You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently video filters are done in the CPU and consume a few percent of the overall CPU usage during runtime. Moving these to shaders would be faster and open up additional "off the shelf" filtering options
There is a caveat though that this would cause a split in implementation as tetanes-core does not concern itself with shader implementations.
Currently video filters are done in the CPU and consume a few percent of the overall CPU usage during runtime. Moving these to shaders would be faster and open up additional "off the shelf" filtering options
There is a caveat though that this would cause a split in implementation as
tetanes-core
does not concern itself with shader implementations.tetanes
would instead rely on the ControlDeck::frame_buffer_raw method instead of ControlDeck::frame_buffer in order to provide the shader with the data to process.The text was updated successfully, but these errors were encountered: