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Switch godot rendering to gl_compatibility (#326)
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project.godot

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@@ -92,6 +92,7 @@ common/enable_pause_aware_picking=true
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[rendering]
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renderer/rendering_method="gl_compatibility"
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quality/driver/driver_name="GLES2"
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quality/intended_usage/framebuffer_allocation=1
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quality/intended_usage/framebuffer_allocation.mobile=1

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