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performance_test.py
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from __future__ import absolute_import
from __future__ import division
from __future__ import print_function
USED_DEVICES = "-1"
import os
os.environ["CUDA_DEVICE_ORDER"] = "PCI_BUS_ID"
os.environ["CUDA_VISIBLE_DEVICES"] = USED_DEVICES
import sys
import threading
import time
import tensorflow as tf
from absl import app
from absl import flags
from pysc2 import maps
from pysc2.lib import stopwatch
import lib.config as C
import mini_source_agent
from lib import my_sc2_env as sc2_env
from lib.replay_buffer import Buffer
from mini_network import MiniNetwork
from datetime import datetime
import multiprocessing as mp
import numpy as np
FLAGS = flags.FLAGS
flags.DEFINE_bool("training", True, "Whether to train agents.")
flags.DEFINE_bool("on_server", True, "Whether is running on server.")
flags.DEFINE_integer("num_for_update", 100, "Number of episodes for each train.")
flags.DEFINE_string("log_path", "./logs/", "Path for log.")
flags.DEFINE_string("device", USED_DEVICES, "Device for training.")
# Simple64
flags.DEFINE_string("map", "Simple64", "Name of a map to use.")
flags.DEFINE_bool("render", False, "Whether to render with pygame.")
flags.DEFINE_integer("screen_resolution", 64, "Resolution for screen feature layers.")
flags.DEFINE_integer("minimap_resolution", 64, "Resolution for minimap feature layers.")
flags.DEFINE_enum("agent_race", "P", sc2_env.races.keys(), "Agent's race.")
flags.DEFINE_enum("bot_race", "T", sc2_env.races.keys(), "Bot's race.")
flags.DEFINE_integer("max_agent_steps", 18000, "Total agent steps.")
flags.DEFINE_integer("step_mul", 8, "Game steps per agent step.")
flags.DEFINE_bool("profile", False, "Whether to turn on code profiling.")
flags.DEFINE_bool("trace", False, "Whether to trace the code execution.")
flags.DEFINE_bool("save_replay", False, "Whether to replays_save a replay at the end.")
flags.DEFINE_string("replay_dir", "multi-agent/", "dir of replay to replays_save.")
flags.DEFINE_string("restore_model_path", "./model/20190122-215114_source/", "path for restore model")
flags.DEFINE_bool("restore_model", True, "Whether to restore old model")
flags.DEFINE_integer("parallel", 10, "How many processes to run in parallel.")
flags.DEFINE_integer("thread_num", 1, "How many thread to run in the process.")
flags.DEFINE_integer("port_num", 24370, "the start port to create distribute tf")
flags.DEFINE_integer("max_iters", 1, "the rl agent max run iters")
flags.DEFINE_integer("game_num", 100, "How many games to evaluate.")
flags.DEFINE_string("game_version", None, "game version of SC2")
FLAGS(sys.argv)
# set the play map
play_map = C.get_map_class('lib.config.' + FLAGS.map)
C.my_sub_pos = play_map.my_sub_pos
C.enemy_sub_pos = play_map.enemy_sub_pos
C.enemy_main_pos = play_map.enemy_main_pos
C.base_camera_pos = play_map.base_camera_pos
DIFF = 1
if not FLAGS.on_server:
PARALLEL = 1
THREAD_NUM = 1
MAX_AGENT_STEPS = 18000
DEVICE = ['/gpu:0']
NUM_FOR_UPDATE = 2
TRAIN_ITERS = 5
PORT_NUM = FLAGS.port_num
else:
PARALLEL = FLAGS.parallel
THREAD_NUM = FLAGS.thread_num
MAX_AGENT_STEPS = FLAGS.max_agent_steps
# DEVICE = ['/gpu:' + dev for dev in FLAGS.device.split(',')]
DEVICE = ['/cpu:0']
NUM_FOR_UPDATE = FLAGS.num_for_update
TRAIN_ITERS = FLAGS.max_iters
PORT_NUM = FLAGS.port_num
LOG = FLAGS.log_path
if not os.path.exists(LOG):
os.makedirs(LOG)
SERVER_DICT = {"worker": [], "ps": []}
FLAGS(sys.argv)
THREAD_NUM = PARALLEL
# define some global variable
LOCK = threading.Lock()
UPDATE_EVENT, ROLLING_EVENT = threading.Event(), threading.Event()
COUNTER = 0
WAITING_COUNTER = 0
#[1, 2, 3, 4, 5, 6, 7]
Difficulty_list = [7]
Reward_list = [1, 0, -1]
RESULT_ARRAY = np.zeros((len(Difficulty_list), len(Reward_list)))
GAME_NUM = FLAGS.game_num
PER_GAME_NUM = GAME_NUM // PARALLEL
def run_thread(agent, Synchronizer):
global COUNTER, WAITING_COUNTER, GAME_NUM, PER_GAME_NUM
C._FPS = 2.8
step_mul = FLAGS.step_mul
for difficulty in Difficulty_list:
with sc2_env.SC2Env(
map_name=FLAGS.map,
agent_race=FLAGS.agent_race,
bot_race=FLAGS.bot_race,
difficulty=difficulty,
step_mul=step_mul,
score_index=-1,
screen_size_px=(FLAGS.screen_resolution, FLAGS.screen_resolution),
minimap_size_px=(FLAGS.minimap_resolution, FLAGS.minimap_resolution),
visualize=False, game_steps_per_episode=900 * 22.4,
game_version=FLAGS.game_version) as env:
# Only for a single player!
agent.set_env(env)
if difficulty == "A":
C.difficulty = 10
else:
C.difficulty = difficulty
for j in range(PER_GAME_NUM):
agent.play()
reward = agent.result['reward']
with LOCK:
RESULT_ARRAY[Difficulty_list.index(difficulty), Reward_list.index(reward)] += 1
COUNTER += 1
print("difficulty %s: finished %d games!" % (difficulty, COUNTER))
agent.reset()
time.sleep(2)
if ROLLING_EVENT.is_set():
ROLLING_EVENT.clear()
WAITING_COUNTER += 1
if WAITING_COUNTER == PARALLEL:
UPDATE_EVENT.set()
if agent.index == 0:
UPDATE_EVENT.wait()
win = RESULT_ARRAY[Difficulty_list.index(difficulty), Reward_list.index(1)]
fair = RESULT_ARRAY[Difficulty_list.index(difficulty), Reward_list.index(0)]
lose = RESULT_ARRAY[Difficulty_list.index(difficulty), Reward_list.index(-1)]
log_path = "./result/" + FLAGS.agent_race + 'v' + FLAGS.bot_race + '_' + \
FLAGS.restore_model_path.split('/')[-2] + '_' + FLAGS.map + '.txt'
log_file = open(log_path, "a")
log_file.write('difficulty: %s, game_num: %d\n' % (difficulty, GAME_NUM))
log_file.write('win: %d, %.2f\n' % (int(win), win / GAME_NUM))
log_file.write('fair: %d, %.2f\n' % (int(fair), fair / GAME_NUM))
log_file.write('loss: %d, %.2f\n\n' % (int(lose), lose / GAME_NUM))
log_file.close()
UPDATE_EVENT.clear()
ROLLING_EVENT.set()
WAITING_COUNTER = 0
COUNTER = 0
ROLLING_EVENT.wait()
if agent.index == 0:
Synchronizer.wait()
def Worker(index, update_game_num, Synchronizer, cluster, model_path):
config = tf.ConfigProto(
allow_soft_placement=True, log_device_placement=False,
)
config.gpu_options.allow_growth = True
worker = tf.train.Server(cluster, job_name="worker", task_index=index, config=config)
sess = tf.Session(target=worker.target, config=config)
Net = MiniNetwork(sess=sess, summary_writer=None, rl_training=FLAGS.training,
cluster=cluster, index=index, device=DEVICE[index % len(DEVICE)],
ppo_load_path=FLAGS.restore_model_path, ppo_save_path=model_path)
global_buffer = Buffer()
agents = []
for i in range(THREAD_NUM):
agent = mini_source_agent.MiniSourceAgent(index=i, global_buffer=global_buffer, net=Net,
restore_model=FLAGS.restore_model, rl_training=FLAGS.training, greedy_action=True)
agents.append(agent)
print("Worker %d: waiting for cluster connection..." % index)
sess.run(tf.report_uninitialized_variables())
print("Worker %d: cluster ready!" % index)
while len(sess.run(tf.report_uninitialized_variables())):
print("Worker %d: waiting for variable initialization..." % index)
time.sleep(1)
print("Worker %d: variables initialized" % index)
UPDATE_EVENT.clear()
ROLLING_EVENT.set()
# Run threads
threads = []
for i in range(THREAD_NUM - 1):
t = threading.Thread(target=run_thread, args=(agents[i], Synchronizer))
threads.append(t)
t.daemon = True
t.start()
time.sleep(3)
run_thread(agents[-1], Synchronizer)
for t in threads:
t.join()
def Parameter_Server(Synchronizer, cluster, log_path, model_path):
config = tf.ConfigProto(
allow_soft_placement=True, log_device_placement=False,
)
config.gpu_options.allow_growth = True
server = tf.train.Server(cluster, job_name="ps", task_index=0, config=config)
sess = tf.Session(target=server.target, config=config)
summary_writer = tf.summary.FileWriter(log_path)
Net = MiniNetwork(sess=sess, summary_writer=summary_writer, rl_training=FLAGS.training,
cluster=cluster, index=0, device=DEVICE[0 % len(DEVICE)],
ppo_load_path=FLAGS.restore_model_path, ppo_save_path=model_path)
agent = mini_source_agent.MiniSourceAgent(index=-1, net=Net, restore_model=FLAGS.restore_model,
rl_training=FLAGS.training, greedy_action=True)
print("Parameter server: waiting for cluster connection...")
sess.run(tf.report_uninitialized_variables())
print("Parameter server: cluster ready!")
print("Parameter server: initializing variables...")
agent.init_network()
print("Parameter server: variables initialized")
Synchronizer.wait()
print("done!")
def _main(unused_argv):
"""Run agents"""
maps.get(FLAGS.map) # Assert the map exists.
# create distribute tf cluster
start_port = FLAGS.port_num
SERVER_DICT["ps"].append("localhost:%d" % start_port)
for i in range(1):
SERVER_DICT["worker"].append("localhost:%d" % (start_port + 1 + i))
Cluster = tf.train.ClusterSpec(SERVER_DICT)
now = datetime.now()
model_path = "./model/" + now.strftime("%Y%m%d-%H%M%S") + "_source/"
if not os.path.exists(model_path):
os.makedirs(model_path)
log_path = "./logs/" + now.strftime("%Y%m%d-%H%M%S") + "_source/"
if FLAGS.restore_model:
C._LOAD_MODEL_PATH = FLAGS.restore_model_path
Synchronizer = mp.Barrier(1 + 1)
# Run parallel process
procs = []
for index in range(1):
p = mp.Process(name="Worker_%d" % index, target=Worker, args=(index, 0, Synchronizer, Cluster, model_path))
procs.append(p)
p.daemon = True
p.start()
time.sleep(1)
Parameter_Server(Synchronizer, Cluster, log_path, model_path)
for p in procs:
p.join()
if FLAGS.profile:
print(stopwatch.sw)
if __name__ == "__main__":
app.run(_main)