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| 1 | +import 'package:freezed_annotation/freezed_annotation.dart'; |
| 2 | +import 'package:lichess_mobile/src/model/common/id.dart'; |
| 3 | +import 'package:lichess_mobile/src/model/game/chat_controller.dart'; |
| 4 | +import 'package:lichess_mobile/src/model/game/game_controller.dart'; |
| 5 | +import 'package:lichess_mobile/src/model/game/message_presets.dart'; |
| 6 | +import 'package:riverpod_annotation/riverpod_annotation.dart'; |
| 7 | + |
| 8 | +part 'chat_presets_controller.freezed.dart'; |
| 9 | +part 'chat_presets_controller.g.dart'; |
| 10 | + |
| 11 | +@riverpod |
| 12 | +class ChatPresetsController extends _$ChatPresetsController { |
| 13 | + late GameFullId _gameId; |
| 14 | + |
| 15 | + static const Map<PresetMessageGroup, List<PresetMessage>> _presetMessages = { |
| 16 | + PresetMessageGroup.start: [ |
| 17 | + (label: 'HI', value: 'Hello'), |
| 18 | + (label: 'GL', value: 'Good luck'), |
| 19 | + (label: 'HF', value: 'Have fun!'), |
| 20 | + (label: 'U2', value: 'You too!'), |
| 21 | + ], |
| 22 | + PresetMessageGroup.end: [ |
| 23 | + (label: 'GG', value: 'Good game'), |
| 24 | + (label: 'WP', value: 'Well played'), |
| 25 | + (label: 'TY', value: 'Thank you'), |
| 26 | + (label: 'GTG', value: "I've got to go"), |
| 27 | + (label: 'BYE', value: 'Bye!'), |
| 28 | + ], |
| 29 | + }; |
| 30 | + |
| 31 | + @override |
| 32 | + Future<ChatPresetsState> build(GameFullId id) async { |
| 33 | + _gameId = id; |
| 34 | + |
| 35 | + final gameState = ref.read(gameControllerProvider(_gameId)).value; |
| 36 | + |
| 37 | + ref.listen(gameControllerProvider(_gameId), _handleGameStateChange); |
| 38 | + |
| 39 | + if (gameState != null) { |
| 40 | + final presetMessageGroup = PresetMessageGroup.fromGame(gameState.game); |
| 41 | + |
| 42 | + const List<PresetMessage> alreadySaid = []; |
| 43 | + |
| 44 | + final initialState = ChatPresetsState( |
| 45 | + presets: _presetMessages, |
| 46 | + gameId: _gameId, |
| 47 | + alreadySaid: alreadySaid, |
| 48 | + currentPresetMessageGroup: presetMessageGroup, |
| 49 | + ); |
| 50 | + |
| 51 | + return initialState; |
| 52 | + } else { |
| 53 | + return ChatPresetsState( |
| 54 | + presets: _presetMessages, |
| 55 | + gameId: _gameId, |
| 56 | + alreadySaid: [], |
| 57 | + currentPresetMessageGroup: null, |
| 58 | + ); |
| 59 | + } |
| 60 | + } |
| 61 | + |
| 62 | + void _handleGameStateChange( |
| 63 | + AsyncValue<GameState>? previousGame, |
| 64 | + AsyncValue<GameState> currentGame, |
| 65 | + ) { |
| 66 | + final newGameState = currentGame.value; |
| 67 | + |
| 68 | + if (newGameState != null) { |
| 69 | + final newMessageGroup = PresetMessageGroup.fromGame(newGameState.game); |
| 70 | + |
| 71 | + final currentMessageGroup = state.value?.currentPresetMessageGroup; |
| 72 | + |
| 73 | + if (newMessageGroup != currentMessageGroup) { |
| 74 | + state = state.whenData((s) { |
| 75 | + final newState = s.copyWith( |
| 76 | + currentPresetMessageGroup: newMessageGroup, |
| 77 | + alreadySaid: [], |
| 78 | + ); |
| 79 | + |
| 80 | + return newState; |
| 81 | + }); |
| 82 | + } |
| 83 | + } |
| 84 | + } |
| 85 | + |
| 86 | + void sendPreset(PresetMessage message) { |
| 87 | + final chatController = ref.read(chatControllerProvider(_gameId).notifier); |
| 88 | + chatController.sendMessage(message.value); |
| 89 | + |
| 90 | + state = state.whenData((s) { |
| 91 | + final state = s.copyWith(alreadySaid: [...s.alreadySaid, message]); |
| 92 | + return state; |
| 93 | + }); |
| 94 | + } |
| 95 | +} |
| 96 | + |
| 97 | +@freezed |
| 98 | +class ChatPresetsState with _$ChatPresetsState { |
| 99 | + const ChatPresetsState._(); |
| 100 | + |
| 101 | + const factory ChatPresetsState({ |
| 102 | + required Map<PresetMessageGroup, List<PresetMessage>> presets, |
| 103 | + required GameFullId gameId, |
| 104 | + required List<PresetMessage> alreadySaid, |
| 105 | + required PresetMessageGroup? currentPresetMessageGroup, |
| 106 | + }) = _ChatPresetsState; |
| 107 | +} |
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