You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Can we use these implementations of agents in non-gaming environments? That is mainly when state or observation space is not game frames but say lists. I am looking for simpler PPG implementation for such list-based state space. The possible issue is to have simple feed forward neural network based policy instead of CNN based policy.
Just for comparison, I guess, in stable-baselines3, MlpPolicy is used as policy for such cases, unlike CnnPolicy which is required for gaming environments observation / state space. But stable-baselines3 does not have PPG implementation.
PS: sorry, I feel raising issue is incorrect way to ask for information
The text was updated successfully, but these errors were encountered:
Can we use these implementations of agents in non-gaming environments? That is mainly when state or observation space is not game frames but say lists. I am looking for simpler PPG implementation for such list-based state space. The possible issue is to have simple feed forward neural network based policy instead of CNN based policy.
Just for comparison, I guess, in stable-baselines3,
MlpPolicy
is used as policy for such cases, unlikeCnnPolicy
which is required for gaming environments observation / state space. But stable-baselines3 does not have PPG implementation.PS: sorry, I feel raising issue is incorrect way to ask for information
The text was updated successfully, but these errors were encountered: