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@mick-p1982 notes that there is dead code in relation to AND 0 in GLUI_Main::mouse
if ( active_control AND
active_control->active_type == GLUI_CONTROL_ACTIVE_MOUSEDOWN AND 0)
{
/*** This is a control that needs to be deactivated when the
mouse button is released ****/
deactivate_current_control();
}
The text was updated successfully, but these errors were encountered:
@mick-p1982 notes that there is dead code in relation to
AND 0
in GLUI_Main::mouseThe text was updated successfully, but these errors were encountered: