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2 | 2 | // LanesStyleKit.swift
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3 | 3 | // Mapbox Navigation
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4 | 4 | //
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5 |
| -// Created on 1/16/19. |
| 5 | +// Created on 1/17/19. |
6 | 6 | // Copyright © 2019 Mapbox. All rights reserved.
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7 | 7 | //
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8 | 8 | // Generated by PaintCode
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@@ -261,43 +261,43 @@ public class LanesStyleKit : NSObject {
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261 | 261 |
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262 | 262 | //// Group
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263 | 263 | context.saveGState()
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264 |
| - context.translateBy(x: frame.minX + 16.43, y: frame.minY + 15.5) |
| 264 | + context.translateBy(x: frame.minX + 14.98, y: frame.minY + 15.02) |
265 | 265 | context.scaleBy(x: scaleX, y: 1)
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266 | 266 |
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267 | 267 |
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268 | 268 |
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269 | 269 | //// Bezier Drawing
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270 | 270 | let bezierPath = UIBezierPath()
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271 |
| - bezierPath.move(to: CGPoint(x: 0.03, y: -11.5)) |
272 |
| - bezierPath.addCurve(to: CGPoint(x: 0.35, y: -11.34), controlPoint1: CGPoint(x: 0.12, y: -11.5), controlPoint2: CGPoint(x: 0.26, y: -11.44)) |
273 |
| - bezierPath.addCurve(to: CGPoint(x: 7.43, y: -5.48), controlPoint1: CGPoint(x: 0.51, y: -11.21), controlPoint2: CGPoint(x: 7.43, y: -5.48)) |
274 |
| - bezierPath.addCurve(to: CGPoint(x: 0.29, y: 0.36), controlPoint1: CGPoint(x: 7.43, y: -5.48), controlPoint2: CGPoint(x: 0.45, y: 0.23)) |
275 |
| - bezierPath.addCurve(to: CGPoint(x: -0.09, y: 0.52), controlPoint1: CGPoint(x: 0.19, y: 0.46), controlPoint2: CGPoint(x: 0.06, y: 0.52)) |
276 |
| - bezierPath.addCurve(to: CGPoint(x: -0.61, y: 0), controlPoint1: CGPoint(x: -0.38, y: 0.52), controlPoint2: CGPoint(x: -0.61, y: 0.29)) |
277 |
| - bezierPath.addCurve(to: CGPoint(x: -0.57, y: -0.19), controlPoint1: CGPoint(x: -0.61, y: -0.06), controlPoint2: CGPoint(x: -0.59, y: -0.13)) |
278 |
| - bezierPath.addCurve(to: CGPoint(x: 0.42, y: -2.91), controlPoint1: CGPoint(x: -0.53, y: -0.3), controlPoint2: CGPoint(x: 0.38, y: -2.8)) |
279 |
| - bezierPath.addCurve(to: CGPoint(x: -0.1, y: -3.49), controlPoint1: CGPoint(x: 0.43, y: -3.3), controlPoint2: CGPoint(x: 0.19, y: -3.49)) |
280 |
| - bezierPath.addCurve(to: CGPoint(x: -0.3, y: -3.49), controlPoint1: CGPoint(x: -0.16, y: -3.49), controlPoint2: CGPoint(x: -0.24, y: -3.49)) |
281 |
| - bezierPath.addCurve(to: CGPoint(x: -1.56, y: -3.49), controlPoint1: CGPoint(x: -0.38, y: -3.5), controlPoint2: CGPoint(x: -1.56, y: -3.49)) |
282 |
| - bezierPath.addLine(to: CGPoint(x: -1.5, y: -7.49)) |
283 |
| - bezierPath.addCurve(to: CGPoint(x: -0.24, y: -7.48), controlPoint1: CGPoint(x: -1.5, y: -7.49), controlPoint2: CGPoint(x: -0.32, y: -7.48)) |
284 |
| - bezierPath.addCurve(to: CGPoint(x: -0.04, y: -7.49), controlPoint1: CGPoint(x: -0.17, y: -7.49), controlPoint2: CGPoint(x: -0.1, y: -7.49)) |
285 |
| - bezierPath.addCurve(to: CGPoint(x: 0.49, y: -7.97), controlPoint1: CGPoint(x: 0.25, y: -7.49), controlPoint2: CGPoint(x: 0.49, y: -7.68)) |
286 |
| - bezierPath.addCurve(to: CGPoint(x: -0.51, y: -10.79), controlPoint1: CGPoint(x: 0.44, y: -8.18), controlPoint2: CGPoint(x: -0.46, y: -10.68)) |
287 |
| - bezierPath.addCurve(to: CGPoint(x: -0.54, y: -10.98), controlPoint1: CGPoint(x: -0.53, y: -10.85), controlPoint2: CGPoint(x: -0.54, y: -10.92)) |
288 |
| - bezierPath.addCurve(to: CGPoint(x: -0.03, y: -11.5), controlPoint1: CGPoint(x: -0.54, y: -11.27), controlPoint2: CGPoint(x: -0.32, y: -11.5)) |
289 |
| - bezierPath.addLine(to: CGPoint(x: 0.03, y: -11.5)) |
| 271 | + bezierPath.move(to: CGPoint(x: 1.47, y: -11.01)) |
| 272 | + bezierPath.addCurve(to: CGPoint(x: 1.79, y: -10.85), controlPoint1: CGPoint(x: 1.57, y: -11.01), controlPoint2: CGPoint(x: 1.7, y: -10.95)) |
| 273 | + bezierPath.addCurve(to: CGPoint(x: 8.87, y: -5), controlPoint1: CGPoint(x: 1.95, y: -10.72), controlPoint2: CGPoint(x: 8.87, y: -5)) |
| 274 | + bezierPath.addCurve(to: CGPoint(x: 1.73, y: 0.84), controlPoint1: CGPoint(x: 8.87, y: -5), controlPoint2: CGPoint(x: 1.89, y: 0.71)) |
| 275 | + bezierPath.addCurve(to: CGPoint(x: 1.35, y: 1), controlPoint1: CGPoint(x: 1.63, y: 0.94), controlPoint2: CGPoint(x: 1.5, y: 1)) |
| 276 | + bezierPath.addCurve(to: CGPoint(x: 0.84, y: 0.49), controlPoint1: CGPoint(x: 1.07, y: 1), controlPoint2: CGPoint(x: 0.84, y: 0.77)) |
| 277 | + bezierPath.addCurve(to: CGPoint(x: 0.87, y: 0.3), controlPoint1: CGPoint(x: 0.84, y: 0.42), controlPoint2: CGPoint(x: 0.85, y: 0.36)) |
| 278 | + bezierPath.addCurve(to: CGPoint(x: 1.86, y: -2.43), controlPoint1: CGPoint(x: 0.92, y: 0.18), controlPoint2: CGPoint(x: 1.82, y: -2.32)) |
| 279 | + bezierPath.addCurve(to: CGPoint(x: 1.34, y: -3.01), controlPoint1: CGPoint(x: 1.87, y: -2.81), controlPoint2: CGPoint(x: 1.63, y: -3.01)) |
| 280 | + bezierPath.addCurve(to: CGPoint(x: 1.15, y: -3.01), controlPoint1: CGPoint(x: 1.28, y: -3.01), controlPoint2: CGPoint(x: 1.21, y: -3.01)) |
| 281 | + bezierPath.addCurve(to: CGPoint(x: -0.12, y: -3.01), controlPoint1: CGPoint(x: 1.06, y: -3.01), controlPoint2: CGPoint(x: -0.12, y: -3.01)) |
| 282 | + bezierPath.addLine(to: CGPoint(x: -0.06, y: -7)) |
| 283 | + bezierPath.addCurve(to: CGPoint(x: 1.2, y: -7), controlPoint1: CGPoint(x: -0.06, y: -7), controlPoint2: CGPoint(x: 1.12, y: -7)) |
| 284 | + bezierPath.addCurve(to: CGPoint(x: 1.4, y: -7.01), controlPoint1: CGPoint(x: 1.27, y: -7), controlPoint2: CGPoint(x: 1.34, y: -7.01)) |
| 285 | + bezierPath.addCurve(to: CGPoint(x: 1.93, y: -7.49), controlPoint1: CGPoint(x: 1.7, y: -7.01), controlPoint2: CGPoint(x: 1.93, y: -7.2)) |
| 286 | + bezierPath.addCurve(to: CGPoint(x: 0.94, y: -10.3), controlPoint1: CGPoint(x: 1.89, y: -7.69), controlPoint2: CGPoint(x: 0.98, y: -10.19)) |
| 287 | + bezierPath.addCurve(to: CGPoint(x: 0.9, y: -10.5), controlPoint1: CGPoint(x: 0.91, y: -10.37), controlPoint2: CGPoint(x: 0.9, y: -10.43)) |
| 288 | + bezierPath.addCurve(to: CGPoint(x: 1.41, y: -11.02), controlPoint1: CGPoint(x: 0.9, y: -10.78), controlPoint2: CGPoint(x: 1.13, y: -11.01)) |
| 289 | + bezierPath.addLine(to: CGPoint(x: 1.47, y: -11.01)) |
290 | 290 | bezierPath.close()
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291 | 291 | primaryColor.setFill()
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292 | 292 | bezierPath.fill()
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293 | 293 |
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294 | 294 |
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295 | 295 | //// Bezier 2 Drawing
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296 | 296 | let bezier2Path = UIBezierPath()
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297 |
| - bezier2Path.move(to: CGPoint(x: -7.43, y: 11.5)) |
298 |
| - bezier2Path.addLine(to: CGPoint(x: -7.36, y: -1.94)) |
299 |
| - bezier2Path.addCurve(to: CGPoint(x: -3.49, y: -5.47), controlPoint1: CGPoint(x: -7.36, y: -1.94), controlPoint2: CGPoint(x: -7.08, y: -5.47)) |
300 |
| - bezier2Path.addLine(to: CGPoint(x: 3.61, y: -5.47)) |
| 297 | + bezier2Path.move(to: CGPoint(x: -5.98, y: 11.98)) |
| 298 | + bezier2Path.addLine(to: CGPoint(x: -5.92, y: -1.45)) |
| 299 | + bezier2Path.addCurve(to: CGPoint(x: -2.05, y: -4.98), controlPoint1: CGPoint(x: -5.92, y: -1.45), controlPoint2: CGPoint(x: -5.64, y: -4.98)) |
| 300 | + bezier2Path.addLine(to: CGPoint(x: 5.05, y: -4.98)) |
301 | 301 | primaryColor.setStroke()
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302 | 302 | bezier2Path.lineWidth = 4
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303 | 303 | bezier2Path.stroke()
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