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My understanding of framebuffers is pretty tenuous, but the ideal is that we could
Render each tile to a buffer
Pass that buffer through configurable shaders
This would help with things like full-view blurring, color-blindness simulation, and photoshop-style effects. The hope is that since at this point you're dealing with a generic image rather than any specific data, it's a place where configurable plugins could be applied to any map.
Over the weekend, I sketched this out but was very dumb about it and probably made many mistakes.
The text was updated successfully, but these errors were encountered:
My understanding of framebuffers is pretty tenuous, but the ideal is that we could
This would help with things like full-view blurring, color-blindness simulation, and photoshop-style effects. The hope is that since at this point you're dealing with a generic image rather than any specific data, it's a place where configurable plugins could be applied to any map.
Over the weekend, I sketched this out but was very dumb about it and probably made many mistakes.
The text was updated successfully, but these errors were encountered: