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MapboxNavigation/LanesStyleKit.swift

+25-25
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22
// LanesStyleKit.swift
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// Mapbox Navigation
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//
5-
// Created on 1/16/19.
5+
// Created on 1/17/19.
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// Copyright © 2019 Mapbox. All rights reserved.
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//
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// Generated by PaintCode
@@ -261,43 +261,43 @@ public class LanesStyleKit : NSObject {
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//// Group
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context.saveGState()
264-
context.translateBy(x: frame.minX + 16.43, y: frame.minY + 15.5)
264+
context.translateBy(x: frame.minX + 14.98, y: frame.minY + 15.02)
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context.scaleBy(x: scaleX, y: 1)
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//// Bezier Drawing
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let bezierPath = UIBezierPath()
271-
bezierPath.move(to: CGPoint(x: 0.03, y: -11.5))
272-
bezierPath.addCurve(to: CGPoint(x: 0.35, y: -11.34), controlPoint1: CGPoint(x: 0.12, y: -11.5), controlPoint2: CGPoint(x: 0.26, y: -11.44))
273-
bezierPath.addCurve(to: CGPoint(x: 7.43, y: -5.48), controlPoint1: CGPoint(x: 0.51, y: -11.21), controlPoint2: CGPoint(x: 7.43, y: -5.48))
274-
bezierPath.addCurve(to: CGPoint(x: 0.29, y: 0.36), controlPoint1: CGPoint(x: 7.43, y: -5.48), controlPoint2: CGPoint(x: 0.45, y: 0.23))
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bezierPath.addCurve(to: CGPoint(x: -0.09, y: 0.52), controlPoint1: CGPoint(x: 0.19, y: 0.46), controlPoint2: CGPoint(x: 0.06, y: 0.52))
276-
bezierPath.addCurve(to: CGPoint(x: -0.61, y: 0), controlPoint1: CGPoint(x: -0.38, y: 0.52), controlPoint2: CGPoint(x: -0.61, y: 0.29))
277-
bezierPath.addCurve(to: CGPoint(x: -0.57, y: -0.19), controlPoint1: CGPoint(x: -0.61, y: -0.06), controlPoint2: CGPoint(x: -0.59, y: -0.13))
278-
bezierPath.addCurve(to: CGPoint(x: 0.42, y: -2.91), controlPoint1: CGPoint(x: -0.53, y: -0.3), controlPoint2: CGPoint(x: 0.38, y: -2.8))
279-
bezierPath.addCurve(to: CGPoint(x: -0.1, y: -3.49), controlPoint1: CGPoint(x: 0.43, y: -3.3), controlPoint2: CGPoint(x: 0.19, y: -3.49))
280-
bezierPath.addCurve(to: CGPoint(x: -0.3, y: -3.49), controlPoint1: CGPoint(x: -0.16, y: -3.49), controlPoint2: CGPoint(x: -0.24, y: -3.49))
281-
bezierPath.addCurve(to: CGPoint(x: -1.56, y: -3.49), controlPoint1: CGPoint(x: -0.38, y: -3.5), controlPoint2: CGPoint(x: -1.56, y: -3.49))
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bezierPath.addLine(to: CGPoint(x: -1.5, y: -7.49))
283-
bezierPath.addCurve(to: CGPoint(x: -0.24, y: -7.48), controlPoint1: CGPoint(x: -1.5, y: -7.49), controlPoint2: CGPoint(x: -0.32, y: -7.48))
284-
bezierPath.addCurve(to: CGPoint(x: -0.04, y: -7.49), controlPoint1: CGPoint(x: -0.17, y: -7.49), controlPoint2: CGPoint(x: -0.1, y: -7.49))
285-
bezierPath.addCurve(to: CGPoint(x: 0.49, y: -7.97), controlPoint1: CGPoint(x: 0.25, y: -7.49), controlPoint2: CGPoint(x: 0.49, y: -7.68))
286-
bezierPath.addCurve(to: CGPoint(x: -0.51, y: -10.79), controlPoint1: CGPoint(x: 0.44, y: -8.18), controlPoint2: CGPoint(x: -0.46, y: -10.68))
287-
bezierPath.addCurve(to: CGPoint(x: -0.54, y: -10.98), controlPoint1: CGPoint(x: -0.53, y: -10.85), controlPoint2: CGPoint(x: -0.54, y: -10.92))
288-
bezierPath.addCurve(to: CGPoint(x: -0.03, y: -11.5), controlPoint1: CGPoint(x: -0.54, y: -11.27), controlPoint2: CGPoint(x: -0.32, y: -11.5))
289-
bezierPath.addLine(to: CGPoint(x: 0.03, y: -11.5))
271+
bezierPath.move(to: CGPoint(x: 1.47, y: -11.01))
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bezierPath.addCurve(to: CGPoint(x: 1.79, y: -10.85), controlPoint1: CGPoint(x: 1.57, y: -11.01), controlPoint2: CGPoint(x: 1.7, y: -10.95))
273+
bezierPath.addCurve(to: CGPoint(x: 8.87, y: -5), controlPoint1: CGPoint(x: 1.95, y: -10.72), controlPoint2: CGPoint(x: 8.87, y: -5))
274+
bezierPath.addCurve(to: CGPoint(x: 1.73, y: 0.84), controlPoint1: CGPoint(x: 8.87, y: -5), controlPoint2: CGPoint(x: 1.89, y: 0.71))
275+
bezierPath.addCurve(to: CGPoint(x: 1.35, y: 1), controlPoint1: CGPoint(x: 1.63, y: 0.94), controlPoint2: CGPoint(x: 1.5, y: 1))
276+
bezierPath.addCurve(to: CGPoint(x: 0.84, y: 0.49), controlPoint1: CGPoint(x: 1.07, y: 1), controlPoint2: CGPoint(x: 0.84, y: 0.77))
277+
bezierPath.addCurve(to: CGPoint(x: 0.87, y: 0.3), controlPoint1: CGPoint(x: 0.84, y: 0.42), controlPoint2: CGPoint(x: 0.85, y: 0.36))
278+
bezierPath.addCurve(to: CGPoint(x: 1.86, y: -2.43), controlPoint1: CGPoint(x: 0.92, y: 0.18), controlPoint2: CGPoint(x: 1.82, y: -2.32))
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bezierPath.addCurve(to: CGPoint(x: 1.34, y: -3.01), controlPoint1: CGPoint(x: 1.87, y: -2.81), controlPoint2: CGPoint(x: 1.63, y: -3.01))
280+
bezierPath.addCurve(to: CGPoint(x: 1.15, y: -3.01), controlPoint1: CGPoint(x: 1.28, y: -3.01), controlPoint2: CGPoint(x: 1.21, y: -3.01))
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bezierPath.addCurve(to: CGPoint(x: -0.12, y: -3.01), controlPoint1: CGPoint(x: 1.06, y: -3.01), controlPoint2: CGPoint(x: -0.12, y: -3.01))
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bezierPath.addLine(to: CGPoint(x: -0.06, y: -7))
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bezierPath.addCurve(to: CGPoint(x: 1.2, y: -7), controlPoint1: CGPoint(x: -0.06, y: -7), controlPoint2: CGPoint(x: 1.12, y: -7))
284+
bezierPath.addCurve(to: CGPoint(x: 1.4, y: -7.01), controlPoint1: CGPoint(x: 1.27, y: -7), controlPoint2: CGPoint(x: 1.34, y: -7.01))
285+
bezierPath.addCurve(to: CGPoint(x: 1.93, y: -7.49), controlPoint1: CGPoint(x: 1.7, y: -7.01), controlPoint2: CGPoint(x: 1.93, y: -7.2))
286+
bezierPath.addCurve(to: CGPoint(x: 0.94, y: -10.3), controlPoint1: CGPoint(x: 1.89, y: -7.69), controlPoint2: CGPoint(x: 0.98, y: -10.19))
287+
bezierPath.addCurve(to: CGPoint(x: 0.9, y: -10.5), controlPoint1: CGPoint(x: 0.91, y: -10.37), controlPoint2: CGPoint(x: 0.9, y: -10.43))
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bezierPath.addCurve(to: CGPoint(x: 1.41, y: -11.02), controlPoint1: CGPoint(x: 0.9, y: -10.78), controlPoint2: CGPoint(x: 1.13, y: -11.01))
289+
bezierPath.addLine(to: CGPoint(x: 1.47, y: -11.01))
290290
bezierPath.close()
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primaryColor.setFill()
292292
bezierPath.fill()
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//// Bezier 2 Drawing
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let bezier2Path = UIBezierPath()
297-
bezier2Path.move(to: CGPoint(x: -7.43, y: 11.5))
298-
bezier2Path.addLine(to: CGPoint(x: -7.36, y: -1.94))
299-
bezier2Path.addCurve(to: CGPoint(x: -3.49, y: -5.47), controlPoint1: CGPoint(x: -7.36, y: -1.94), controlPoint2: CGPoint(x: -7.08, y: -5.47))
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bezier2Path.addLine(to: CGPoint(x: 3.61, y: -5.47))
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bezier2Path.move(to: CGPoint(x: -5.98, y: 11.98))
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bezier2Path.addLine(to: CGPoint(x: -5.92, y: -1.45))
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bezier2Path.addCurve(to: CGPoint(x: -2.05, y: -4.98), controlPoint1: CGPoint(x: -5.92, y: -1.45), controlPoint2: CGPoint(x: -5.64, y: -4.98))
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bezier2Path.addLine(to: CGPoint(x: 5.05, y: -4.98))
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primaryColor.setStroke()
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bezier2Path.lineWidth = 4
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bezier2Path.stroke()
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