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Sensor_Type.js
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Sensor_Type.js
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var SENSOR_TYPE = {
I2C: 41,
I2C_9V: 42,
NXT: {
TOUCH: 32,
ULTRASONIC: {
CONT: 33,
SS: 34
},
LIGHT: {
// ON: (Mask.D0_M | Mask.D0_S),
OFF: 0
},
COLOR: {
FULL: 36,
RED: 37,
GREEN: 38,
BLUE: 39,
NONE: 40
}
},
DEXTER: {
IMU: {
ACC: 99,
GYRO: 100,
},
},
EV3: {
// Continuous measurement, distance, cm
US: {
M0: 43,
//Continuous measurement, distance, in
M1: 44,
// Listen // 0 r 1 depending on presence of another US sensor.
M2: 45,
M3: 46,
M4: 47,
M5: 48,
M6: 49
},
COLOUR: {
// Reflected
M0: 50,
// Ambient
M1: 51,
// Color // Min is 0, max is 7 (brown)
M2: 52,
// Raw reflected
M3: 53,
// Raw Color Components
M4: 54,
// Calibration??? Not currently implemented.
M5: 55
},
GYRO: {
// Angle
M0: 56,
// Rotational Speed
M1: 57,
// Raw sensor value ???
M2: 58,
// Angle and Rotational Speed?
M3: 59,
// Calibration ???
M4: 60,
},
// Mode information is here: https://github.com/mindboards/ev3dev/wiki/LEGO-EV3-Infrared-Sensor-%2845509%29
INFRARED: {
// Proximity, 0 to 100
M0: 61,
// IR Seek, -25 (far left) to 25 (far right)
M1: 62,
// IR Remote Control, 0 - 11
M2: 63,
M3: 64,
M4: 65,
M5: 66
},
TOUCH: {
RAW: 67,
// EV3 Touch sensor, debounced.
DEBOUNCE: 68
}
}
}
module.exports = Object.freeze(SENSOR_TYPE);