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Not working with latest master #57

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kisvegabor opened this issue Aug 17, 2023 · 5 comments
Open

Not working with latest master #57

kisvegabor opened this issue Aug 17, 2023 · 5 comments

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@kisvegabor
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Hi Kenji,

I've noticed that the latest changes of LVGL master are not followed in the repository yet and the build failes. Most of the conceptual changes are already added so we don't expect large and complex changes in the near future.

Do you plan to take look at it at some time?

FYI, here are the changes of v9 so far:

@MouriNaruto
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MouriNaruto commented Aug 18, 2023

Of course, I synchronized the LVGL submodule yesterday.

I am adapting the Win32 backend to the newest LVGL. ("Most of the conceptual changes are already added so we don't expect large and complex changes in the near future." is really nice for me.)

Also, I will add parallel rendering adaption for Windows in recent days.

Kenji Mouri

@kisvegabor
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Splendid, thank you!

@kisvegabor
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Also, I will add parallel rendering adaption for Windows in recent days.

Could send an update with a just working project and make the parallel rendering update as a separate step? It's just to make simulator work with latest master as soon as possible.

@MouriNaruto
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MouriNaruto commented Aug 23, 2023

@kisvegabor

Could send an update with a just working project and make the parallel rendering update as a separate step? It's just to make simulator work with latest master as soon as possible.

I have fixed the build failures just now. LvglWindowsSimulator project should be working properly.

https://github.com/lvgl/lv_port_pc_visual_studio/actions/runs/5957479708/job/16160207654

The LvglWindowsDesktopApplication is also fixed, but I need to write a new backend for LvglWindowsDesktopApplication project in recent days.

Kenji Mouri

@kisvegabor
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Awesome, thank you Kenji.

@zjanosy could you try it out?

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