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demo.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Three.js实现3D空间粒子效果</title>
<style type="text/css">
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
}
</style>
<script src="scripts/three.js"></script>
<script>
//定义应用所需的组件:相机,场景,渲染器
var camera, scene, renderer;
//跟踪鼠标的位置
var mouseX = 0, mouseY = 0;
//定义存储粒子的数组
var particles = [];
//数据初始化
function init(){
//相机参数:
//四个参数值分别代表:视野角:fov 纵横比:aspect 相机离视体最近的距离:near 相机离视体最远的距离:far
camera = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 1, 4000 );
//设置相机位置,默认位置为:0,0,0.
camera.position.z = 1000;
//声明场景
scene = new THREE.Scene();
//将相机装加载到场景
scene.add(camera);
//生成渲染器的对象
renderer = new THREE.CanvasRenderer();
//设置渲染器的大小
renderer.setSize( window.innerWidth, window.innerHeight );
//追加元素
document.body.appendChild(renderer.domElement);
//调用自定义的生成粒子的方法
makeParticles();
//添加鼠标移动监听
document.addEventListener('mousemove',onMouseMove,false);
//设置间隔调用update函数,间隔次数为每秒30次
setInterval(update,1000/30);
}
function update() {
//调用移动粒子的函数
updateParticles();
//重新渲染
renderer.render( scene, camera );
}
//定义粒子生成的方法
function makeParticles(){
var particle,material;
//粒子从Z轴产生区间在-1000到1000
for(var zpos=-1000;zpos<1000;zpos+=20){
//we make a particle material and pass through the colour and custom particle render function we defined.
material = new THREE.ParticleCanvasMaterial( { color: 0xffffff, program: particleRender } );
//生成粒子
particle = new THREE.Particle(material);
//随即产生x轴,y轴,区间值为-500-500
particle.position.x = Math.random()*1000-500; //math . random()返回一个浮点数在0和1之间
particle.position.y = Math.random()*1000-500;
//设置z轴
particle.position.z = zpos;
//scale it up a bit
particle.scale.x = particle.scale.y = 10;
//将产生的粒子添加到场景
scene.add(particle);
//将粒子位置的值保存到数组
particles.push(particle);
}
}
//定义粒子渲染器
function particleRender( context ) {
//获取canvas上下文的引用
context.beginPath();
// and we just have to draw our shape at 0,0 - in this
// case an arc from 0 to 2Pi radians or 360º - a full circle!
context.arc( 0, 0, 1, 0, Math.PI * 2, true );
//设置原型填充
context.fill();
}
//移动粒子的函数
function updateParticles(){
//遍历每个粒子
for(var i=0; i<particles.length; i++){
particle = particles[i];
//设置粒子向前移动的速度依赖于鼠标在平面Y轴上的距离
particle.position.z += mouseY * 0.1;
//如果粒子Z轴位置到1000,将z轴位置设置到-1000
if(particle.position.z>1000){
particle.position.z-=2000;
}
}
}
//鼠标移动时调用
function onMouseMove(event){
mouseX = event.clientX;
mouseY = event.clientY;
}
</script>
</head>
<body onload="init()">
</body>
</html>