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notes.txt
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I - Internal, use before using teleporter
E - External
K - Keep for later or forever
M - Mechanism, changes something
A - Access new area from here
C - Click to pass
L - Lever, click to change access
V - Visual, status of other mechanisms, possibly click to finish
H - Hint, kept paper
S - Secret
R - Read
000 - Northern Docks
=====================
Take0: "Backpack", "Ladder Piston"
With1 "Karma Stabiliser", "Tile B", "Tile C", "Tile D", "Plasma Coil" x2: "Fuse" (bulb)
With2 1, [portable light stuff x3]: (Ending Scene)
>
I "Light Sphere" -> A (light crown)
A (light crown): I "Light Sphere"
K "Backpack"
M (Levers): 0010
I "Ship Id Number" -> M (dispenser)
A (dispenser): I "Ship Id Number"
I "Bottle Fuse" -> M (generator)
A (walkway): 010P K "Karma Stabiliser"
A (tile lock): ["Tile N" x4]
R (info)
M (ladder security): ["Plasma Coil" x2], C
A (Lighthouse Karma Portal)
M (generator): I "Bottle Fuse", C (button)
I "Door Valve" -> M (door)
E "Ladder Piston" -> 101 A (piston)
A (door): I "Door Valve", C (Door Valve)
A (karma portal to House)
S (secret door lock): 110 S "Triple A Battery"
110P A (S3C door)
A (id reader): 000 E "Id Card"
R (info)
E "Portable Light Crown" -> 000 M (lighthoust fuse)
A (start karma): 010P K "Karma Stabiliser"
S (Secret) -> 110P A (secret vault)
A (wall karma): 010P K "Karma Stabiliser"
I "Tile A"
000 - Lighthouse (Sub 2)
========================
>
A (Docks Karma Portal)
R (history)
M (large bulb) portal to Loop
I "Id Card" -> 000 A (card reader)
M (lighthouse fuse): 110P E "Portable Light Crown Converter", 000 E "Portable Light Crown", 000 E "Light Sphere", C
A (Ending Scene)
E "Fuse"(bulb) -> 110P M (fuse outlets)
000 - Fancy House
=================
Take0: None
With1 ["Portal Stabiliser" x3], "Portal Charge", [(rune) x4]: 111 V (receiver)
With2 1, "Fork": "Fuse" x4, "Light Sphere", "Valve"
With3 [A (large capsule) x4]: "Empty Karma Stabiliser"
With4 "Karma Stabiliser": "Tile C", "Tile B"
>
A (karma portal to Docks)
A (room): C (hatch), C (ladder)
S "Long Stick with Spring": 100 S "Long Stick", 110 S "Metal Spring"
S (hole in floor): 000 S "Long Stick with Spring"
S (Secret) -> 110P A (secret vault)
A (room): C (beam), C (door)
A (teleporter): C (button)
A (portal housing): ["Portal Stabiliser" x3], 0001 E "Portal Charge"
A (Lighthouse portal)
V (large capsule): [M (large Capsule) x4]
E "Empty Karma Stabiliser"
A (brick wall karma): 010P K "Karma Stabiliser"
E "Tile C" -> 000 A (tile lock)
A (locked door): find other side
A (submachine portal)
000P - Under the Lighthouse (Sub 2)
-----------------------------------
>
I "Light Sphere" -> A (light crown)
M (plug box): M (broken wire), C
A (light crown): I "Light Sphere"
S (secret box): 000 E "Pearl"
S (Secret) -> 110P A (secret vault)
M (transmitter): 010 H (rune), 100 H (rune), 101 H (rune), 110P H (rune)
M (broken wire): 111 E "Fork
M (ladder extender): M (plug box)
R (info)
R (history)
A (wall karma): 010P K "Karma Stabiliser"
E "Tile B"
A (Submachine elevator): C
000 - Basement (Sub 1)
------------------------
>
M (pointng wheel): C xN
V (wheel case): M (pointing wheel)
V (wall circle): V (wheel case)
I "Unlock Lever" -> M (glass case)
M (raised bed): "Spoon"
S (Secret) -> 110P A (secret vault)
I "Stone Weight" -> M (pressure plate)
M (pressure plate): I "Stone Weight"
I "Unlock Lever" -> M (glass case)
I "Unlock Lever" -> M (glass case)
M (switch): C
M (switch): C
V (wall box): M (switch) x2
I "Unlock Lever" -> M (glass case)
M (glass case): I "Unlock Lever" x4
000 A (locked door): C x2
E "Fuse" x4 -> [M (large capsule) x4]
S "Stone Cube" -> 100P M (grid)
S "Spoon" -> M (raised bed)
S "Pearl" x2 -> [M (secret box) x2]
E "Light Sphere" -> 000 M (lighthouse fuse)
E "Valve" -> 100P L (wheel)
001 - Pyramid
=============
Take0: None
With1 (hieroglyphics) (or not): "Light Sphere"
With2 "Root Path Finder": "Data Tape"
With3 ["Cog Wheel" x2]: "Portal Charge"
>
A (teleporter)
M (totem): (hiroglyphics) x3 (can get by with 2)
V (pedastal)
V (pedastal): M (totem)
I "Cog Wheel" -> M (lower gearbox)
H (hiroglyphics) x2
C (left jackel)
C (right jackel)
M (dimensional storage): 110P E "Karma Vial", 0010000
E "Stone Grape" -> 101 M (grape ox)
L (lower gearbox): I "Cog Wheel"
A (Root portal)
L (upper gearbox): 001P I "Cog Wheel", 101P E "Cog Wheel", 011 E "Cog Wheel"
E "Portal Charge" -> 000 M (portal housing)
001P - The Root (Sub 5)
-----------------------
>
E "Light Sphere" -> A 101P (light crown) -or- A 111 (light crown)
I "Cog Wheel" -> M (upper gearbox)
A (plug): C (metal sheet) x3
A (compute node): 101P E "Root Path Finder"
E "Data Tape" -> 101 M (console)
R (history)
010 - Excavation
================
Take0: (rune), "Force Field Plasma Canister", "Ladder Step"
With1 "Explorer's Chip", "Empty Karma Stabiliser": "Karma Stabiliser"
>
A (teleporter)
I "Range Confirmator" -> M (rangefinder)
M (hatch opener): M (rangefinder) x2, C (grip)
M (lever): 010 (drill step 1)
I "Drill Clamp Handle" -> M (drill step 1)
M (drill step 1): I "Drill Clamp Handle", C (Handle) x2
A (drill step 2): M (lever), C (grip)
M (rangefinder): I "Range Confirmator"
A (room): C (air lock handle)
I "Air Lock Handle"
A (hatch): M (hatch opener)
A (lab portal)
M (air lock): I "Air Lock Handle", C (air lock handle)
I "Range Comfirmator" -> M (rangefinder)
H (rune) -> 000P M (transmitter)
010P - The Lab (Sub 4)
----------------------
>
E "Force Field Plasma Canister" -> 110 A (bridge generator)
A (room): C (Force Field Plasma Canister)
R (history)
E "Ladder Step" -> 101P A (missing ladder)
A (scanner): C (torch pedestal), 110 E "Explorer's Chip"
A (karma barrel): 000 K "Empty Karma Stabiliser", C
K "Karma Stabiliser"
011 - Shiva
===========
Take0: "Plasma Charge"
With1 "Insulator Cap": "Skull", "Stone Grape"
With2 1, 101 A (console): "Portal Stabiliser"
With3 1, 110P A (shiva exit): "Cog Wheel"
With4 1, "Karma Stabiliser": "Plasma Coil"
>
A (teleporter)
L (security switch): 101P E "Insulator Cap"
A (Shrine portal)
A (shiva exit): 110P A (shiva exit)
E "Cog Wheel"
E "Plasma Charge" -> 110P M (security box)
011P - Shrine (Sub 7)
---------------------
>
A (pass karma): 010P K "Karma Stabiliser"
R (history)
E "Plasma Coil"
S "Telescope Tube" -> S (telescope mount)
S "Telescope Head" -> S (telescope mount)
E "Stone Grape" -> 101 M (grape ox)
E "Skull" -> 110 A (magnifier)
R (history)
S (telescope mount): I "Telescope Head", I "Telescope Tube"
S (Secret) -> 110P A (secret vault)
M (console): C (left lock), C (right lock), 101 M (console)
E "Portal Stabiliser" -> 000 M (portal housing)
100 - Royal Storage
===================
Take0: (rune), "Vector Finder"
With1 "Fuse": 000 V (large capsule)
With2 "Valve": "Plasma Coil"
>
A (teleporter)
A (32/1)
A (33/1)
A (33/2)
A (33/3)
A (33/4)
100Loops
--------
>
32/1 - Random
-------------
Take1: "Vector Finder"
With1 ["Karma Fuse" x4]: "Loop Stabiliser"
>
S (Secret) near light by (item holder)-> 110P A (secret vault)
I "Karma Fuse" -> M (fuse receptacle)
E "Vector Finder" -> 110 A (portal array)
M (fuse receptacle): I "Karma Fuse" x4, C
M (item holder): M (fuse receptacle)
I "Loop Stabiliser"
33/1 - Single Loop
------------------
Take1: "Loop Stabiliser", "Karma Fuse"
>
I "Loop Stabiliser" -> A (portal housing)
I "Karma Fuse" -> M (fuse receptacle)
33/2 - Hall
-----------
Take1: "Karma Fuse"
>
I "Karma Fuse" -> M (fuse receptacle)
A (portal housing): I "Loop Stabiliser" x4
A (Loop Portal)
33/3 - Four Loops
-----------------
Take1: "Loop Stabiliser"
>
M (large capsule): 000 E "Fuse"
R (history)
L (switch chooser)
M (switch 1): L (switch chooser) at 1, C
M (switch 2): L (switch chooser) at 2, C
M (switch 3): L (switch chooser) at 3, C
A (item holder): M (switch n) x3, L (switch chooser) down
I "Loop Stabiliser" -> A (portal housing)
33/4 - Two Branches
-------------------
Take1: (rune), "Karma Fuse", "Loop Stabiliser"
>
I "Karma Fuse" -> M (fuse receptacle)
H (rune) -> 000P (transmitter)
M (upper switch): C
M (lower switch): C
A (item holder): M (upper switch), M (lower switch), C
I "Loop Stabiliser" -> A (portal housing)
S "Long Stick" -> combine with "Metal Spring"
100P - The Loop (Sub 3)
-----------------------
>
S (grid): 000 E "Stone Cube" x4
S (grid backing): S (grid)
S (Secret) -> 110P A (secret vault)
L (valve left)
L (valve right): 000 E "Valve"
V (projectors): L (valve left), L (valve right)
M (projector o): V (projectors) energy lined up at 'o'
M (projector v): V (projectors) energy lined up at 'v'
V (item holder): M (projector o), M (projector v)
E "Plasma Coil" -> 000 A (plasma outlet)
101 - Cliff Side
================
Take0: "Vector Finder"
With1 "Ladder Piston": (rune), "Coil"
With2 1, "Ladder Step" x3: "Light Sphere", "Root Path Finder"
With3 1, "Light Sphere": "Insulator Cap", "Cog Wheel"
With4 "Data Tape": 011P A (console)
With5 "Stone Grape" x2: 110 A (ox box)
>
A (teleporter)
M (grape ox): 011P E "Stone Grape", 001 E "Stone Grape"
110 V (ox box)
R (history)
A (room): C (piston)
M (console): C (left lock), C (right lock), 001P E "Data Tape"
001P A (console)
E "Vector Finder" -> 110 A (portal array)
A (piston): 000 E "Ladder Piston", C
A (room): C (piston)
H (rune) -> 000P M (transmitter)
A (Plan Portal)
101P - The Plan (Sub 8)
-----------------------
>
E "Coil" -> 111P M (coil outlet)
A (missing ladder): E "Ladder Step" x3
E "Light Sphere" -> A 101P (light crown) -or- A 111 (light crown)
H (ending)
E "Root Path Finder" -> 001P A (compute node)
A (light crown): E "Light Sphere"
A (room): C (hatch)
E "Insulator Cap" -> 011 L (security switch)
E "Cog Wheel" -> 001 L (upper gearbox)
110 - Murtaugh's Lab
====================
Take0: S "Triple A Battery"
With1 "Vector Finder" x2: (rune), "Ladder Step", "Karma Vial"
With2 "Skull": "Explorer's Chip"
With3 1, "Plasma Charge": 011 A (shiva exit)
With4 101 A (ox box): "Portal Stabiliser"
With5 "Fuse": 000 V (large capsule)
With6 1, "Fuse": 000 V (large capsule)
With7 "Force Field Plasma Canister", "Karma Stabiliser": "Tile D"
With8 1, "Fuse"(bulb): "Portable Light Crown Converter"
>
A (teleporter)
R (info)
S "Triple A Battery" -> 000 S (secret lock)
I "Vector Finder" -> M (portal array)
A (bridge generator): 010P E "Force Field Plasma Canister"
A (floating wall karma): 010P K "Karma Stabiliser"
E "Tile D" -> 000 A (tile lock)
S "Metal Spring" -> combine with "Long Stick"
A (room): C (door barricades) x9
A (magnifier): 011P E "Skull"
E "Explorer's Chip" -> 010P M (torch pedestal)
A (desk cupboard): C
I "Vector Finder"
M (large capsule): 000 E "Fuse"
S (broken pillars): 010P K "Karma Stabiliser"
S (Secret) -> 110P A (secret vault)
A (portal array): E "Vector Finder" x5
A (edge portal)
S (secret box): 000 E "Pearl"
S (Secret) -> 110P A (secret vault)
V (ox box): 101 M (grape ox)
E "Portal Stabiliser" -> 000 M (portal housing)
I "Vector Finder" -> M (portal array)
110P - The Edge (Sub 6)
-----------------------
>
A (fuse outlets): 000 E "Fuse"(bulb)
E "Portable Light Crown Converter" -> 000 M (lighthouse fuse)
A (hatch door): I "Hatch Valve", C
A (security box): 011 E "Plasma Charge", I "Plasma Charge" x2, C (security display)
M (emergency display): C
011 A (shiva exit)
S (S3C door): 000 M (secret door lock)
A (secret vault)
R (history) x4
R (thanks)
H (rune) -> 000P M (transmitter)
A (left tunnel): C
A (room): C (security display)
I "Block Removal Tool"
I "Plasma Charge" -> M (security box)
M (large capsule): 000 E "Fuse"
A (right tunnel): C
A (robot storage): C
I "Plasma Charge" -> M (security box)
L (tunnel chooser): M (tunnel gear)
M (tunnel gear): I "Block Removal Tool"
E "Ladder Step" -> 101P A (missing ladder)
L (tunnel chooser)
E "Karma Vial" -> 001 A (dimensional storage)
I "Hatch Valve"
111 - Monestary
===============
Take0: H (Hiroglyphics), "Ladder Step"
With1 "Light Sphere", "Coil": "Portal Stabiliser"
With2 000P M (rune reader): "Fork"
With3 "Fuse": 000 V (large capsule)
>
A (teleporter)
H (hieroglyphics)
M (portal stand): I "Meditation Glyph"
A (tomb portal)
E "Ladder Step" -> 101P A (missing ladder)
A (light crown): E "Light Sphere"
I "Meditation Glyph" -> M (portal stand)
V (receiver): 000P M (rune reader)
E "Fork" -> 000P (broken wire)
M (large capsule): 000 E "Fuse"
111P - Murtaugh's Tomb (Sub 9)
------------------------------
>
M (coil outlet): 101P E "Coil"
V (item storage): M (coil outlet)
E "Portal Stabiliser" -> 000 M (portal housing)
S (secret) in sand at right -> 110P A (secret vault)