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waterdroplet.py
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#water droplet simulation code Kimberly Winter 10/25/16
import pygame, time, sys
BLACK = (0, 0, 0)
BLUE = (0, 0, 255)
screen = pygame.display.set_mode((1000,1000))
class droplet(object):
def __init__(self):
self.radius = 10
print("Spawned")
self.reset()
def step(self):
self.y += self.dy
self.dy += 1
if (self.dy>=1000):
self.reset()
def reset(self):
self.y = 0
self.dy = 1
class dropletView(object):
def __init__(self, nozzles):
self.nozzles = nozzles
def draw(self, surface):
for nozzle in self.nozzles:
for drop in nozzle.drops:
pygame.draw.circle(surface, BLUE, (nozzle.x, drop.y), drop.radius)
class nozzle(object):
def __init__(self,x):
self.x=x
drop1=droplet()
self.drops=[drop1]
def dropWater(self):
screen.fill(BLACK)
for drop in self.drops:
drop.step()
def turn_on(self):
self.drops.append(droplet())
pygame.init()
pygame.display.set_caption("Water Simulation")
Testnozzle=nozzle(320)
Testnozzle1=nozzle(480)
droplet_View=dropletView([Testnozzle, Testnozzle1])
def main():
while True:
time.sleep(1/60.0)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
droplet_View.draw(screen)
pygame.display.update()
#Testnozzle.x=320
Testnozzle.turn_on()
Testnozzle.dropWater()
Testnozzle1.dropWater()
main()