From a7493757cd99b5c701293d456a5bf06dfcddfac9 Mon Sep 17 00:00:00 2001 From: marckrenn Date: Mon, 3 Oct 2016 21:05:41 +0200 Subject: [PATCH] Added missing "to" --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 6d85abc..9ae0b23 100755 --- a/README.md +++ b/README.md @@ -42,10 +42,10 @@ I'd also like to recommend reading [*Supercharge your Framer prototype with Fire ### Tips -| Tip | | -| :---: | :--- | -| **1** | You can use a single database store data for multiple Framer prototypes. | -| **2** | Use https://firebase.google.com → *Console* → *YourProject* → *Database* to see realtimes changes made to your database. This will give you a better understanding of how Firebase methods alter your data. | +| Tip | | +| :---: | :--- | +| **1** | You can use a single database to store data for multiple Framer prototypes. | +| **2** | Use https://firebase.google.com → *Console* → *YourProject* → *Database* to see realtimes changes made to your database. This will give you a better understanding of how Firebase methods alter your data. | | **3** | Framer's *Auto Refresh* can cause some unwanted behavior in combination with this module, hence why I'd suggest turning it off and to reload manually (*CMD+R*). | | **4** | Anti-Virus software like [Avast](https://www.avast.com) seem to interfere with the **.onChange()**-method, as it looks like a potential Cross-Site-Scripting-attack. [This will hopefully be fixed soon by the Firebase team.](http://i.imgur.com/DeX4Pok.png) | | **5** | Try to limit **put**- / **post**- / **patch**- serverrequests to a reasnobable refresh rate (either by syncing at the end of interaction or by using [Utils.debounce](https://github.com/koenbok/Framer/blob/master/framer/Utils.coffee#L100)). Data flooding can cause severe lags. |