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I could not find an implementation of Point to Box, so I created one. If you want you can add it to Distance3D. It is based on a solution I found on stack overflow. Not sure it is optimal, or 100%, but I let you judge. Its in scala unfortunately.
Hi, first of all, great work.
I could not find an implementation of Point to Box, so I created one. If you want you can add it to Distance3D. It is based on a solution I found on stack overflow. Not sure it is optimal, or 100%, but I let you judge. Its in scala unfortunately.
` def pointToBoxDistance(box: BoxLength3D_F64, point: Point3D_F64): JDouble = {
}`
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