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Just found out about wasabi2d so I havent had the chance to try it out yet. However from reading the docs it looks like its a really nice library with some interesting ideas behind!
One thing I am curious about is what your thoughts are about other python libraries filling a similar need, like pygame for example. How does wasabi2d compare to them, or the motivation to create it in the first place?
The text was updated successfully, but these errors were encountered:
My original motivation was to try to beat Pyglet's performance by using numpy, ModernGL and other native extensions. Then I wanted more modern features like built-in shaders, particles and lighting (lighting is not done but it will use code from My Sincerest Apologies). Then I wanted more convenience: I am used to writing games in a few lines of code with Pygame Zero. So I used Pygame Zero's input and sound APIs.
I don't know how I'm doing on performance; so far it's "fast enough" but I'm still building out the feature set (currently working on depth-sorted layers).
Just found out about wasabi2d so I havent had the chance to try it out yet. However from reading the docs it looks like its a really nice library with some interesting ideas behind!
One thing I am curious about is what your thoughts are about other python libraries filling a similar need, like pygame for example. How does wasabi2d compare to them, or the motivation to create it in the first place?
The text was updated successfully, but these errors were encountered: