they included a pet name, let's see if it exists
const myPetName = `'${args[0]}'`
try {
const sel = await sql.query(`SELECT * FROM pets WHERE petname = ${myPetName}`);
//console.log(sel);
//if so, we can build an embed!
BuildPetEmbed(message, sel, checkUsers)
} catch(err) {
//pet doesn't exist
console.log('Couldn\'t find pet: ' + err)
return message.reply(`I can't find a pet by the name ${myPetName}, sorry! Maybe you need to make one.`);
}
}
} catch(err) {
//we dont knwo this guy
console.log('Couldn\'t find user: ' + err)
return message.reply(`Hi! Sorry, I don't know you yet! Can you try **~WN I'm** followed by the username you want?`);
}
}
async function TestColorPet(args) {
//for manually recoloring pets, before minigame exists
//id, species, redValue, greenValue, blueValue
const petID = args[0];
const species = args[1];
const redValue = args[2];
const greenValue = args[3];
const blueValue = args[4];
//let's begin gm and fetch the base image for our pet species
gm(`./pets/base/${species}/normal_colorable.png`)
//colorize according to pet's color values
.colorize(redValue, greenValue, blueValue)
.write(`./pets/id/${petID}_colored.png`, function (err) {
if (!err) {
gm(`./pets/id/${petID}_colored.png`)
//composite with static pet image layer
.composite(`./pets/base/${species}/normal_static.png`)
.write(`./pets/id/${petID}_normal.png`, function (err) {
cloudinary.uploader.upload(`./pets/id/${petID}_normal.png`,
function(result) {
console.log(result);
console.log(`Image is now accessible through Cloudinary: ${petID}_normal.png`);
}, {public_id: `${petID}_normal`})
message.reply(cloudinary.url(`${petID}_normal.png`));
});
}
else console.log(err);
});
//happy ver
gm(`./pets/base/${species}/happy_colorable.png`)
//colorize according to pet's color values
.colorize(redValue, greenValue, blueValue)
.write(`./pets/id/${petID}_colored_happy.png`, function (err) {
if (!err) {
gm(`./pets/id/${petID}_colored_happy.png`)
//composite with static pet image layer
.composite(`./pets/base/${species}/happy_static.png`)
.write(`./pets/id/${petID}_happy.png`, function (err) {
cloudinary.uploader.upload(`./pets/id/${petID}_happy.png`,
function(result) {
console.log(result);
console.log(`Image is now accessible through Cloudinary: ${petID}_happy.png`);
}, {public_id: `${petID}_happy`})
message.reply(cloudinary.url(`${petID}_happy.png`));
});
}
else console.log(err);
});
}
async function BuildPetEmbed(message, sel, checkUsers) {
//cloudinary.url(`${petID}_happy.png`)
//build embed object
const petEmbed = {
color: 0x0099ff,
title: `${sel.rows[0].petname} the ${sel.rows[0].species}`,
author: {
name: `Pet #${sel.rows[0].petid} @ WilderNest`,
//when there is a web interface, this url will change for pet IDs
url: 'http://wilderne.st',
},
//by including the happy and normal pet images as attachments and hiding one in the footer,
//i can swap between them without disrupting the embed appearance
//when there are more types of pets, i can use the same color variable above in these image URL names!
files: [{
attachment:cloudinary.url(`${sel.rows[0].petid}_normal.png`),
name:'normal.png'
},
{
attachment:cloudinary.url(`${sel.rows[0].petid}_happy.png`),
name:'happy.png'
}],
image: {
url: 'attachment://normal.png',
},
footer: {
text: `${sel.rows[0].petname} is waiting patiently for love. Press the heart react to pat them.`,
icon_url: 'attachment://happy.png',
},
};
//this causes the bot to add a heart to its own message once the embed is sent
//using message reply is harmless here (embeds do not cause a ping) and ensures it's sent in the right channel
let ownMsg = await message.reply({ embed: petEmbed });
ownMsg.react('❤️');
var lovePats = 0;
//discord.js has its own framework for collecting reactions, which i use here
const filter = (reaction, user) => {
//this filter only responds to hear reactions, and only if they're not sent by the bot itself
return reaction.emoji.name === '❤️' && user.id != process.env.MY_ID;
};
const collector = ownMsg.createReactionCollector(filter, { time: 30000 });
collector.on('collect', (reaction, user) => {
//updates pet footer and images, then edits the embed, whenever a react is added
lovePats ++;
petEmbed.footer.text = `${sel.rows[0].petname} looks delighted to receive a pat!`;
petEmbed.image.url = 'attachment://happy.png';
petEmbed.footer.icon_url = 'attachment://normal.png';
ownMsg.edit({ embed: petEmbed });
});
collector.on('end', collected => {
//final update after the collection timeout of 30 seconds
petEmbed.footer.text = `${sel.rows[0].petname} enjoyed ${lovePats} pat(s) in 30 seconds.`;
petEmbed.image.url = 'attachment://normal.png';
petEmbed.footer.icon_url = 'attachment://happy.png';
ownMsg.edit({ embed: petEmbed });
});
}
disclient.login(process.env.TOKEN);