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libretro-v2.h
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libretro-v2.h
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/* Copyright (C) 2010-2014 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this libretro API header (libretro.h).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* This specification is far from finished; do not use it unless you're part of the RetroArch team.
* It can and will change in incompatible ways without notice. */
#ifndef LIBRETRO_H__
#define LIBRETRO_H__
#include <stdint.h>
#include <stddef.h>
#include <limits.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifndef __cplusplus
#if defined(_MSC_VER) && !defined(SN_TARGET_PS3)
/* Hack applied for MSVC when compiling in C89 mode
* as it isn't C99-compliant. */
#define bool unsigned char
#define true 1
#define false 0
#else
#include <stdbool.h>
#endif
#endif
/* Used for checking API/ABI mismatches that can break libretro
* implementations.
* It is not incremented for compatible changes to the API.
*/
#define RETRO_API_VERSION 2
/*
* Both of those structures are defined by the specific programs being run.
* The front and core create their associated data, then give it to the other
* party; this other party is required to pass it around in the function
* arguments and otherwise treat it as an opaque handle.
*
* Note that functions returned from retro_hw_render_callback::get_proc_address
* don't want these arguments, as they do not end up in neither front nor core.
*/
struct retro_core_data;
struct retro_front_data;
/*
* Returning this as core data signals that the core does not support
* multi-instance, and that this previous instance must be destroyed before
* creating another one.
*
* If the core data is anything else, the core allows executing multiple
* instances at once, including simultaneously from different threads.
*/
#define RETRO_CORE_SINGLE_INSTANCE ((struct retro_core_data*)-1)
/*
* Libretro's fundamental device abstractions.
*
* Libretro's input system consists of some standardized device types,
* such as a joypad (with/without analog), mouse, keyboard, lightgun
* and a pointer.
*
* The functionality of these devices are fixed, and individual cores
* map their own concept of a controller to libretro's abstractions.
* This makes it possible for frontends to map the abstract types to a
* real input device, and not having to worry about binding input
* correctly to arbitrary controller layouts.
*/
#define RETRO_DEVICE_TYPE_SHIFT 8
#define RETRO_DEVICE_MASK ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1)
#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base)
/* Input disabled. */
#define RETRO_DEVICE_NONE 0
/* The JOYPAD is called RetroPad. It is essentially a Super Nintendo
* controller, but with additional L2/R2/L3/R3 buttons, similar to a
* PS1 DualShock. */
#define RETRO_DEVICE_JOYPAD 1
/* The mouse is a simple mouse, similar to Super Nintendo's mouse.
* X and Y coordinates are reported relatively to last poll (poll callback).
* It is up to the libretro implementation to keep track of where the mouse
* pointer is supposed to be on the screen.
* The frontend must make sure not to interfere with its own hardware
* mouse pointer.
*/
#define RETRO_DEVICE_MOUSE 2
/* KEYBOARD device lets one poll for raw key pressed.
* It is poll based, so input callback will return with the current
* pressed state.
* For event/text based keyboard input, see
* RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
*/
#define RETRO_DEVICE_KEYBOARD 3
/* Lightgun X/Y coordinates are reported relatively to last poll,
* similar to mouse. */
#define RETRO_DEVICE_LIGHTGUN 4
/* The ANALOG device is an extension to JOYPAD (RetroPad).
* Similar to DualShock it adds two analog sticks.
* This is treated as a separate device type as it returns values in the
* full analog range of [-0x8000, 0x7fff]. Positive X axis is right.
* Positive Y axis is down.
* Only use ANALOG type when polling for analog values of the axes.
*/
#define RETRO_DEVICE_ANALOG 5
/* Abstracts the concept of a pointing mechanism, e.g. touch.
* This allows libretro to query in absolute coordinates where on the
* screen a mouse (or something similar) is being placed.
* For a touch centric device, coordinates reported are the coordinates
* of the press.
*
* Coordinates in X and Y are reported as:
* [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen,
* and 0x7fff corresponds to the far right/bottom of the screen.
* The "screen" is here defined as area that is passed to the frontend and
* later displayed on the monitor.
*
* The frontend is free to scale/resize this screen as it sees fit, however,
* (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the
* game image, etc.
*
* To check if the pointer coordinates are valid (e.g. a touch display
* actually being touched), PRESSED returns 1 or 0.
*
* If using a mouse on a desktop, PRESSED will usually correspond to the
* left mouse button, but this is a frontend decision.
* PRESSED will only return 1 if the pointer is inside the game screen.
*
* For multi-touch, the index variable can be used to successively query
* more presses.
* If index = 0 returns true for _PRESSED, coordinates can be extracted
* with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with
* index = 1, and so on.
* Eventually _PRESSED will return false for an index. No further presses
* are registered at this point. */
#define RETRO_DEVICE_POINTER 6
/* Buttons for the RetroPad (JOYPAD).
* The placement of these is equivalent to placements on the
* Super Nintendo controller.
* L2/R2/L3/R3 buttons correspond to the PS1 DualShock. */
#define RETRO_DEVICE_ID_JOYPAD_B 0
#define RETRO_DEVICE_ID_JOYPAD_Y 1
#define RETRO_DEVICE_ID_JOYPAD_SELECT 2
#define RETRO_DEVICE_ID_JOYPAD_START 3
#define RETRO_DEVICE_ID_JOYPAD_UP 4
#define RETRO_DEVICE_ID_JOYPAD_DOWN 5
#define RETRO_DEVICE_ID_JOYPAD_LEFT 6
#define RETRO_DEVICE_ID_JOYPAD_RIGHT 7
#define RETRO_DEVICE_ID_JOYPAD_A 8
#define RETRO_DEVICE_ID_JOYPAD_X 9
#define RETRO_DEVICE_ID_JOYPAD_L 10
#define RETRO_DEVICE_ID_JOYPAD_R 11
#define RETRO_DEVICE_ID_JOYPAD_L2 12
#define RETRO_DEVICE_ID_JOYPAD_R2 13
#define RETRO_DEVICE_ID_JOYPAD_L3 14
#define RETRO_DEVICE_ID_JOYPAD_R3 15
/* Index / Id values for ANALOG device. */
#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0
#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1
#define RETRO_DEVICE_ID_ANALOG_X 0
#define RETRO_DEVICE_ID_ANALOG_Y 1
/* Id values for MOUSE. */
#define RETRO_DEVICE_ID_MOUSE_X 0
#define RETRO_DEVICE_ID_MOUSE_Y 1
#define RETRO_DEVICE_ID_MOUSE_LEFT 2
#define RETRO_DEVICE_ID_MOUSE_RIGHT 3
#define RETRO_DEVICE_ID_MOUSE_WHEELUP 4
#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5
#define RETRO_DEVICE_ID_MOUSE_MIDDLE 6
/* Id values for LIGHTGUN types. */
#define RETRO_DEVICE_ID_LIGHTGUN_X 0
#define RETRO_DEVICE_ID_LIGHTGUN_Y 1
#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2
#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3
#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4
#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5
#define RETRO_DEVICE_ID_LIGHTGUN_START 6
/* Id values for POINTER. */
#define RETRO_DEVICE_ID_POINTER_X 0
#define RETRO_DEVICE_ID_POINTER_Y 1
#define RETRO_DEVICE_ID_POINTER_PRESSED 2
/* Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. */
enum retro_key
{
RETROK_UNKNOWN = 0,
RETROK_FIRST = 0,
RETROK_BACKSPACE = 8,
RETROK_TAB = 9,
RETROK_CLEAR = 12,
RETROK_RETURN = 13,
RETROK_PAUSE = 19,
RETROK_ESCAPE = 27,
RETROK_SPACE = 32,
RETROK_EXCLAIM = 33,
RETROK_QUOTEDBL = 34,
RETROK_HASH = 35,
RETROK_DOLLAR = 36,
RETROK_AMPERSAND = 38,
RETROK_QUOTE = 39,
RETROK_LEFTPAREN = 40,
RETROK_RIGHTPAREN = 41,
RETROK_ASTERISK = 42,
RETROK_PLUS = 43,
RETROK_COMMA = 44,
RETROK_MINUS = 45,
RETROK_PERIOD = 46,
RETROK_SLASH = 47,
RETROK_0 = 48,
RETROK_1 = 49,
RETROK_2 = 50,
RETROK_3 = 51,
RETROK_4 = 52,
RETROK_5 = 53,
RETROK_6 = 54,
RETROK_7 = 55,
RETROK_8 = 56,
RETROK_9 = 57,
RETROK_COLON = 58,
RETROK_SEMICOLON = 59,
RETROK_LESS = 60,
RETROK_EQUALS = 61,
RETROK_GREATER = 62,
RETROK_QUESTION = 63,
RETROK_AT = 64,
RETROK_LEFTBRACKET = 91,
RETROK_BACKSLASH = 92,
RETROK_RIGHTBRACKET = 93,
RETROK_CARET = 94,
RETROK_UNDERSCORE = 95,
RETROK_BACKQUOTE = 96,
RETROK_a = 97,
RETROK_b = 98,
RETROK_c = 99,
RETROK_d = 100,
RETROK_e = 101,
RETROK_f = 102,
RETROK_g = 103,
RETROK_h = 104,
RETROK_i = 105,
RETROK_j = 106,
RETROK_k = 107,
RETROK_l = 108,
RETROK_m = 109,
RETROK_n = 110,
RETROK_o = 111,
RETROK_p = 112,
RETROK_q = 113,
RETROK_r = 114,
RETROK_s = 115,
RETROK_t = 116,
RETROK_u = 117,
RETROK_v = 118,
RETROK_w = 119,
RETROK_x = 120,
RETROK_y = 121,
RETROK_z = 122,
RETROK_DELETE = 127,
RETROK_KP0 = 256,
RETROK_KP1 = 257,
RETROK_KP2 = 258,
RETROK_KP3 = 259,
RETROK_KP4 = 260,
RETROK_KP5 = 261,
RETROK_KP6 = 262,
RETROK_KP7 = 263,
RETROK_KP8 = 264,
RETROK_KP9 = 265,
RETROK_KP_PERIOD = 266,
RETROK_KP_DIVIDE = 267,
RETROK_KP_MULTIPLY = 268,
RETROK_KP_MINUS = 269,
RETROK_KP_PLUS = 270,
RETROK_KP_ENTER = 271,
RETROK_KP_EQUALS = 272,
RETROK_UP = 273,
RETROK_DOWN = 274,
RETROK_RIGHT = 275,
RETROK_LEFT = 276,
RETROK_INSERT = 277,
RETROK_HOME = 278,
RETROK_END = 279,
RETROK_PAGEUP = 280,
RETROK_PAGEDOWN = 281,
RETROK_F1 = 282,
RETROK_F2 = 283,
RETROK_F3 = 284,
RETROK_F4 = 285,
RETROK_F5 = 286,
RETROK_F6 = 287,
RETROK_F7 = 288,
RETROK_F8 = 289,
RETROK_F9 = 290,
RETROK_F10 = 291,
RETROK_F11 = 292,
RETROK_F12 = 293,
RETROK_F13 = 294,
RETROK_F14 = 295,
RETROK_F15 = 296,
RETROK_NUMLOCK = 300,
RETROK_CAPSLOCK = 301,
RETROK_SCROLLOCK = 302,
RETROK_RSHIFT = 303,
RETROK_LSHIFT = 304,
RETROK_RCTRL = 305,
RETROK_LCTRL = 306,
RETROK_RALT = 307,
RETROK_LALT = 308,
RETROK_RMETA = 309,
RETROK_LMETA = 310,
RETROK_LSUPER = 311,
RETROK_RSUPER = 312,
RETROK_MODE = 313,
RETROK_COMPOSE = 314,
RETROK_HELP = 315,
RETROK_PRINT = 316,
RETROK_SYSREQ = 317,
RETROK_BREAK = 318,
RETROK_MENU = 319,
RETROK_POWER = 320,
RETROK_EURO = 321,
RETROK_UNDO = 322,
RETROK_LAST,
RETROK_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
};
enum retro_mod
{
RETROKMOD_NONE = 0x0000,
RETROKMOD_SHIFT = 0x01,
RETROKMOD_CTRL = 0x02,
RETROKMOD_ALT = 0x04,
RETROKMOD_META = 0x08,
RETROKMOD_NUMLOCK = 0x10,
RETROKMOD_CAPSLOCK = 0x20,
RETROKMOD_SCROLLOCK = 0x40,
RETROKMOD_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */
};
/* If set, this call is not part of the public libretro API yet. It can
* change or be removed at any time. */
#define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000
/* Environment callback to be used internally in frontend. */
/* TODO: Figure out how exactly frontend-defined envs make sense for
* (1) dynamically linked cores; there are many different frontends, and if any
* front loads a private core intended for another front, enjoy the fireworks
* (2) statically linked cores; statically linked cores can 'export' an extra
* function which the dynamic loader ignores or replaces with a dummy
*/
/* #define RETRO_ENVIRONMENT_PRIVATE 0x20000 */
/* Environment commands. */
#define RETRO_ENVIRONMENT_SET_MESSAGE 6 /* const struct retro_message * --
* Sets a message to be displayed in implementation-specific manner
* for a certain amount of 'frames'.
* Should not be used for trivial messages, which should simply be
* logged via RETRO_ENVIRONMENT_GET_LOG_INTERFACE (or as a
* fallback, stderr).
*/
struct retro_message
{
const char *msg; /* Message to be displayed. */
unsigned frames; /* Duration in frames of message. */
};
#define RETRO_ENVIRONMENT_SHUTDOWN 7 /* N/A (NULL) --
* Requests the frontend to shutdown.
* Should only be used if game has a specific
* way to shutdown the game from a menu item or similar.
*/
#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
/* const unsigned * --
* Gives a hint to the frontend how demanding this implementation
* is on a system. E.g. reporting a level of 2 means
* this implementation should run decently on all frontends
* of level 2 and up.
*
* It can be used by the frontend to potentially warn
* about too demanding implementations.
*
* The levels are "floating".
*
* This function can be called on a per-game basis,
* as certain games an implementation can play might be
* particularly demanding.
* If called, it should be called in retro_load_game().
*/
#define RETRO_ENVIRONMENT_GET_PATH 9
/* struct retro_path_query * --
* Returns various paths and directories which the core
* can use for whatever it wants.
* The returned value can be NULL.
* If so, no such path is defined,
* and it's up to the implementation to find a suitable replacement.
*/
enum retro_path_type {
/* The "system" directory can be used to store system specific
* content such as BIOSes, configuration data, etc. */
RETRO_PATH_SYSTEM_DIR,
/* The core location is the absolute path from where this libretro
* implementation was loaded.
* NULL is returned if the libretro was loaded statically
* (i.e. linked statically to frontend), or if the path cannot be
* determined.
* Mostly useful in cooperation for game-less cores as assets can
* be loaded without ugly hacks.
*/
RETRO_PATH_CORE_LOCATION,
/* Returns the "content" directory of the frontend.
* This directory can be used to store specific assets that the
* core relies upon, such as art assets,
* input data, etc etc.
* The returned value can be NULL.
* If so, no such directory is defined,
* and it's up to the implementation to find a suitable directory.
*/
RETRO_PATH_CONTENT_DIR,
/* Returns the "save" directory of the frontend.
* This directory can be used to store SRAM, memory cards,
* high scores, etc, if the libretro core
* cannot use the regular memory interface (retro_get_memory_data()).
*
* The path here can be NULL. It should only be non-NULL if the
* frontend user has set a specific save path.
*/
RETRO_PATH_SAVE_DIR,
};
struct retro_path_query {
enum retro_path_type type;
const char ** path;
};
#define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11
/* const struct retro_input_descriptor * --
* Sets an array of retro_input_descriptors.
* It is up to the frontend to present this in a usable way.
* The array is terminated by retro_input_descriptor::description
* being set to NULL.
* This function can be called at any time, but it is recommended
* to call it as early as possible.
*/
/* Describes how the libretro implementation maps a libretro input bind
* to its internal input system through a human readable string.
* This string can be used to better let a user configure input. */
struct retro_input_descriptor
{
/* Associates given parameters with a description. */
unsigned port;
unsigned device;
unsigned index;
unsigned id;
/* Human readable description for parameters.
* The pointer must remain valid until
* retro_unload_game() is called. */
const char *description;
};
#define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12
/* const struct retro_keyboard_callback * --
* Sets a callback function used to notify core about keyboard events.
*/
/* Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK.
* Called by the frontend in response to keyboard events.
* down is set if the key is being pressed, or false if it is being released.
* keycode is the RETROK value of the char.
* character is the text character of the pressed key. (UTF-32).
* key_modifiers is a set of RETROKMOD values or'ed together.
*
* The pressed/keycode state can be indepedent of the character.
* It is also possible that multiple characters are generated from a
* single keypress.
* Keycode events should be treated separately from character events.
* However, when possible, the frontend should try to synchronize these.
* If only a character is posted, keycode should be RETROK_UNKNOWN.
*
* Similarily if only a keycode event is generated with no corresponding
* character, character should be 0.
*/
typedef void (*retro_keyboard_event_t)(bool down, unsigned keycode,
uint32_t character, uint16_t key_modifiers, struct retro_core_data *core_handle);
struct retro_keyboard_callback
{
retro_keyboard_event_t callback;
};
#define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13
/* const struct retro_disk_control_callback * --
* Sets an interface which frontend can use to eject and insert
* disk images.
* This is used for games which consist of multiple images and
* must be manually swapped out by the user (e.g. PSX).
*/
/* Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE.
* Should be set for implementations which can swap out multiple disk
* images in runtime.
*
* If the implementation can do this automatically, it should strive to do so.
* However, there are cases where the user must manually do so.
*
* Overview: To swap a disk image, eject the disk image with
* set_eject_state(true).
* Set the disk index with set_image_index(index). Insert the disk again
* with set_eject_state(false).
*/
/* If ejected is true, "ejects" the virtual disk tray.
* When ejected, the disk image index can be set.
*/
typedef bool (*retro_set_eject_state_t)(bool ejected, struct retro_core_data *core_handle);
/* Gets current eject state. The initial state is 'not ejected'. */
typedef bool (*retro_get_eject_state_t)(struct retro_core_data *core_handle);
/* Gets current disk index. First disk is index 0.
* If return value is >= get_num_images(), no disk is currently inserted.
*/
typedef unsigned (*retro_get_image_index_t)(struct retro_core_data *core_handle);
/* Sets image index. Can only be called when disk is ejected.
* The implementation supports setting "no disk" by using an
* index >= get_num_images().
*/
typedef bool (*retro_set_image_index_t)(unsigned index, struct retro_core_data *core_handle);
/* Gets total number of images which are available to use. */
typedef unsigned (*retro_get_num_images_t)(struct retro_core_data *core_handle);
struct retro_game_info;
/* Replaces the disk image associated with index.
* Arguments to pass in info have same requirements as retro_load_game().
* Virtual disk tray must be ejected when calling this.
*
* Replacing a disk image with info = NULL will remove the disk image
* from the internal list.
* As a result, calls to get_image_index() can change.
*
* E.g. replace_image_index(1, NULL), and previous get_image_index()
* returned 4 before.
* Index 1 will be removed, and the new index is 3.
*/
typedef bool (*retro_replace_image_index_t)(unsigned index,
const struct retro_game_info *info, struct retro_core_data *core_handle);
/* Adds a new valid index (get_num_images()) to the internal disk list.
* This will increment subsequent return values from get_num_images() by 1.
* This image index cannot be used until a disk image has been set
* with replace_image_index. */
typedef bool (*retro_add_image_index_t)(struct retro_core_data *core_handle);
struct retro_disk_control_callback
{
retro_set_eject_state_t set_eject_state;
retro_get_eject_state_t get_eject_state;
retro_get_image_index_t get_image_index;
retro_set_image_index_t set_image_index;
retro_get_num_images_t get_num_images;
retro_replace_image_index_t replace_image_index;
retro_add_image_index_t add_image_index;
};
#define RETRO_ENVIRONMENT_SET_HW_RENDER 14
/* struct retro_hw_render_callback * --
* Sets an interface to let a libretro core render with
* hardware acceleration.
* Should be called in retro_load_game().
* If successful, libretro cores will be able to render to a
* frontend-provided framebuffer.
* The size of this framebuffer will be at least as large as
* max_width/max_height provided in get_av_info().
* If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or
* NULL to retro_video_refresh_t.
*/
/* Pass this to retro_video_refresh_t if rendering to hardware.
* Passing NULL to retro_video_refresh_t is still a frame dupe as normal.
* */
#define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1)
/* Invalidates the current HW context.
* Any GL state is lost, and must not be deinitialized explicitly.
* If explicit deinitialization is desired by the libretro core,
* it should implement context_destroy callback.
* If called, all GPU resources must be reinitialized.
* Usually called when frontend reinits video driver.
* Also called first time video driver is initialized,
* allowing libretro core to initialize resources.
*/
typedef void (*retro_hw_context_reset_t)(struct retro_core_data *core_handle);
/* Gets current framebuffer which is to be rendered to.
* Could change every frame potentially.
*/
typedef uintptr_t (*retro_hw_get_current_framebuffer_t)(struct retro_front_data *front_handle);
/* Get a symbol from HW context. */
typedef void (*retro_proc_address_t)(void);
typedef retro_proc_address_t (*retro_hw_get_proc_address_t)(const char *sym, struct retro_front_data *front_handle);
enum retro_hw_context_type
{
RETRO_HW_CONTEXT_NONE = 0,
/* OpenGL 2.x. Driver can choose to use latest compatibility context. */
RETRO_HW_CONTEXT_OPENGL = 1,
/* OpenGL ES 2.0. */
RETRO_HW_CONTEXT_OPENGLES2 = 2,
/* Modern desktop core GL context. Use version_major/
* version_minor fields to set GL version. */
RETRO_HW_CONTEXT_OPENGL_CORE = 3,
/* OpenGL ES 3.0 */
RETRO_HW_CONTEXT_OPENGLES3 = 4,
/* OpenGL ES 3.1+. Set version_major/version_minor. For GLES2 and GLES3,
* use the corresponding enums directly. */
RETRO_HW_CONTEXT_OPENGLES_VERSION = 5,
RETRO_HW_CONTEXT_DUMMY = INT_MAX
};
struct retro_hw_render_callback
{
/* Which API to use. Set by libretro core. */
enum retro_hw_context_type context_type;
/* Called when a context has been created or when it has been reset.
* An OpenGL context is only valid after context_reset() has been called.
*
* When context_reset is called, OpenGL resources in the libretro
* implementation are guaranteed to be invalid.
*
* It is possible that context_reset is called multiple times during an
* application lifecycle.
* If context_reset is called without any notification (context_destroy),
* the OpenGL context was lost and resources should just be recreated
* without any attempt to "free" old resources.
*/
retro_hw_context_reset_t context_reset;
/* Set by frontend. */
retro_hw_get_current_framebuffer_t get_current_framebuffer;
/* Set by frontend. */
retro_hw_get_proc_address_t get_proc_address;
/* Set if render buffers should have depth component attached. */
bool depth;
/* Set if stencil buffers should be attached. */
bool stencil;
/* If depth and stencil are true, a packed 24/8 buffer will be added.
* Only attaching stencil is invalid. */
/* Use conventional bottom-left origin convention. If false,
* standard libretro top-left origin semantics are used. */
bool bottom_left_origin;
/* Major version number for core GL context or GLES 3.1+. */
unsigned version_major;
/* Minor version number for core GL context or GLES 3.1+. */
unsigned version_minor;
/* If this is true, the frontend will go very far to avoid
* resetting context in scenarios like toggling fullscreen, etc.
*/
bool cache_context;
/* The reset callback might still be called in extreme situations
* such as if the context is lost beyond recovery.
*
* For optimal stability, set this to false, and allow context to be
* reset at any time.
*/
/* A callback to be called before the context is destroyed in a
* controlled way by the frontend. */
retro_hw_context_reset_t context_destroy;
/* OpenGL resources can be deinitialized cleanly at this step.
* context_destroy can be set to NULL, in which resources will
* just be destroyed without any notification.
*
* Even when context_destroy is non-NULL, it is possible that
* context_reset is called without any destroy notification.
* This happens if context is lost by external factors (such as
* notified by GL_ARB_robustness).
*
* In this case, the context is assumed to be already dead,
* and the libretro implementation must not try to free any OpenGL
* resources in the subsequent context_reset.
*/
/* Creates a debug context. */
bool debug_context;
};
#define RETRO_ENVIRONMENT_GET_VARIABLE 15
/* struct retro_variable * --
* Interface to acquire user-defined information from environment
* that cannot feasibly be supported in a multi-system way.
* 'key' should be set to a key which has already been set by
* SET_VARIABLES.
* 'data' will be set to a value or NULL.
*/
#define RETRO_ENVIRONMENT_SET_VARIABLES 16
/* const struct retro_variable * --
* Allows an implementation to signal the environment
* which variables it might want to check for later using
* GET_VARIABLE.
* This allows the frontend to present these variables to
* a user dynamically.
* This should be called as early as possible (ideally in
* retro_set_environment).
*
* 'data' points to an array of retro_variable structs
* terminated by a { NULL, NULL } element.
* retro_variable::key should be namespaced to not collide
* with other implementations' keys. E.g. A core called
* 'foo' should use keys named as 'foo_option'.
* retro_variable::value should contain a human readable
* description of the key as well as a '|' delimited list
* of expected values.
*
* The number of possible options should be very limited,
* i.e. it should be feasible to cycle through options
* without a keyboard.
*
* First entry should be treated as a default.
*
* Example entry:
* { "foo_option", "Speed hack coprocessor X; false|true" }
*
* Text before first ';' is description. This ';' must be
* followed by a space, and followed by a list of possible
* values split up with '|'.
*
* Only strings are operated on. The possible values will
* generally be displayed and stored as-is by the frontend.
*/
#define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17
/* bool * --
* Result is set to true if some variables are updated by
* frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE.
* Variables should be queried with GET_VARIABLE.
*/
struct retro_variable
{
/* Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
* If NULL, obtains the complete environment string if more
* complex parsing is necessary.
* The environment string is formatted as key-value pairs
* delimited by semicolons as so:
* "key1=value1;key2=value2;..."
*/
const char *key;
/* Value to be obtained. If key does not exist, it is set to NULL. */
const char *value;
};
#define RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK 22
/* const struct retro_audio_callback * --
* Sets an interface which is used to notify a libretro core about audio
* being available for writing.
* The callback can be called from any thread, so a core using this must
* have a thread safe audio implementation.
* It is intended for games where audio and video are completely
* asynchronous and audio can be generated on the fly.
* This interface is not recommended for use with emulators which have
* highly synchronous audio.
*
* The callback only notifies about writability; the libretro core still
* has to call the normal audio callbacks
* to write audio. The audio callbacks must be called from within the
* notification callback.
* The amount of audio data to write is up to the implementation.
* Generally, the audio callback will be called continously in a loop.
*
* Due to thread safety guarantees and lack of sync between audio and
* video, a frontend can selectively disallow this interface based on
* internal configuration. A core using this interface must also
* implement the "normal" audio interface.
*
* A libretro core using SET_AUDIO_CALLBACK should also make use of
* SET_FRAME_TIME_CALLBACK.
*/
/* Notifies libretro that audio data should be written. */
typedef void (*retro_audio_callback_t)(struct retro_core_data *core_handle);
/* True: Audio driver in frontend is active, and callback is
* expected to be called regularily.
* False: Audio driver in frontend is paused or inactive.
* Audio callback will not be called until set_state has been
* called with true.
* Initial state is false (inactive).
*/
typedef void (*retro_audio_set_state_callback_t)(bool enabled, struct retro_core_data *core_handle);
struct retro_audio_callback
{
retro_audio_callback_t callback;
retro_audio_set_state_callback_t set_state;
};
#define RETRO_ENVIRONMENT_SET_FRAME_TIME_CALLBACK 21
/* const struct retro_frame_time_callback * --
* Lets the core know how much time has passed since last
* invocation of retro_run().
* The frontend can tamper with the timing to fake fast-forward,
* slow-motion, frame stepping, etc.
* In this case the delta time will use the reference value
* in frame_time_callback..
*/
/* Notifies a libretro core of time spent since last invocation
* of retro_run() in microseconds.
*
* It will be called right before retro_run() every frame.
* The frontend can tamper with timing to support cases like
* fast-forward, slow-motion and framestepping.
*
* In those scenarios the reference frame time value will be used. */
typedef int64_t retro_usec_t;
typedef void (*retro_frame_time_callback_t)(retro_usec_t usec, struct retro_core_data *core_handle);
struct retro_frame_time_callback
{
retro_frame_time_callback_t callback;
/* Represents the time of one frame. It is computed as
* 1000000 / fps, but the implementation will resolve the
* rounding to ensure that framestepping, etc is exact. */
retro_usec_t reference;
};
#define RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE 23
/* struct retro_rumble_interface * --
* Gets an interface which is used by a libretro core to set
* state of rumble motors in controllers.
* A strong and weak motor is supported, and they can be
* controlled indepedently.
*/
enum retro_rumble_effect
{
RETRO_RUMBLE_STRONG = 0,
RETRO_RUMBLE_WEAK = 1,
RETRO_RUMBLE_DUMMY = INT_MAX
};
/* Sets rumble state for joypad plugged in port 'port'.
* Rumble effects are controlled independently,
* and setting e.g. strong rumble does not override weak rumble.
* Strength has a range of [0, 0xffff].
*
* Returns true if rumble state request was honored.
* Calling this before first retro_run() is likely to return false. */
typedef bool (*retro_set_rumble_state_t)(unsigned port,
enum retro_rumble_effect effect, uint16_t strength, struct retro_front_data *front_handle);
struct retro_rumble_interface
{
retro_set_rumble_state_t set_rumble_state;
};
#define RETRO_ENVIRONMENT_GET_INPUT_DEVICE_CAPABILITIES 24
/* uint64_t * --
* Gets a bitmask telling which device type are expected to be
* handled properly in a call to retro_input_state_t.
* Devices which are not handled or recognized always return
* 0 in retro_input_state_t.
* Example bitmask: caps = (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG).
* Should only be called in retro_run().
*/
#define RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE (25 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* struct retro_sensor_interface * --
* Gets access to the sensor interface.
* The purpose of this interface is to allow
* setting state related to sensors such as polling rate,
* enabling/disable it entirely, etc.
* Reading sensor state is done via the normal
* input_state_callback API.
*/
/* FIXME: Document the sensor API and work out behavior.
* It will be marked as experimental until then.
*/
enum retro_sensor_action
{
RETRO_SENSOR_ACCELEROMETER_ENABLE = 0,
RETRO_SENSOR_ACCELEROMETER_DISABLE,
RETRO_SENSOR_DUMMY = INT_MAX
};
/* Id values for SENSOR types. */
#define RETRO_SENSOR_ACCELEROMETER_X 0
#define RETRO_SENSOR_ACCELEROMETER_Y 1
#define RETRO_SENSOR_ACCELEROMETER_Z 2
typedef bool (*retro_set_sensor_state_t)(unsigned port,
enum retro_sensor_action action, unsigned rate, struct retro_front_data *front_handle);
typedef float (*retro_sensor_get_input_t)(unsigned port, unsigned id, struct retro_front_data *front_handle);
struct retro_sensor_interface
{
retro_set_sensor_state_t set_sensor_state;
retro_sensor_get_input_t get_sensor_input;
};
#define RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE (26 | RETRO_ENVIRONMENT_EXPERIMENTAL)
/* struct retro_camera_callback * --
* Gets an interface to a video camera driver.
* A libretro core can use this interface to get access to a
* video camera.
* New video frames are delivered in a callback in same
* thread as retro_run().
*
* GET_CAMERA_INTERFACE should be called in retro_load_game().
*
* Depending on the camera implementation used, camera frames
* will be delivered as a raw framebuffer,
* or as an OpenGL texture directly.
*
* The core has to tell the frontend here which types of
* buffers can be handled properly.
* An OpenGL texture can only be handled when using a
* libretro GL core (SET_HW_RENDER).
* It is recommended to use a libretro GL core when
* using camera interface.
*
* The camera is not started automatically. The retrieved start/stop
* functions must be used to explicitly
* start and stop the camera driver.
*/
enum retro_camera_buffer
{
RETRO_CAMERA_BUFFER_OPENGL_TEXTURE = 0,
RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER,
RETRO_CAMERA_BUFFER_DUMMY = INT_MAX
};
/* Starts the camera driver. Can only be called in retro_run(). */
typedef bool (*retro_camera_start_t)(struct retro_front_data *front_handle);