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One way to do this:
Catch exception when parsing/executing task, if it fails, print the error. Specific error messages could be done per task eventually.
Currently you can also use debugMode: true (in config object in boot.js) to see step by step the execution of the story tasks.
If I mistype something, I would like the game to try to continue and instead giving we a warning or error in the console.
Examples:
Suggested message: "Warning: Action dudesays does not exist at Story.yaml:
Suggested message: "Warning: Asset typo does not exist at Story.yaml:
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