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object selection with multiple object layers are melting #752
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Right, on the other hand, some projects use a lot of object layers just to group things together, and it would then be very annoying if you needed to find out which object layer to select in order to select any particular object. Also, limiting object editing to just the current layer would mean you can no longer move or edit multiple objects at the same time when they are from different layers. Hence, I think the only real solution here is to implement #734. Or possibly there should be an explicit mode in which object operations only apply to the current layer. Maybe enabled automatically along with the "highlight current layer" mode. |
It would be very helpful in my case, I use an object layer with big rectangles to defined the camera viewport for each rooms of the game (the camera scroll inside the room bounds). So I am forced to disable the room layer each time I need to manipulate object inside of the rooms. |
With change 44c02dc there are now two alternative options regarding the selection behavior: to either consider only objects from selected layers, or to prefer selecting objects from selected layers. The latter is automatically enabled, when "highlight current layer" is on. |
while you have multiple object layer, fit you select one layer, you can drag the object from another layer, this is very anoying as you are forced to disable the overlapping layer to manipulate an object under another layer object.
I think it would be better if the selected object layer is active while editing.
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