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BleGamepadConfiguration.cpp
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BleGamepadConfiguration.cpp
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#include "BleGamepadConfiguration.h"
BleGamepadConfiguration::BleGamepadConfiguration() : _controllerType(CONTROLLER_TYPE_GAMEPAD),
_autoReport(true),
_hidReportId(3),
_buttonCount(16),
_hatSwitchCount(1),
_whichSpecialButtons{false, false, false, false, false, false, false, false},
_whichAxes{true, true, true, true, true, true, true, true},
_whichSimulationControls{false, false, false, false, false},
_vid(0xe502),
_pid(0xbbab),
_guidVersion(0x0110),
_axesMin(0x0000),
_axesMax(0x7FFF),
_simulationMin(0x0000),
_simulationMax(0x7FFF),
_modelNumber("1.0.0"),
_softwareRevision("1.0.0"),
_serialNumber("0123456789"),
_firmwareRevision("0.6.0"),
_hardwareRevision("1.0.0"),
_enableOutputReport(false),
_outputReportLength(64)
{
}
uint8_t BleGamepadConfiguration::getTotalSpecialButtonCount()
{
int count = 0;
for (int i = 0; i < POSSIBLESPECIALBUTTONS; i++)
{
count += (int)_whichSpecialButtons[i];
}
return count;
}
uint8_t BleGamepadConfiguration::getDesktopSpecialButtonCount()
{
int count = 0;
for (int i = 0; i < 3; i++)
{
count += (int)_whichSpecialButtons[i];
}
return count;
}
uint8_t BleGamepadConfiguration::getConsumerSpecialButtonCount()
{
int count = 0;
for (int i = 3; i < 8; i++)
{
count += (int)_whichSpecialButtons[i];
}
return count;
}
uint8_t BleGamepadConfiguration::getAxisCount()
{
int count = 0;
for (int i = 0; i < POSSIBLEAXES; i++)
{
count += (int)_whichAxes[i];
}
return count;
}
uint8_t BleGamepadConfiguration::getSimulationCount()
{
int count = 0;
for (int i = 0; i < POSSIBLESIMULATIONCONTROLS; i++)
{
count += (int)_whichSimulationControls[i];
}
return count;
}
uint16_t BleGamepadConfiguration::getVid(){ return _vid; }
uint16_t BleGamepadConfiguration::getPid(){ return _pid; }
uint16_t BleGamepadConfiguration::getGuidVersion(){ return _guidVersion; }
int16_t BleGamepadConfiguration::getAxesMin(){ return _axesMin; }
int16_t BleGamepadConfiguration::getAxesMax(){ return _axesMax; }
int16_t BleGamepadConfiguration::getSimulationMin(){ return _simulationMin; }
int16_t BleGamepadConfiguration::getSimulationMax(){ return _simulationMax; }
uint8_t BleGamepadConfiguration::getControllerType() { return _controllerType; }
uint8_t BleGamepadConfiguration::getHidReportId() { return _hidReportId; }
uint16_t BleGamepadConfiguration::getButtonCount() { return _buttonCount; }
uint8_t BleGamepadConfiguration::getHatSwitchCount() { return _hatSwitchCount; }
bool BleGamepadConfiguration::getAutoReport() { return _autoReport; }
bool BleGamepadConfiguration::getIncludeStart() { return _whichSpecialButtons[START_BUTTON]; }
bool BleGamepadConfiguration::getIncludeSelect() { return _whichSpecialButtons[SELECT_BUTTON]; }
bool BleGamepadConfiguration::getIncludeMenu() { return _whichSpecialButtons[MENU_BUTTON]; }
bool BleGamepadConfiguration::getIncludeHome() { return _whichSpecialButtons[HOME_BUTTON]; }
bool BleGamepadConfiguration::getIncludeBack() { return _whichSpecialButtons[BACK_BUTTON]; }
bool BleGamepadConfiguration::getIncludeVolumeInc() { return _whichSpecialButtons[VOLUME_INC_BUTTON]; }
bool BleGamepadConfiguration::getIncludeVolumeDec() { return _whichSpecialButtons[VOLUME_DEC_BUTTON]; }
bool BleGamepadConfiguration::getIncludeVolumeMute() { return _whichSpecialButtons[VOLUME_MUTE_BUTTON]; }
const bool *BleGamepadConfiguration::getWhichSpecialButtons() const { return _whichSpecialButtons; }
bool BleGamepadConfiguration::getIncludeXAxis() { return _whichAxes[X_AXIS]; }
bool BleGamepadConfiguration::getIncludeYAxis() { return _whichAxes[Y_AXIS]; }
bool BleGamepadConfiguration::getIncludeZAxis() { return _whichAxes[Z_AXIS]; }
bool BleGamepadConfiguration::getIncludeRxAxis() { return _whichAxes[RX_AXIS]; }
bool BleGamepadConfiguration::getIncludeRyAxis() { return _whichAxes[RY_AXIS]; }
bool BleGamepadConfiguration::getIncludeRzAxis() { return _whichAxes[RZ_AXIS]; }
bool BleGamepadConfiguration::getIncludeSlider1() { return _whichAxes[SLIDER1]; }
bool BleGamepadConfiguration::getIncludeSlider2() { return _whichAxes[SLIDER2]; }
const bool *BleGamepadConfiguration::getWhichAxes() const { return _whichAxes; }
bool BleGamepadConfiguration::getIncludeRudder() { return _whichSimulationControls[RUDDER]; }
bool BleGamepadConfiguration::getIncludeThrottle() { return _whichSimulationControls[THROTTLE]; }
bool BleGamepadConfiguration::getIncludeAccelerator() { return _whichSimulationControls[ACCELERATOR]; }
bool BleGamepadConfiguration::getIncludeBrake() { return _whichSimulationControls[BRAKE]; }
bool BleGamepadConfiguration::getIncludeSteering() { return _whichSimulationControls[STEERING]; }
const bool *BleGamepadConfiguration::getWhichSimulationControls() const { return _whichSimulationControls; }
char *BleGamepadConfiguration::getModelNumber(){ return _modelNumber; }
char *BleGamepadConfiguration::getSoftwareRevision(){ return _softwareRevision; }
char *BleGamepadConfiguration::getSerialNumber(){ return _serialNumber; }
char *BleGamepadConfiguration::getFirmwareRevision(){ return _firmwareRevision; }
char *BleGamepadConfiguration::getHardwareRevision(){ return _hardwareRevision; }
bool BleGamepadConfiguration::getEnableOutputReport(){ return _enableOutputReport; }
uint16_t BleGamepadConfiguration::getOutputReportLength(){ return _outputReportLength; }
void BleGamepadConfiguration::setWhichSpecialButtons(bool start, bool select, bool menu, bool home, bool back, bool volumeInc, bool volumeDec, bool volumeMute)
{
_whichSpecialButtons[START_BUTTON] = start;
_whichSpecialButtons[SELECT_BUTTON] = select;
_whichSpecialButtons[MENU_BUTTON] = menu;
_whichSpecialButtons[HOME_BUTTON] = home;
_whichSpecialButtons[BACK_BUTTON] = back;
_whichSpecialButtons[VOLUME_INC_BUTTON] = volumeInc;
_whichSpecialButtons[VOLUME_DEC_BUTTON] = volumeDec;
_whichSpecialButtons[VOLUME_MUTE_BUTTON] = volumeMute;
}
void BleGamepadConfiguration::setWhichAxes(bool xAxis, bool yAxis, bool zAxis, bool rxAxis, bool ryAxis, bool rzAxis, bool slider1, bool slider2)
{
_whichAxes[X_AXIS] = xAxis;
_whichAxes[Y_AXIS] = yAxis;
_whichAxes[Z_AXIS] = zAxis;
_whichAxes[RX_AXIS] = rxAxis;
_whichAxes[RY_AXIS] = ryAxis;
_whichAxes[RZ_AXIS] = rzAxis;
_whichAxes[SLIDER1] = slider1;
_whichAxes[SLIDER2] = slider2;
}
void BleGamepadConfiguration::setWhichSimulationControls(bool rudder, bool throttle, bool accelerator, bool brake, bool steering)
{
_whichSimulationControls[RUDDER] = rudder;
_whichSimulationControls[THROTTLE] = throttle;
_whichSimulationControls[ACCELERATOR] = accelerator;
_whichSimulationControls[BRAKE] = brake;
_whichSimulationControls[STEERING] = steering;
}
void BleGamepadConfiguration::setControllerType(uint8_t value) { _controllerType = value; }
void BleGamepadConfiguration::setHidReportId(uint8_t value) { _hidReportId = value; }
void BleGamepadConfiguration::setButtonCount(uint16_t value) { _buttonCount = value; }
void BleGamepadConfiguration::setHatSwitchCount(uint8_t value) { _hatSwitchCount = value; }
void BleGamepadConfiguration::setAutoReport(bool value) { _autoReport = value; }
void BleGamepadConfiguration::setIncludeStart(bool value) { _whichSpecialButtons[START_BUTTON] = value; }
void BleGamepadConfiguration::setIncludeSelect(bool value) { _whichSpecialButtons[SELECT_BUTTON] = value; }
void BleGamepadConfiguration::setIncludeMenu(bool value) { _whichSpecialButtons[MENU_BUTTON] = value; }
void BleGamepadConfiguration::setIncludeHome(bool value) { _whichSpecialButtons[HOME_BUTTON] = value; }
void BleGamepadConfiguration::setIncludeBack(bool value) { _whichSpecialButtons[BACK_BUTTON] = value; }
void BleGamepadConfiguration::setIncludeVolumeInc(bool value) { _whichSpecialButtons[VOLUME_INC_BUTTON] = value; }
void BleGamepadConfiguration::setIncludeVolumeDec(bool value) { _whichSpecialButtons[VOLUME_DEC_BUTTON] = value; }
void BleGamepadConfiguration::setIncludeVolumeMute(bool value) { _whichSpecialButtons[VOLUME_MUTE_BUTTON] = value; }
void BleGamepadConfiguration::setIncludeXAxis(bool value) { _whichAxes[X_AXIS] = value; }
void BleGamepadConfiguration::setIncludeYAxis(bool value) { _whichAxes[Y_AXIS] = value; }
void BleGamepadConfiguration::setIncludeZAxis(bool value) { _whichAxes[Z_AXIS] = value; }
void BleGamepadConfiguration::setIncludeRxAxis(bool value) { _whichAxes[RX_AXIS] = value; }
void BleGamepadConfiguration::setIncludeRyAxis(bool value) { _whichAxes[RY_AXIS] = value; }
void BleGamepadConfiguration::setIncludeRzAxis(bool value) { _whichAxes[RZ_AXIS] = value; }
void BleGamepadConfiguration::setIncludeSlider1(bool value) { _whichAxes[SLIDER1] = value; }
void BleGamepadConfiguration::setIncludeSlider2(bool value) { _whichAxes[SLIDER2] = value; }
void BleGamepadConfiguration::setIncludeRudder(bool value) { _whichSimulationControls[RUDDER] = value; }
void BleGamepadConfiguration::setIncludeThrottle(bool value) { _whichSimulationControls[THROTTLE] = value; }
void BleGamepadConfiguration::setIncludeAccelerator(bool value) { _whichSimulationControls[ACCELERATOR] = value; }
void BleGamepadConfiguration::setIncludeBrake(bool value) { _whichSimulationControls[BRAKE] = value; }
void BleGamepadConfiguration::setIncludeSteering(bool value) { _whichSimulationControls[STEERING] = value; }
void BleGamepadConfiguration::setVid(uint16_t value) { _vid = value; }
void BleGamepadConfiguration::setPid(uint16_t value) { _pid = value; }
void BleGamepadConfiguration::setGuidVersion(uint16_t value) { _guidVersion = value; }
void BleGamepadConfiguration::setAxesMin(int16_t value) { _axesMin = value; }
void BleGamepadConfiguration::setAxesMax(int16_t value) { _axesMax = value; }
void BleGamepadConfiguration::setSimulationMin(int16_t value) { _simulationMin = value; }
void BleGamepadConfiguration::setSimulationMax(int16_t value) { _simulationMax = value; }
void BleGamepadConfiguration::setModelNumber(char *value) { _modelNumber = value; }
void BleGamepadConfiguration::setSoftwareRevision(char *value) { _softwareRevision = value; }
void BleGamepadConfiguration::setSerialNumber(char *value) { _serialNumber = value; }
void BleGamepadConfiguration::setFirmwareRevision(char *value) { _firmwareRevision = value; }
void BleGamepadConfiguration::setHardwareRevision(char *value) { _hardwareRevision = value; }
void BleGamepadConfiguration::setEnableOutputReport(bool value) { _enableOutputReport = value; }
void BleGamepadConfiguration::setOutputReportLength(uint16_t value) { _outputReportLength = value; }