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Change some includes to use relative paths
The paths before assumed we were inside the Godot modules folder. This change enables building as an external module.
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2 files changed

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-8
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2 files changed

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editor/editor_property_bb_param.cpp

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#include "editor_property_bb_param.h"
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#include "modules/limboai/blackboard/bb_param/bb_param.h"
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#include "modules/limboai/blackboard/bb_param/bb_variant.h"
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#include "modules/limboai/editor/editor_property_variable_name.h"
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#include "modules/limboai/editor/mode_switch_button.h"
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#include "modules/limboai/util/limbo_string_names.h"
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#include "../blackboard/bb_param/bb_param.h"
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#include "../blackboard/bb_param/bb_variant.h"
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#include "editor_property_variable_name.h"
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#include "mode_switch_button.h"
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#include "../util/limbo_string_names.h"
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#include "core/error/error_macros.h"
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#include "core/io/marshalls.h"

editor/editor_property_bb_param.h

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#include "editor/editor_inspector.h"
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#include "modules/limboai/blackboard/bb_param/bb_param.h"
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#include "modules/limboai/blackboard/blackboard_plan.h"
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#include "modules/limboai/editor/mode_switch_button.h"
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#include "../blackboard/bb_param/bb_param.h"
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#include "../blackboard/blackboard_plan.h"
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#include "mode_switch_button.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/margin_container.h"

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