@@ -10,9 +10,9 @@ part 'chat_presets_controller.g.dart';
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@riverpod
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class ChatPresetsController extends _$ChatPresetsController {
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- late GameFullId gameId ;
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+ late GameFullId _gameId ;
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- static const Map <PresetMessageGroup , List <PresetMessage >> presetMessages = {
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+ static const Map <PresetMessageGroup , List <PresetMessage >> _presetMessages = {
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PresetMessageGroup .start: [
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(label: 'HI' , value: 'Hello' ),
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(label: 'GL' , value: 'Good luck' ),
@@ -30,30 +30,29 @@ class ChatPresetsController extends _$ChatPresetsController {
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@override
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Future <ChatPresetsState > build (GameFullId id) async {
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- gameId = id;
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+ _gameId = id;
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- final gameCtrlProvider = gameControllerProvider (gameId);
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- final gameState = ref.read (gameCtrlProvider).value;
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+ final gameState = ref.read (gameControllerProvider (_gameId)).value;
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- ref.listen (gameCtrlProvider , _handleGameStateChange);
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+ ref.listen (gameControllerProvider (_gameId) , _handleGameStateChange);
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if (gameState != null ) {
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final presetMessageGroup = PresetMessageGroup .fromGame (gameState.game);
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const List <PresetMessage > alreadySaid = [];
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final initialState = ChatPresetsState (
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- presets: presetMessages ,
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- gameId: gameId ,
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+ presets: _presetMessages ,
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+ gameId: _gameId ,
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alreadySaid: alreadySaid,
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currentPresetMessageGroup: presetMessageGroup,
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);
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return initialState;
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} else {
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return ChatPresetsState (
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- presets: presetMessages ,
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- gameId: gameId ,
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+ presets: _presetMessages ,
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+ gameId: _gameId ,
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alreadySaid: [],
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currentPresetMessageGroup: null ,
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);
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