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colormatrix.c
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/*
* Copyright (c) 1993-2003, Silicon Graphics, Inc.
* All Rights Reserved
*
* Permission to use, copy, modify, and distribute this software for any
* purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright
* notice and this permission notice appear in supporting documentation,
* and that the name of Silicon Graphics, Inc. not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND
* WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF
* PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD
* PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF
* THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE
* OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor clauses
* in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights
* reserved under the copyright laws of the United States.
*
* Contractor/manufacturer is:
* Silicon Graphics, Inc.
* 1500 Crittenden Lane
* Mountain View, CA 94043
* United State of America
*
* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
*/
/*
* colormatix.c
* This program uses the color matrix to exchange the color channels of
* an image.
*
* Red -> Green
* Green -> Blue
* Blue -> Red
*
*/
#include <GL/glut.h>
#include <stdlib.h>
extern GLubyte* readImage(const char*, GLsizei*, GLsizei* );
GLubyte *pixels;
GLsizei width, height;
void init(void)
{
GLfloat m[16] = {
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
1.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 1.0
};
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glClearColor (0.0, 0.0, 0.0, 0.0);
glMatrixMode( GL_COLOR );
glLoadMatrixf( m );
glMatrixMode( GL_MODELVIEW );
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glRasterPos2i( 1, 1 );
glDrawPixels(width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels );
glFlush();
}
void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho (0, w, 0, h, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
}
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
pixels = readImage("Data/leeds.bin", &width, &height);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(width, height);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}