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netlist_sim.c
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netlist_sim.c
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/*
Copyright (c) 2010,2014 Michael Steil, Brian Silverman, Barry Silverman
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
/************************************************************
*
* Libc Functions and Basic Data Types
*
************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "types.h"
/* the smallest types to fit the numbers */
typedef uint16_t transnum_t;
typedef uint16_t count_t;
/* nodenum_t is declared in types.h, because it's API */
/************************************************************
*
* Main State Data Structure
*
************************************************************/
#if 1 /* faster on 64 bit CPUs */
typedef unsigned long long bitmap_t;
#define BITMAP_SHIFT 6
#define BITMAP_MASK 63
#define ONE 1ULL
#else
typedef unsigned int bitmap_t;
#define BITMAP_SHIFT 5
#define BITMAP_MASK 31
#define ONE 1U
#endif
/* list of nodes that need to be recalculated */
typedef struct {
nodenum_t *list;
count_t count;
} list_t;
/* a transistor from the point of view of one of the connected nodes */
typedef struct {
transnum_t transistor;
nodenum_t other_node;
} c1c2_t;
static inline c1c2_t
c1c2(transnum_t tn, nodenum_t n)
{
c1c2_t c = { tn, n };
return c;
}
typedef struct {
nodenum_t nodes;
nodenum_t transistors;
nodenum_t vss;
nodenum_t vcc;
/* everything that describes a node */
bitmap_t *nodes_pullup;
bitmap_t *nodes_pulldown;
bitmap_t *nodes_value;
nodenum_t **nodes_gates;
c1c2_t *nodes_c1c2s;
count_t *nodes_gatecount;
count_t *nodes_c1c2offset;
nodenum_t *nodes_dependants;
nodenum_t *nodes_left_dependants;
nodenum_t **nodes_dependant;
nodenum_t **nodes_left_dependant;
/* everything that describes a transistor */
nodenum_t *transistors_gate;
nodenum_t *transistors_c1;
nodenum_t *transistors_c2;
bitmap_t *transistors_on;
/* the nodes we are working with */
nodenum_t *list1;
list_t listin;
/* the indirect nodes we are collecting for the next run */
nodenum_t *list2;
list_t listout;
bitmap_t *listout_bitmap;
nodenum_t *group;
count_t groupcount;
bitmap_t *groupbitmap;
enum {
contains_nothing,
contains_hi,
contains_pullup,
contains_pulldown,
contains_vcc,
contains_vss
} group_contains_value;
} state_t;
/************************************************************
*
* Main Header Include
*
************************************************************/
#define INCLUDED_FROM_NETLIST_SIM_C
#include "netlist_sim.h"
#undef INCLUDED_FROM_NETLIST_SIM_C
/************************************************************
*
* Algorithms for Bitmaps
*
************************************************************/
#define WORDS_FOR_BITS(a) (a / (sizeof(bitmap_t) * 8) + 1)
static inline void
bitmap_clear(bitmap_t *bitmap, count_t count)
{
memset(bitmap, 0, WORDS_FOR_BITS(count)*sizeof(bitmap_t));
}
static inline void
set_bitmap(bitmap_t *bitmap, int index, BOOL state)
{
if (state)
bitmap[index>>BITMAP_SHIFT] |= ONE << (index & BITMAP_MASK);
else
bitmap[index>>BITMAP_SHIFT] &= ~(ONE << (index & BITMAP_MASK));
}
static inline BOOL
get_bitmap(bitmap_t *bitmap, int index)
{
return (bitmap[index>>BITMAP_SHIFT] >> (index & BITMAP_MASK)) & 1;
}
/************************************************************
*
* Algorithms for Nodes
*
************************************************************/
/*
* The "value" propertiy of VCC and GND is never evaluated in the code,
* so we don't bother initializing it properly or special-casing writes.
*/
static inline void
set_nodes_pullup(state_t *state, transnum_t t, BOOL s)
{
set_bitmap(state->nodes_pullup, t, s);
}
static inline BOOL
get_nodes_pullup(state_t *state, transnum_t t)
{
return get_bitmap(state->nodes_pullup, t);
}
static inline void
set_nodes_pulldown(state_t *state, transnum_t t, BOOL s)
{
set_bitmap(state->nodes_pulldown, t, s);
}
static inline BOOL
get_nodes_pulldown(state_t *state, transnum_t t)
{
return get_bitmap(state->nodes_pulldown, t);
}
static inline void
set_nodes_value(state_t *state, transnum_t t, BOOL s)
{
set_bitmap(state->nodes_value, t, s);
}
static inline BOOL
get_nodes_value(state_t *state, transnum_t t)
{
return get_bitmap(state->nodes_value, t);
}
/************************************************************
*
* Algorithms for Transistors
*
************************************************************/
static inline void
set_transistors_on(state_t *state, transnum_t t, BOOL s)
{
set_bitmap(state->transistors_on, t, s);
}
static inline BOOL
get_transistors_on(state_t *state, transnum_t t)
{
return get_bitmap(state->transistors_on, t);
}
/************************************************************
*
* Algorithms for Lists
*
************************************************************/
static inline nodenum_t
listin_get(state_t *state, count_t i)
{
return state->listin.list[i];
}
static inline count_t
listin_count(state_t *state)
{
return state->listin.count;
}
static inline void
lists_switch(state_t *state)
{
list_t tmp = state->listin;
state->listin = state->listout;
state->listout = tmp;
}
static inline void
listout_clear(state_t *state)
{
state->listout.count = 0;
bitmap_clear(state->listout_bitmap, state->nodes);
}
static inline void
listout_add(state_t *state, nodenum_t i)
{
if (!get_bitmap(state->listout_bitmap, i)) {
state->listout.list[state->listout.count++] = i;
set_bitmap(state->listout_bitmap, i, 1);
}
}
/************************************************************
*
* Algorithms for Groups of Nodes
*
************************************************************/
/*
* a group is a set of connected nodes, which consequently
* share the same value
*
* we use an array and a count for O(1) insert and
* iteration, and a redundant bitmap for O(1) lookup
*/
static inline void
group_clear(state_t *state)
{
state->groupcount = 0;
bitmap_clear(state->groupbitmap, state->nodes);
}
static inline void
group_add(state_t *state, nodenum_t i)
{
state->group[state->groupcount++] = i;
set_bitmap(state->groupbitmap, i, 1);
}
static inline nodenum_t
group_get(state_t *state, count_t n)
{
return state->group[n];
}
static inline BOOL
group_contains(state_t *state, nodenum_t el)
{
return get_bitmap(state->groupbitmap, el);
}
static inline count_t
group_count(state_t *state)
{
return state->groupcount;
}
/************************************************************
*
* Node and Transistor Emulation
*
************************************************************/
static inline void
addNodeToGroup(state_t *state, nodenum_t n)
{
/*
* We need to stop at vss and vcc, otherwise we'll revisit other groups
* with the same value - just because they all derive their value from
* the fact that they are connected to vcc or vss.
*/
if (n == state->vss) {
state->group_contains_value = contains_vss;
return;
}
if (n == state->vcc) {
if (state->group_contains_value != contains_vss)
state->group_contains_value = contains_vcc;
return;
}
if (group_contains(state, n))
return;
group_add(state, n);
if (state->group_contains_value < contains_pulldown && get_nodes_pulldown(state, n)) {
state->group_contains_value = contains_pulldown;
}
if (state->group_contains_value < contains_pullup && get_nodes_pullup(state, n)) {
state->group_contains_value = contains_pullup;
}
if (state->group_contains_value < contains_hi && get_nodes_value(state, n)) {
state->group_contains_value = contains_hi;
}
/* revisit all transistors that control this node */
count_t end = state->nodes_c1c2offset[n+1];
for (count_t t = state->nodes_c1c2offset[n]; t < end; t++) {
c1c2_t c = state->nodes_c1c2s[t];
/* if the transistor connects c1 and c2... */
if (get_transistors_on(state, c.transistor)) {
addNodeToGroup(state, c.other_node);
}
}
}
static inline void
addAllNodesToGroup(state_t *state, nodenum_t node)
{
group_clear(state);
state->group_contains_value = contains_nothing;
addNodeToGroup(state, node);
}
static inline BOOL
getGroupValue(state_t *state)
{
switch (state->group_contains_value) {
case contains_vcc:
case contains_pullup:
case contains_hi:
return YES;
case contains_vss:
case contains_pulldown:
case contains_nothing:
return NO;
}
}
static inline void
recalcNode(state_t *state, nodenum_t node)
{
/*
* get all nodes that are connected through
* transistors, starting with this one
*/
addAllNodesToGroup(state, node);
/* get the state of the group */
BOOL newv = getGroupValue(state);
/*
* - set all nodes to the group state
* - check all transistors switched by nodes of the group
* - collect all nodes behind toggled transistors
* for the next run
*/
for (count_t i = 0; i < group_count(state); i++) {
nodenum_t nn = group_get(state, i);
if (get_nodes_value(state, nn) != newv) {
set_nodes_value(state, nn, newv);
for (count_t t = 0; t < state->nodes_gatecount[nn]; t++) {
transnum_t tn = state->nodes_gates[nn][t];
set_transistors_on(state, tn, newv);
}
if (newv) {
for (count_t g = 0; g < state->nodes_left_dependants[nn]; g++) {
listout_add(state, state->nodes_left_dependant[nn][g]);
}
} else {
for (count_t g = 0; g < state->nodes_dependants[nn]; g++) {
listout_add(state, state->nodes_dependant[nn][g]);
}
}
}
}
}
void
recalcNodeList(state_t *state)
{
for (int j = 0; j < 100; j++) { /* loop limiter */
/*
* make the secondary list our primary list, use
* the data storage of the primary list as the
* secondary list
*/
lists_switch(state);
if (!listin_count(state))
break;
listout_clear(state);
/*
* for all nodes, follow their paths through
* turned-on transistors, find the state of the
* path and assign it to all nodes, and re-evaluate
* all transistors controlled by this path, collecting
* all nodes that changed because of it for the next run
*/
for (count_t i = 0; i < listin_count(state); i++) {
nodenum_t n = listin_get(state, i);
recalcNode(state, n);
}
}
listout_clear(state);
}
/************************************************************
*
* Initialization
*
************************************************************/
static inline void
add_nodes_dependant(state_t *state, nodenum_t a, nodenum_t b)
{
for (count_t g = 0; g < state->nodes_dependants[a]; g++)
if (state->nodes_dependant[a][g] == b)
return;
state->nodes_dependant[a][state->nodes_dependants[a]++] = b;
}
static inline void
add_nodes_left_dependant(state_t *state, nodenum_t a, nodenum_t b)
{
for (count_t g = 0; g < state->nodes_left_dependants[a]; g++)
if (state->nodes_left_dependant[a][g] == b)
return;
state->nodes_left_dependant[a][state->nodes_left_dependants[a]++] = b;
}
state_t *
setupNodesAndTransistors(netlist_transdefs *transdefs, BOOL *node_is_pullup, nodenum_t nodes, nodenum_t transistors, nodenum_t vss, nodenum_t vcc)
{
/* allocate state */
state_t *state = malloc(sizeof(state_t));
state->nodes = nodes;
state->transistors = transistors;
state->vss = vss;
state->vcc = vcc;
state->nodes_pullup = calloc(WORDS_FOR_BITS(state->nodes), sizeof(*state->nodes_pullup));
state->nodes_pulldown = calloc(WORDS_FOR_BITS(state->nodes), sizeof(*state->nodes_pulldown));
state->nodes_value = calloc(WORDS_FOR_BITS(state->nodes), sizeof(*state->nodes_value));
state->nodes_gates = malloc(state->nodes * sizeof(*state->nodes_gates));
for (count_t i = 0; i < state->nodes; i++) {
state->nodes_gates[i] = calloc(state->nodes, sizeof(**state->nodes_gates));
}
state->nodes_gatecount = calloc(state->nodes, sizeof(*state->nodes_gatecount));
state->nodes_c1c2offset = calloc(state->nodes + 1, sizeof(*state->nodes_c1c2offset));
state->nodes_dependants = calloc(state->nodes, sizeof(*state->nodes_dependants));
state->nodes_left_dependants = calloc(state->nodes, sizeof(*state->nodes_left_dependants));
state->nodes_dependant = malloc(state->nodes * sizeof(*state->nodes_dependant));
for (count_t i = 0; i < state->nodes; i++) {
state->nodes_dependant[i] = calloc(state->nodes, sizeof(**state->nodes_dependant));
}
state->nodes_left_dependant = malloc(state->nodes * sizeof(*state->nodes_left_dependant));
for (count_t i = 0; i < state->nodes; i++) {
state->nodes_left_dependant[i] = calloc(state->nodes, sizeof(**state->nodes_left_dependant));
}
state->transistors_gate = calloc(state->transistors, sizeof(*state->transistors_gate));
state->transistors_c1 = calloc(state->transistors, sizeof(*state->transistors_c1));
state->transistors_c2 = calloc(state->transistors, sizeof(*state->transistors_c2));
state->transistors_on = calloc(WORDS_FOR_BITS(state->transistors), sizeof(*state->transistors_on));
state->list1 = calloc(state->nodes, sizeof(*state->list1));
state->list2 = calloc(state->nodes, sizeof(*state->list2));
state->listout_bitmap = calloc(WORDS_FOR_BITS(state->nodes), sizeof(*state->listout_bitmap));
state->group = malloc(state->nodes * sizeof(*state->group));
state->groupbitmap = calloc(WORDS_FOR_BITS(state->nodes), sizeof(*state->groupbitmap));
state->listin.list = state->list1;
state->listin.count = 0;
state->listout.list = state->list2;
state->listout.count = 0;
count_t i;
/* copy nodes into r/w data structure */
for (i = 0; i < state->nodes; i++) {
set_nodes_pullup(state, i, node_is_pullup[i]);
state->nodes_gatecount[i] = 0;
}
/* copy transistors into r/w data structure */
count_t j = 0;
for (i = 0; i < state->transistors; i++) {
nodenum_t gate = transdefs[i].gate;
nodenum_t c1 = transdefs[i].c1;
nodenum_t c2 = transdefs[i].c2;
/* skip duplicate transistors */
BOOL found = NO;
for (count_t j2 = 0; j2 < j; j2++) {
if (state->transistors_gate[j2] == gate &&
((state->transistors_c1[j2] == c1 &&
state->transistors_c2[j2] == c2) ||
(state->transistors_c1[j2] == c2 &&
state->transistors_c2[j2] == c1))) {
found = YES;
}
}
if (!found) {
state->transistors_gate[j] = gate;
state->transistors_c1[j] = c1;
state->transistors_c2[j] = c2;
j++;
}
}
state->transistors = j;
/* cross reference transistors in nodes data structures */
/* start by computing how many c1c2 entries should be created for each node */
count_t *c1c2count = calloc(state->nodes, sizeof(*c1c2count));
count_t c1c2total = 0;
for (i = 0; i < state->transistors; i++) {
nodenum_t gate = state->transistors_gate[i];
state->nodes_gates[gate][state->nodes_gatecount[gate]++] = i;
c1c2count[state->transistors_c1[i]]++;
c1c2count[state->transistors_c2[i]]++;
c1c2total += 2;
}
/* then sum the counts to find each node's offset into the c1c2 array */
count_t c1c2offset = 0;
for (i = 0; i < state->nodes; i++) {
state->nodes_c1c2offset[i] = c1c2offset;
c1c2offset += c1c2count[i];
}
state->nodes_c1c2offset[i] = c1c2offset;
/* create and fill the nodes_c1c2s array according to these offsets */
state->nodes_c1c2s = calloc(c1c2total, sizeof(*state->nodes_c1c2s));
memset(c1c2count, 0, state->nodes * sizeof(*c1c2count));
for (i = 0; i < state->transistors; i++) {
nodenum_t c1 = state->transistors_c1[i];
nodenum_t c2 = state->transistors_c2[i];
state->nodes_c1c2s[state->nodes_c1c2offset[c1] + c1c2count[c1]++] = c1c2(i, c2);
state->nodes_c1c2s[state->nodes_c1c2offset[c2] + c1c2count[c2]++] = c1c2(i, c1);
}
free(c1c2count);
for (i = 0; i < state->nodes; i++) {
state->nodes_dependants[i] = 0;
state->nodes_left_dependants[i] = 0;
for (count_t g = 0; g < state->nodes_gatecount[i]; g++) {
transnum_t t = state->nodes_gates[i][g];
nodenum_t c1 = state->transistors_c1[t];
if (c1 != vss && c1 != vcc) {
add_nodes_dependant(state, i, c1);
}
nodenum_t c2 = state->transistors_c2[t];
if (c2 != vss && c2 != vcc) {
add_nodes_dependant(state, i, c2);
}
if (c1 != vss && c1 != vcc) {
add_nodes_left_dependant(state, i, c1);
} else {
add_nodes_left_dependant(state, i, c2);
}
}
}
#if 0 /* unnecessary - RESET will stabilize the network anyway */
/* all nodes are down */
for (nodenum_t nn = 0; nn < state->nodes; nn++) {
set_nodes_value(state, nn, 0);
}
/* all transistors are off */
for (transnum_t tn = 0; tn < state->transistors; tn++)
set_transistors_on(state, tn, NO);
#endif
return state;
}
void
destroyNodesAndTransistors(state_t *state)
{
free(state->nodes_pullup);
free(state->nodes_pulldown);
free(state->nodes_value);
for (count_t i = 0; i < state->nodes; i++) {
free(state->nodes_gates[i]);
}
free(state->nodes_gates);
free(state->nodes_c1c2s);
free(state->nodes_gatecount);
free(state->nodes_c1c2offset);
free(state->nodes_dependants);
free(state->nodes_left_dependants);
for (count_t i = 0; i < state->nodes; i++) {
free(state->nodes_dependant[i]);
}
free(state->nodes_dependant);
for (count_t i = 0; i < state->nodes; i++) {
free(state->nodes_left_dependant[i]);
}
free(state->nodes_left_dependant);
free(state->transistors_gate);
free(state->transistors_c1);
free(state->transistors_c2);
free(state->transistors_on);
free(state->list1);
free(state->list2);
free(state->listout_bitmap);
free(state->group);
free(state->groupbitmap);
free(state);
}
void
stabilizeChip(state_t *state)
{
for (count_t i = 0; i < state->nodes; i++)
listout_add(state, i);
recalcNodeList(state);
}
/************************************************************
*
* Node State
*
************************************************************/
void
setNode(state_t *state, nodenum_t nn, BOOL s)
{
set_nodes_pullup(state, nn, s);
set_nodes_pulldown(state, nn, !s);
listout_add(state, nn);
recalcNodeList(state);
}
BOOL
isNodeHigh(state_t *state, nodenum_t nn)
{
return get_nodes_value(state, nn);
}
/************************************************************
*
* Interfacing and Extracting State
*
************************************************************/
unsigned int
readNodes(state_t *state, int count, nodenum_t *nodelist)
{
int result = 0;
for (int i = count - 1; i >= 0; i--) {
result <<= 1;
result |= isNodeHigh(state, nodelist[i]);
}
return result;
}
void
writeNodes(state_t *state, int count, nodenum_t *nodelist, int v)
{
for (int i = 0; i < 8; i++, v >>= 1)
setNode(state, nodelist[i], v & 1);
}