Releases: makamys/Neodymium
Releases · makamys/Neodymium
Neodymium 0.1.8.2
- Made Advanced OpenGL warning disable the setting when clicked
Neodymium 0.1.8.1
- Fixed warning spam caused by EnderIO item conduits
Neodymium 0.1.8
- Added command to print incompatibilities in chat (
/neodymium status
) - Locked certain debug features behind creative mode
- Improved handling of the VRAM getting full. Neodymium will now reload the renderer, and only disable itself if the VRAM gets full repeatedly.
- Fixed error when the config file gets created for the first time
Neodymium 0.1.7
- Added basic compat with FastCraft (we trick FastCraft into thinking we are OptiFine, which causes it to disable incompatible features)
Neodymium 0.1.6
- Added option to not render unaligned quads (e.g. tall grass) past a certain distance
- Made error messages print more information. Also added an option to disable them.
- Disabled vanilla chunk mesh construction to improve performance. They can still be re-enabled for debug purposes.
- Fixed small quads (e.g. snow) having incorrect normals
- Fixed DragonAPI incompatibility
Neodymium 0.1.5
- Added compatibility with ArchaicFix's occlusion tweak.
- Added compatibility with mods that use triangles to render blocks, such as Matter Overdrive.
- Addded
auto
option torenderFog
that will render fog whenever the vanilla renderer would, following the setting of mods like OptiFine. - Reduced verbosity of incompatibility warnings. They are no longer indicated in chat, just the log and the F3 overlay.
- Fixed not being able to allocate over 2048 MB of VRAM.
Neodymium 0.1.4
- Added fog occlusion: meshes shrouded in fog will not be rendered. Fixes performance regression compared to OptiFine.
- Added system for detecting incompatible mods and hardware. If a critical incompatibility is detected, the mod will not get enabled. For less severe incompatibilities, only a warning will be emitted. The checks can be disabled using the
ignoreIncompatibilities
config option. - Added a simple GUI for changing the config in-game.
- Fixed various errors in the rendering of translucent meshes (such as water)
- Fixed face culling being off when camera is in third person mode
Neodymium 0.1.3
- Fixed crash when joining a server
- Made Triangulator compatible out of the box (big thanks to FalsePattern!)
Neodymium 0.1.2
- Improved debug overlay
- Properly integrate with Forge's API (thanks to FalsePattern). Fixes incorrect position/style when certain other mods are present.
- Add indication when renderer is disabled
- Use colors for warnings
Neodymium 0.1.1
- Fixed renderer not working correctly in the Nether