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Illusion Number

Illusion Number Gif

Overview

Implementing an illusion number transform as showing in GIF written in Javascript and CSS. I find the GIF image from SNS website and don't know its source. Please leave me a issuse if you know it and I will be appreciate for you :)

Demo

Timer: https://rawgit.com/malash/illusion-number/master/example/index.html

Datetime: https://rawgit.com/malash/illusion-number/master/example/datetime.html

You can find more demos in the example folder.

Usage

Use bower to install illusion-number to your project:

$ bower install illusion-number

Then include .js and .css files:

<link rel="stylesheet" href="/beep/bower_components/illusion-number/dist/illusion-number.min.css">
<script src="/beep/bower_components/illusion-number/dist/illusion-number.min.js"></script>

Put an empty div emelent to your HTML file:

<div id="test"></div>

Call global variable IllusionNumber's method play with the element and options:

IllusionNumber.play(document.getElementById('test'), {
  from: '0',
  to: '1'
});

Documentation

IllusionNumber.play(ele, options)

ele

Type: element

Required: true

The DOM element to bind

options.from

Type: number or char

Required: true

options.to

Type: number or char

Required: true

The animation transforms from options.from bitmap to options.to bitmap.

options.size

Type: number or string

Default: 250px

The animation canvas size. Some valid value: 250, '14px', '3em', '2rem'

options.animationDuration

Type: number

Default: 1

The animation duration defaults to 1 second. The type of value could be number or float.

options.reverse

Type: boolean

Default: false

If options.reverse is true, the anamation direction will be reversed.

IllusionNumber.setBitmap(char, bitmap)

Set or override a bitmap.

For example:

IllusionNumber.setBitmap('A', [
  [0, 1, 0],
  [1, 0, 0],
  [1, 1, 1],
  [1, 0, 1],
  [1, 0, 1]
]);
IllusionNumber.play(document.getElementById('test'), {
  from: '9',
  to: 'A'
});

char

Type: char

Required: true

Character to set.

bitmap

Type: number[][]

Required: true

Character's bitmap. The tile displays for value 1 and hides for value 0 at the same position in 2-dimensional array.

Development

We use gulp as build system.

For development:

npm install
gulp dev

For build:

npm install
gulp build

License

The MIT License (MIT)

Copyright (c) 2015 Malash <[email protected]>

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.