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Realistic water flow #58

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kateyy opened this issue Jan 2, 2014 · 1 comment
Open

Realistic water flow #58

kateyy opened this issue Jan 2, 2014 · 1 comment
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@kateyy
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kateyy commented Jan 2, 2014

Ensure that water behaves "normal", also when not simulated by the physics.

It's probably hard to calculate large areas of water/fluids with the physics. Therefore we should add some routines that check that fluid terrain layers are never above the solids without being bound by them.

@kateyy
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kateyy commented Jan 24, 2014

An idea for this: We could define the current water level as particle drain, working as river or groundwater, so that it consumes all (water) particles without height/material changes. Another water level could represent smaller lakes, that will grow when water particles rest on them.

@kateyy kateyy removed this from the Feature Freeze milestone Mar 19, 2014
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