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layer_controller.gd
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layer_controller.gd
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#########################################################################
# layer_controller.gd #
#########################################################################
# This file is part of: #
# WILD WITCH PROJECT #
# http://www.wildwitchproject/ #
#########################################################################
# CC-BY-SA #
# Wild Witch Project by Marcos Augusto Bitetti is licensed under a #
# Creative Commons Attribution-ShareAlike 4.0 International License. #
# Based on a work at http://www.wildwitchproject.com/. #
# Permissions beyond the scope of this license may be available at #
# http://www.wildwitchproject.com/p/direitos-da-obra.html. #
#########################################################################
extends WindowDialog
# preload class to resource dialog
const OpenResource = preload('open_resource.gd')
##
# conteiner for LoD level in LoD panel
#
class Layer_LoD_Panel extends VBoxContainer:
var bt_mesh = Button.new()
var bt_material = Button.new()
var near = SpinBox.new()
var far = SpinBox.new()
var main
func load_resource_dialog(callback,tp = "Mesh"):
var o = OpenResource.new(self,callback,tp)
o.set_size(Vector2(450,400))
if get_tree().get_current_scene()==null:
get_node("/root/EditorNode").get_gui_base().add_child(o)
else:
get_tree().get_current_scene().add_child(o)
o.popup_centered()
func load_mesh_dialog():
load_resource_dialog("load_mesh")
func load_mesh(path):
var i = path.rfind('/')
var name = path.substr(i+1,path.length()-i)
bt_mesh.set_text(name)
bt_mesh.set_meta('_path',path)
main.update_data()
func load_material_dialog():
load_resource_dialog("load_material","Material")
func load_material(path):
var i = path.rfind('/')
var name = path.substr(i+1,path.length()-i)
bt_material.set_text(name)
bt_material.set_meta('_path',path)
main.update_data()
func spin_changed(v):
main.normalize_lods()
func _init(main):
self.main = main
var hbox1 = HBoxContainer.new()
hbox1.set_h_size_flags(SIZE_EXPAND_FILL)
var vbox1 = VBoxContainer.new()
vbox1.set_h_size_flags(SIZE_EXPAND_FILL)
var hbox2 = HBoxContainer.new()
hbox2.set_h_size_flags(SIZE_EXPAND_FILL)
var lbl = Label.new()
bt_mesh.set_name('bt_mesh')
lbl.set_text(tr('mesh') + ": ")
hbox2.add_child(lbl)
bt_mesh.set_h_size_flags(SIZE_EXPAND_FILL)
bt_mesh.set_text('default')
bt_mesh.connect("pressed",self, "load_mesh_dialog")
hbox2.add_child(bt_mesh)
vbox1.add_child(hbox2)
hbox2 = HBoxContainer.new()
hbox2.set_h_size_flags(SIZE_EXPAND_FILL)
lbl = Label.new()
bt_material.set_name('bt_material')
bt_material.set_h_size_flags(SIZE_EXPAND_FILL)
bt_material.connect("pressed",self, "load_material_dialog")
lbl.set_text(tr('material') + ": ")
hbox2.add_child(lbl)
bt_material.set_text('')
hbox2.add_child(bt_material)
vbox1.add_child(hbox2)
hbox1.add_child(vbox1)
vbox1 = VBoxContainer.new()
#vbox1.set_h_size_flags(SIZE_EXPAND_FILL)
hbox2 = HBoxContainer.new()
lbl = Label.new()
lbl.set_h_size_flags(SIZE_EXPAND_FILL)
lbl.set_text(tr('Range begin'))
hbox2.add_child(lbl)
near.set_name('near')
near.set_step(1)
near.set_rounded_values(true)
near.set_min(0)
near.connect("value_changed",self,"spin_changed")
hbox2.add_child(near)
vbox1.add_child(hbox2)
hbox2 = HBoxContainer.new()
lbl = Label.new()
lbl.set_h_size_flags(SIZE_EXPAND_FILL)
lbl.set_text(tr('Range end'))
hbox2.add_child(lbl)
far.set_name('far')
far.set_step(1)
far.set_rounded_values(true)
far.set_min(0)
far.connect("value_changed",self,"spin_changed")
hbox2.add_child(far)
vbox1.add_child(hbox2)
hbox1.add_child(vbox1)
add_child(hbox1)
var sep = HSeparator.new()
add_child(sep)
var statics = Label.new()
var lod_panels = VBoxContainer.new()
var randomization = SpinBox.new()
var name = LineEdit.new()
var ref
var text_link
# LoD levels into the rules
func normalize_lods():
var last_lod
for lod in lod_panels.get_children():
# minimal values
if lod.near.get_value()>lod.far.get_value():
lod.far.set_value(lod.near.get_value())
if lod.far.get_value()<lod.near.get_value():
lod.near.set_value(lod.far.get_value())
if lod.near.get_value()<0:
lod.near.set_value(0)
if lod.far.get_value()<0:
lod.far.set_value(0)
# hierarchy
if last_lod:
if lod.near.get_value()<last_lod.far.get_value():
lod.near.set_value(last_lod.far.get_value())
if lod.near.get_value()>last_lod.far.get_value():
lod.near.set_value(last_lod.far.get_value())
if lod.far.get_value()<lod.near.get_value():
lod.far.set_value(last_lod.far.get_value())
last_lod = lod
# handler to add new Lod level data
func add_lod_control():
var lod = Layer_LoD_Panel.new(self)
lod_panels.add_child(lod)
normalize_lods()
return lod
# when start dialog, this copy data from layer to dialog
func update_structure():
var data = ref.get_meta('_data')
for i in range(data.meshes.size()):
var path = data.meshes[i]
var mat = data.materials[i]
var ranges = data.ranges[i]
var lod = add_lod_control()
if path:
var ind = path.rfind('/')
lod.bt_mesh.set_text(path.substr(ind+1,path.length()-ind))
lod.bt_mesh.set_meta('_path',path)
if mat:
var ind = mat.rfind('/')
lod.bt_material.set_text(mat.substr(ind+1,mat.length()-ind))
lod.bt_material.set_meta('_path',mat)
lod.near.set_value(ranges[0])
lod.far.set_value(ranges[1])
randomization.set_value(ceil(100*data.randomization))
#count elements NOTE: removed by performance
#var num = 0
#for sp in ref.get_children():
# num += sp.get_multimesh().get_instance_count()
#statics.set_text(tr("Element count: " + str(num)))
name.set_text(ref.get_name())
# update layer data
func update_data():
if lod_panels.get_child_count()>0:
var lod = lod_panels.get_child(0)
var mesh = lod.bt_mesh.get_meta('_path')
var mat = lod.bt_material.get_meta('_path')
var near = lod.near.get_value()
var far = lod.near.get_value()
if mesh:
var r = ResourceLoader.load(mesh,"Mesh")
for m in ref.get_children():
m.get_multimesh().set_mesh(r)
ref.get_parent().layer_meshes[ref.get_index()][0] = r
if mat:
var r = ResourceLoader.load(mat,"Material")
for m in ref.get_children():
m.set_material_override(r)
ref.get_parent().layer_materials[ref.get_index()][0] = r
#for m in ref.get_children():
# m.set_draw_range_begin(near)
# m.set_draw_range_end(far)
var data = {meshes=[],materials=[],ranges=[],randomization=self.randomization.get_value()*0.01}
for lod in lod_panels.get_children():
data.meshes.append(lod.bt_mesh.get_meta('_path'))
data.materials.append(lod.bt_material.get_meta('_path'))
data.ranges.append( [abs(lod.near.get_value()),abs(lod.far.get_value())] )
ref.set_meta('_data',data)
func name_changed_act(name):
ref.set_name(name)
text_link.set_text(name)
func _ready():
var cont = VBoxContainer.new()
cont.set_h_size_flags(SIZE_EXPAND_FILL)
cont.set_v_size_flags(SIZE_EXPAND_FILL)
cont.set_size(get_size()-Vector2(4,4))
cont.set_pos(Vector2(2,2))
add_child(cont)
var hbox = HBoxContainer.new()
var lbl = Label.new()
lbl.set_text(tr('Name') + ": ")
hbox.add_child(lbl)
name.set_h_size_flags(SIZE_EXPAND_FILL)
name.connect("text_changed",self,"name_changed_act")
hbox.add_child(name)
cont.add_child(hbox)
statics.set_h_size_flags(SIZE_EXPAND_FILL)
cont.add_child(statics)
hbox = HBoxContainer.new()
hbox.set_h_size_flags(SIZE_EXPAND_FILL)
lbl = Label.new()
lbl.set_text(tr('Ramdomization factor (%) '))
hbox.add_child(lbl)
randomization.set_rounded_values(true)
randomization.set_step(1)
randomization.set_min(1)
randomization.set_max(100)
randomization.set_tooltip(tr('This is only used from "Rand visible layers" tool'))
hbox.add_child(randomization)
cont.add_child(hbox)
lbl = Label.new()
lbl.set_text(tr('LoD meshes'))
cont.add_child(lbl)
hbox = HBoxContainer.new()
hbox.set_h_size_flags(SIZE_EXPAND_FILL)
var sep = HSeparator.new()
sep.set_h_size_flags(SIZE_EXPAND_FILL)
hbox.add_child(sep)
var moreLayer = Button.new()
moreLayer.set_text(tr('Add LoD mesh'))
moreLayer.connect("pressed",self,"add_lod_control")
hbox.add_child(moreLayer)
cont.add_child(hbox)
lod_panels.set_h_size_flags(SIZE_EXPAND_FILL)
var scroll = ScrollContainer.new()
scroll.set_enable_h_scroll(false)
scroll.set_v_size_flags(SIZE_EXPAND_FILL)
scroll.add_child(lod_panels)
cont.add_child(scroll)
lbl = Label.new()
lbl.set_h_size_flags(SIZE_EXPAND_FILL)
#lbl.set_v_size_flags(SIZE_EXPAND)
lbl.set_text(tr('Use different meshes to alternate in range views.'))
cont.add_child(lbl)
set_title(tr('Layer data'))
update_structure()
#add_lod_control()
func _init(ref, text_link):
connect("popup_hide",self,"update_data")
self.ref = ref
self.text_link = text_link