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| 1 | +// Copyright 2019 The Druid Authors. |
| 2 | +// |
| 3 | +// Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | +// you may not use this file except in compliance with the License. |
| 5 | +// You may obtain a copy of the License at |
| 6 | +// |
| 7 | +// http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | +// |
| 9 | +// Unless required by applicable law or agreed to in writing, software |
| 10 | +// distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | +// See the License for the specific language governing permissions and |
| 13 | +// limitations under the License. |
| 14 | + |
| 15 | +//! This is a very small example of how to use menus. |
| 16 | +//! It does the almost bare minimum while still being useful. |
| 17 | +
|
| 18 | +// On Windows platform, don't show a console when opening the app. |
| 19 | +#![windows_subsystem = "windows"] |
| 20 | + |
| 21 | +use druid::widget::prelude::*; |
| 22 | +use druid::widget::{Flex, Label}; |
| 23 | +use druid::{AppDelegate, AppLauncher, Command, Data, DelegateCtx, Handled, Lens, Menu, MenuItem, Selector, Target, WidgetExt, WindowDesc}; |
| 24 | + |
| 25 | +const COMMAND: Selector = Selector::new("custom_Selector"); |
| 26 | + |
| 27 | +#[derive(Clone, Data, Lens)] |
| 28 | +struct AppState { |
| 29 | + option: bool, |
| 30 | + value: usize, |
| 31 | +} |
| 32 | + |
| 33 | +pub fn main() { |
| 34 | + |
| 35 | + |
| 36 | + // describe the main window |
| 37 | + let main_window = WindowDesc::new(build_root_widget()) |
| 38 | + .title("Hello World!") |
| 39 | + .window_size((400.0, 400.0)) |
| 40 | + .menu(|_, _, _|build_menu()); |
| 41 | + |
| 42 | + // create the initial app state |
| 43 | + let initial_state: AppState = AppState { |
| 44 | + option: false, |
| 45 | + value: 0, |
| 46 | + }; |
| 47 | + |
| 48 | + // start the application. Here we pass in the application state. |
| 49 | + AppLauncher::with_window(main_window) |
| 50 | + .log_to_console() |
| 51 | + .delegate(Delegate) |
| 52 | + .launch(initial_state) |
| 53 | + .expect("Failed to launch application"); |
| 54 | +} |
| 55 | + |
| 56 | +fn build_root_widget() -> impl Widget<AppState> { |
| 57 | + Flex::column() |
| 58 | + .with_child(Label::new(|data: &AppState, _: &_|format!("Current value: {}", data.value))) |
| 59 | + .with_default_spacer() |
| 60 | + .with_child(Label::new(|data: &AppState, _: &_|format!("IS selected: {}", data.option))) |
| 61 | + .center() |
| 62 | +} |
| 63 | + |
| 64 | +fn build_menu() -> Menu<AppState> { |
| 65 | + let menu = Menu::new("Druid Menu") |
| 66 | + .entry( |
| 67 | + MenuItem::new("Send Command") |
| 68 | + .command(COMMAND) |
| 69 | + ) |
| 70 | + .separator() |
| 71 | + .entry( |
| 72 | + MenuItem::new("Change value") |
| 73 | + .on_activate(|_, data: &mut AppState, _|data.value = (data.value + 1) % 4) |
| 74 | + ) |
| 75 | + .entry( |
| 76 | + MenuItem::new("1 Selected") |
| 77 | + .on_activate(|_, data: &mut AppState, _|if data.value == 1 {data.value = 0} else {data.value = 1}) |
| 78 | + .selected_if(|data: &AppState, _|data.value == 1) |
| 79 | + ) |
| 80 | + .entry( |
| 81 | + MenuItem::new("2 Selected") |
| 82 | + .on_activate(|_, data: &mut AppState, _|if data.value == 2 {data.value = 0} else {data.value = 2}) |
| 83 | + .selected_if(|data: &AppState, _|data.value == 2) |
| 84 | + ) |
| 85 | + .entry( |
| 86 | + MenuItem::new("3 Selected") |
| 87 | + .on_activate(|_, data: &mut AppState, _|if data.value == 3 {data.value = 0} else {data.value = 3}) |
| 88 | + .selected_if(|data: &AppState, _|data.value == 3) |
| 89 | + ) |
| 90 | + .separator() |
| 91 | + .entry( |
| 92 | + MenuItem::new("CheckBox") |
| 93 | + .on_activate(|_, data: &mut AppState, _|data.option = !data.option) |
| 94 | + .selected_if(|data: &AppState, _|data.option) |
| 95 | + ) |
| 96 | + .entry( |
| 97 | + MenuItem::new("Disabled") |
| 98 | + .on_activate(|_, _, _|panic!("disabled Menu Item was activated!")) |
| 99 | + .enabled(false) |
| 100 | + |
| 101 | + ) |
| 102 | + .entry( |
| 103 | + MenuItem::new("Disabled Selectable") |
| 104 | + .on_activate(|_, _, _|panic!("disabled Menu Item was activated!")) |
| 105 | + .selected(false) |
| 106 | + .enabled(false) |
| 107 | + ) |
| 108 | + //we dont add new menu items based on data! |
| 109 | + .rebuild_on(|_, _, _|false); |
| 110 | + |
| 111 | + Menu::empty() |
| 112 | + .entry(menu) |
| 113 | + |
| 114 | +} |
| 115 | + |
| 116 | +struct Delegate; |
| 117 | + |
| 118 | +impl AppDelegate<AppState> for Delegate { |
| 119 | + fn command(&mut self, _: &mut DelegateCtx, _: Target, cmd: &Command, _: &mut AppState, _: &Env) -> Handled { |
| 120 | + if cmd.is(COMMAND) { |
| 121 | + println!("Clicked \"Send Command\"!"); |
| 122 | + Handled::Yes |
| 123 | + } else { |
| 124 | + Handled::No |
| 125 | + } |
| 126 | + } |
| 127 | +} |
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