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as Y go up it will be increase, but tiled have another reaction. As example look how MYSQL see polygon from example map (Unity engine have a same coord's system)
If start poin is 0, 0 all what will be lower foк Y must be decrease, not increase as in Tiled
And like example is standart coord grill (up is increase, tiled have decrease)
The text was updated successfully, but these errors were encountered:
The Y axis going down means Tiled uses a left-handed coordinate system. It's not right or wrong, it just needs to be taken into account when rendering Tiled maps using a framework with a right-handed coordinate system.
There is an issue open about supporting an inverted Y axis in Tiled (#249), however its most recent implementation (#2040) is a little stuck because inverting the Y axis is not just a display change, but also affects object origins and should possibly even affect the direction of the rotation. It's unclear to me whether it is really worth supporting.
A lot of system have:
as Y go up it will be increase, but tiled have another reaction. As example look how MYSQL see polygon from example map (Unity engine have a same coord's system)
If start poin is 0, 0 all what will be lower foк Y must be decrease, not increase as in Tiled
And like example is standart coord grill (up is increase, tiled have decrease)
The text was updated successfully, but these errors were encountered: