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Adds a new layer type called normal that given a source layer with raster type pointing to a normal map pyramid, is shaded with the light defined on the style object.
I've created a new draw_normal.js where the webgl initialization is done and two files: normal.fragment.js and normal.vertex.js with the normal mapping shader. The remaining files are modified to update the spec to support the new type and its parameters (the same as a raster layer)