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SliceVisualizer.csproj
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SliceVisualizer.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<OutputType>Library</OutputType>
<LangVersion>8</LangVersion>
<Nullable>enable</Nullable>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<RootNamespace>SliceVisualizer</RootNamespace>
<LocalRefsDir Condition="Exists('..\Refs')">..\Refs</LocalRefsDir>
<BeatSaberDir>$(LocalRefsDir)</BeatSaberDir>
<AppOutputBase>$(MSBuildProjectDirectory)\</AppOutputBase>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>bin\Debug\</OutputPath>
<DebugType>full</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>bin\Release\</OutputPath>
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<PropertyGroup Condition="$(DefineConstants.Contains('CIBuild')) OR '$(NCrunch)' == '1'">
<DisableCopyToPlugins>True</DisableCopyToPlugins>
</PropertyGroup>
<PropertyGroup Condition="'$(NCrunch)' == '1'">
<DisableCopyToPlugins>True</DisableCopyToPlugins>
<DisableZipRelease>True</DisableZipRelease>
</PropertyGroup>
<ItemGroup>
<Reference Include="BSML">
<HintPath>$(BeatSaberDir)\Plugins\BSML.dll</HintPath>
</Reference>
<Reference Include="HMLib">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
</Reference>
<Reference Include="HMUI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="IPA.Loader">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Main">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BeatmapCore">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatmapCore.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GameplayCore">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\GameplayCore.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Zenject">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Zenject-usage">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject-usage.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="SiraUtil">
<HintPath>$(BeatSaberDir)\Plugins\SiraUtil.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="Directory.Build.props" Condition="Exists('Directory.Build.props')" />
<None Include="Directory.Build.targets" Condition="Exists('Directory.Build.targets')" />
<None Include="SliceVisualizer.csproj.user" Condition="Exists('SliceVisualizer.csproj.user')" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Assets\*.png" />
<EmbeddedResource Include="Views\*.bsml" />
<EmbeddedResource Include="manifest.json" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="BeatSaberModdingTools.Tasks" Version="1.3.2">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Content Include="SliceVisualizer.csproj.user" />
</ItemGroup>
<PropertyGroup>
<StartAction>Program</StartAction>
<StartProgram>$(BeatSaberDir)\Beat Saber.exe</StartProgram>
<StartWorkingDirectory>$(BeatSaberDir)</StartWorkingDirectory>
</PropertyGroup>
</Project>