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fix: make tiled VAE reuse the compute buffer (#821)
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vae.hpp

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@@ -588,7 +588,7 @@ struct AutoEncoderKL : public VAE {
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};
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// ggml_set_f32(z, 0.5f);
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// print_ggml_tensor(z);
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GGMLRunner::compute(get_graph, n_threads, true, output, output_ctx);
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GGMLRunner::compute(get_graph, n_threads, false, output, output_ctx);
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}
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void test() {

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