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Other than that, the hard part will be removing hardcoded platform relocations in the backends (which will need to be done for arm, other than x86 architecture support, etc.)
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This shouldn't be too much work, as goblin already has all the underlying 32-bit struct support, etc.
Do note however this will have to be resolved, I think: m4b/goblin#86 (comment)
Other than that, the hard part will be removing hardcoded platform relocations in the backends (which will need to be done for arm, other than x86 architecture support, etc.)
The text was updated successfully, but these errors were encountered: