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Support framebuffer plugins #1438

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tmcw opened this issue Aug 17, 2015 · 3 comments
Closed

Support framebuffer plugins #1438

tmcw opened this issue Aug 17, 2015 · 3 comments

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@tmcw
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tmcw commented Aug 17, 2015

My understanding of framebuffers is pretty tenuous, but the ideal is that we could

  1. Render each tile to a buffer
  2. Pass that buffer through configurable shaders

This would help with things like full-view blurring, color-blindness simulation, and photoshop-style effects. The hope is that since at this point you're dealing with a generic image rather than any specific data, it's a place where configurable plugins could be applied to any map.

Over the weekend, I sketched this out but was very dumb about it and probably made many mistakes.

@lucaswoj
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This is cool! Do you think this is something we should try to include in an upcoming release?

Any thoughts about how this would work with tile-less rendering @ansis?

@lucaswoj lucaswoj changed the title Framebuffer plugins Support framebuffer plugins Jul 28, 2016
@lucaswoj
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💭 I wonder how this jivves with #281

@tmcw
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tmcw commented Feb 28, 2017

Closing in favor of #281

@tmcw tmcw closed this as completed Feb 28, 2017
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