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AmazingRacer

Game 1 of the book "Unity in 24 Hours" by Ben Tristem and Mike Geig

screenshot of sample

Design

The Concept

The player starts at one end of an area and runs to the other end. There will be trees, water, hills and other obstacles in the path. The goal of player is to see how fast he can make it to the finish zone.

The Rules

The rules of Amazing Racer areas follows:

  1. There is NO win or lose condition; only a completed condition. Game gets completed when player enters finish zone.
  2. Enter and finish zone are always in the same spot.
  3. If player falls into water hazard, he is placed back into the starting position.
  4. Clues are present to help player. Goal of game is that the players will intuit the desire for faster time.

Requirements

  1. Rectangular terrain big enough to furnish obstacles and desing spawn point and finish point.
  2. Textures and Environment effects for the terrain.
  3. A spawn point and finish point.
  4. A character controller
  5. A game controller