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This function initializes multiple lists of sprite groups for plants, zombies, and bullets.
Suggestion: Consolidate the creation of these groups into a single function or use a dictionary to manage them instead of separate lists.
checkPlant Function:
This function contains a series of conditional checks based on plant names.
Suggestion: Consider moving the logic for handling different plant types into separate functions or methods, making the code more modular and readable.
checkGameState Function:
This function checks for victory and loss conditions.
Suggestion: Move the victory and loss conditions checks into separate functions or methods to improve code readability.
checkBulletCollisions Function:
This function checks for collisions between bullets and zombies.
Suggestion: Consider encapsulating this collision detection logic within the Bullet class itself to make it more self-contained.
checkZombieCollisions Function:
This function checks for various zombie collisions with plants.
Suggestion: Move the collision detection logic for each zombie type into separate functions or methods to improve readability.
checkCarCollisions Function:
This function checks for collisions between cars and zombies.
Suggestion: Consider encapsulating this collision detection logic within the Car class itself to make it more self-contained.
checkPlants Function:
This function contains a loop that iterates over plant groups and checks their states.
Suggestion: Move the logic for checking plant states into separate functions or methods, making the code more modular.
initBowlingMap Function:
This function appears to initialize a specific type of map.
Suggestion: Provide a more descriptive name for this function to clarify its purpose and make it more self-explanatory.
initPlay Function:
This function initializes the game state for playing.
Suggestion: Consider breaking down this function into smaller functions or methods to improve readability.
initChoose Function:
This function initializes the game state for choosing plants.
Suggestion: Consider breaking down this function into smaller functions or methods to improve readability.
createZombie Function:
This function creates different types of zombies based on input parameters.
Suggestion: Consider encapsulating the zombie creation logic within a separate factory class or method to improve code organization.
addPlant Function:
This function adds plants to the game grid based on user input.
Suggestion: Move the logic for adding plants to the grid into a separate function or method to improve readability.
removeMouseImage Function:
This function removes the mouse image from the screen.
Suggestion: Consider removing this function and instead handling mouse image visibility directly within other functions where it's used.
drawMouseShow Function:
This function handles drawing the mouse image.
Suggestion: If possible, simplify the logic for drawing the mouse image and consider removing this function.
drawZombieFreezeTrap Function:
This function draws freeze traps for zombies.
Suggestion: If possible, simplify or consolidate this function with other drawing functions to reduce code duplication.`
The text was updated successfully, but these errors were encountered:
`setupGroups Function:
This function initializes multiple lists of sprite groups for plants, zombies, and bullets.
Suggestion: Consolidate the creation of these groups into a single function or use a dictionary to manage them instead of separate lists.
checkPlant Function:
This function contains a series of conditional checks based on plant names.
Suggestion: Consider moving the logic for handling different plant types into separate functions or methods, making the code more modular and readable.
checkGameState Function:
This function checks for victory and loss conditions.
Suggestion: Move the victory and loss conditions checks into separate functions or methods to improve code readability.
checkBulletCollisions Function:
This function checks for collisions between bullets and zombies.
Suggestion: Consider encapsulating this collision detection logic within the Bullet class itself to make it more self-contained.
checkZombieCollisions Function:
This function checks for various zombie collisions with plants.
Suggestion: Move the collision detection logic for each zombie type into separate functions or methods to improve readability.
checkCarCollisions Function:
This function checks for collisions between cars and zombies.
Suggestion: Consider encapsulating this collision detection logic within the Car class itself to make it more self-contained.
checkPlants Function:
This function contains a loop that iterates over plant groups and checks their states.
Suggestion: Move the logic for checking plant states into separate functions or methods, making the code more modular.
initBowlingMap Function:
This function appears to initialize a specific type of map.
Suggestion: Provide a more descriptive name for this function to clarify its purpose and make it more self-explanatory.
initPlay Function:
This function initializes the game state for playing.
Suggestion: Consider breaking down this function into smaller functions or methods to improve readability.
initChoose Function:
This function initializes the game state for choosing plants.
Suggestion: Consider breaking down this function into smaller functions or methods to improve readability.
createZombie Function:
This function creates different types of zombies based on input parameters.
Suggestion: Consider encapsulating the zombie creation logic within a separate factory class or method to improve code organization.
addPlant Function:
This function adds plants to the game grid based on user input.
Suggestion: Move the logic for adding plants to the grid into a separate function or method to improve readability.
removeMouseImage Function:
This function removes the mouse image from the screen.
Suggestion: Consider removing this function and instead handling mouse image visibility directly within other functions where it's used.
drawMouseShow Function:
This function handles drawing the mouse image.
Suggestion: If possible, simplify the logic for drawing the mouse image and consider removing this function.
drawZombieFreezeTrap Function:
This function draws freeze traps for zombies.
Suggestion: If possible, simplify or consolidate this function with other drawing functions to reduce code duplication.`
The text was updated successfully, but these errors were encountered: