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Ensure that water behaves "normal", also when not simulated by the physics.
It's probably hard to calculate large areas of water/fluids with the physics. Therefore we should add some routines that check that fluid terrain layers are never above the solids without being bound by them.
The text was updated successfully, but these errors were encountered:
An idea for this: We could define the current water level as particle drain, working as river or groundwater, so that it consumes all (water) particles without height/material changes. Another water level could represent smaller lakes, that will grow when water particles rest on them.
Ensure that water behaves "normal", also when not simulated by the physics.
It's probably hard to calculate large areas of water/fluids with the physics. Therefore we should add some routines that check that fluid terrain layers are never above the solids without being bound by them.
The text was updated successfully, but these errors were encountered: